The Secret of Monkey Island
"It's certainly true that games have used cinema's discarded templates. Like early filmmakers, early game-makers were unable to use audible speech and so employed printed titles. As in silent films, the visible action in early games is broadly divided between long shots, in which a fair amount of material is visible at the cost of visual fidelity, and extreme close-ups, wherein the emotional state and actual facial appearance of a character is briefly evinced at the cost of everything else. The Secret of Monkey Island employs both tricks."
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"It's certainly true that games have used cinema's discarded templates. Like early filmmakers, early game-makers were unable to use audible speech and so employed printed titles. As in silent films, the visible action in early games is broadly divided between long shots, in which a fair amount of material is visible at the cost of visual fidelity, and extreme close-ups, wherein the emotional state and actual facial appearance of a character is briefly evinced at the cost of everything else. The Secret of Monkey Island employs both tricks."
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