GDC 2008: Rebooting LucasArts
"If we were an independent developer," said Haden Blackman, LucasArts Project Lead, "any one of those risks would have raised huge doubts to a publisher." But not to Lucas, who basically said, and I paraphrase: "Eh, go for it."
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"If we were an independent developer," said Haden Blackman, LucasArts Project Lead, "any one of those risks would have raised huge doubts to a publisher." But not to Lucas, who basically said, and I paraphrase: "Eh, go for it."
Read Full Article