..Took the words out of my mouth.viranimus said:I saw this thread and was hoping on a potential sequel to Rise of nations.
You're encouraged to collect sets of vehicles by trading blueprints with your friends.Sup I said:How is it like pokemon?
StarCraft seems to do just fine. Although since this is an MMO, lag would probably be more of an issue. I'd imagine things will get messy when 50 users are piling into the same area at once.randomsix said:A Red Alert MMO would make me a very happy person.
But with any RTS over the internet I have to wonder if ping and lag will mess up micro.
Curses, you've dashed my hopes of the commonplace corp evolving into mechanical monstrosities that command the elements. Every military needs some giant robots, I'm sure you'd agree.John Funk said:You're encouraged to collect sets of vehicles by trading blueprints with your friends.Sup I said:How is it like pokemon?
Curses, you've dashed my hopes of the commonplace corp evolving into mechanical monstrosities that command the elements. Every military needs some giant robots, I'm sure you'd agree.John Funk said:You're encouraged to collect sets of vehicles by trading blueprints with your friends.Sup I said:How is it like pokemon?
From my experience in SC1, lag can seriously mess up micro, and I don't imagine scaling up the maps (and increasing the data that must be shared between players) would help that. Of course, this game could be more about strategy and less about micro.Delusibeta said:StarCraft seems to do just fine. Although since this is an MMO, lag would probably be more of an issue. I'd imagine things will get messy when 50 users are piling into the same area at once.randomsix said:A Red Alert MMO would make me a very happy person.
But with any RTS over the internet I have to wonder if ping and lag will mess up micro.
This is the sort of thing that I'd sign up for a beta for. Doubt I'd pay for it, however.
How is that not an MMO? It's persistent with a large amount of people in the conflict at any one time. (And the 51 figure wasn't a hard cap, it was just the amount of people that they had available to play the game at once - it could easily go up). Champions Online is considered an MMO, and it had a max of 100 players in any given instance.Dana22 said:Every time when someone unnecessarily uses term "MMO", God kills a puppy. John, you got misled by false advertising and thus, killed 6 harmless puppies today.
This is not an MMO, there is max 51 players per battle.
Nevertheless, Im looking forward to play it. Seems like a World In Conflict on steroids, in the future.
This sounds like the game is in the same vein of RTS as warhammer 40k.John Funk said:Hands-On: End of Nations
Overthrowing a despotic world government through force in an MMORTS is actually kind of difficult. Better bring some friends.
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