@CrazyCapnMorgan:
3) "We are all bound by our experiences. They are the limits of our consciousness. In the end, the human soul will ever reach for the truth."
Is this a quote from the end of Metroid Fusion? It sounds familiar. I recall trying to figure out what it actually meant, alongside being suprised that something so overtly philosophical was in a Nintendo game.
Anyway, I like this quote. It seems like you have mostly taken inspiration from games that have been influenced by books; most video games don't try to be poetic or go out of their way to make some kind of statement.
I'm personally trying to think of learning in terms of what I've learned from the actual play or game mechanics, instead of the stories that are often used as justification for playing...
But going back to Metroid for a reference point, I have learnt a lot in general about limits and abilities and how the structure of games limit, offer, or condone behaviour. It's interesting how you can look at games from being tight systems that force your mind to work creatively to solve problems, to massive open arenas for exploration and free thought. Metroid deals with lots of issues though...power, weakness, spirituality, nature, science, isolation, self-fullfilment, discovery of your environment. Lots of really interesting things.
I think gamers are more likely to want to search for truths because of the innate problem-solving nature of the medium.