Depends entirely on who you're asking, as for me, no, it's not wierd as I like Torchlight a lot more than Diablo.Sevre90210 said:Is it weird I'm looking forward to Torchlight 2 more than Diablo 3?
Er. I think you're misunderstanding the type of multiplayer they're talking about here.V8 Ninja said:Why do I feel like this will be another "Multiplayer is our main focus! Single-player? HA!!! What's that?" game? Long live the single-player mode! [http://www.destructoid.com/the-jimquisition-long-live-single-player--181959.phtml]
Thanks for pointing that out. I kinda did miss the mark. Like, a lot. XPJohn Funk said:Er. I think you're misunderstanding the type of multiplayer they're talking about here.V8 Ninja said:Why do I feel like this will be another "Multiplayer is our main focus! Single-player? HA!!! What's that?" game? Long live the single-player mode! [http://www.destructoid.com/the-jimquisition-long-live-single-player--181959.phtml]
With you on that; Diablo2 feels nasty these days and torchlight gave me, effectively, a new version of diablo 1 to scratch that itch. So long as the price stays as nice as the first game I'm way more interested in it than Diablo3.SupahGamuh said:Depends entirely on who you're asking, as for me, no, it's not wierd as I like Torchlight a lot more than Diablo.Sevre90210 said:Is it weird I'm looking forward to Torchlight 2 more than Diablo 3?
Even I reinstalled Diablo 2 a couple of days ago just for the heck of it and oh my, Diablo 2 hasn't aged pretty well, except for the cinematics, the game feels almost archaic compared to what Torchlight brought.
Color me excited for Torchlight 2 =).
I'm not sure about 2, I'm sure there is some form of mod for it, but the other two would take 1 minute to get with Torchleech. There are loads of predesigned maps around, a few of them are even have puzzles mixed in.ArmorArmadillo said:Here are a few fixes that would take negligible effort and would improve the game:
1. Remove the need to identify items.
2. Have loot be rarer and more likely to be significant rather than constantly inundating you with junk.
3. Have predesigned dungeons with proper encounter structure and length instead of a random generator which produces padded and repetitive dungeon structures.
As a mac user, such mods are mostly unusable for me. That said, I don't like giving credit to developers because players made a mod that fixed a problem. (Aside from the credit for making Torchlight mod-friendly, something which, by the way, it seems like multiplayer can't support)DazZ. said:I'm not sure about 2, I'm sure there is some form of mod for it, but the other two would take 1 minute to get with Torchleech. There are loads of predesigned maps around, a few of them are even have puzzles mixed in.ArmorArmadillo said:Here are a few fixes that would take negligible effort and would improve the game:
1. Remove the need to identify items.
2. Have loot be rarer and more likely to be significant rather than constantly inundating you with junk.
3. Have predesigned dungeons with proper encounter structure and length instead of a random generator which produces padded and repetitive dungeon structures.
Torchlight 2 will come with mod tools as well, and they will be supported in multiplayer.ArmorArmadillo said:(Aside from the credit for making Torchlight mod-friendly, something which, by the way, it seems like multiplayer can't support)