MightyMole said:
Wait, didn't you just kind of answer your own question?
People really don't want to pay the same price for a game that will last them 5 hours as a game that will last them 100 hours. Just like you don't want want to pay the same price for a 12 in. as a 44 in. tv. Less quality calls for lower prices. It'd be absurd for everything to have a flat price.
Of course I'm not really complaining, I just thought I'd say something. If I feel a game doesn't warrant my $60 purchase, I just wait until the price drops to a price I feel is fair for the game.
I think I did.
And I have a hypothetical conclusion that sums up the $60 hate.
And I'll use cars as an easy example
Let's take two cars;
Mercedes-Benz SLK 55 AMG, $59,900
Nissan Versa 1.6, $10,740
If someone sold you a Nissan Versa for $59,900, you'd be really pissed off because you could have gotten a better car for the same price.
So when you buy a $60 game and only have as much fun with it as other $10 games in your library you feel jipped.
Regardless of the cost, its not a competitive price point. I think games are getting away with this because people have to buy it first to find out the value and you can't return it for 100% of your money back.
But now we're left with the problem as to how to fix this.
I say, especially to publishers, lower the price on crappy games and raise the price on good games to balance it out. Have reviewers play the game before it hits the shelves to help determind its worth.
If Kane and Lynch 2, brand new, was $30-$35 tops, it would take that edge off a bit.
But when you know that games are going to be good, they're going to be worth gold.
Here are some examples of games that I think would easily sell at a $70-$80 price point.
Skyrim
Mass Effect 3
Diablo 3
That way, your bottom line doesn't/shouldn't move and you end up with more happy, satisfied customers and happier customers buy more.
With that extra cash from that, publishers can then fund more AAA projects that are polished and immersive that are worth the higher price point resulting in more money.
This way, publishers have the ability to test out new concepts with that stream of cash, and if they strike gold (Like Portal) keep making money.
On the consumer side we see games like the 3 above that are pricy but worth it, but have new and unique titles for $20-$30 brand new. Giving us a rich and diverse artform to enjoy at any level we choose just like buying just about anything else. If people were not willing to break the bank for higher value items, then things like high end cars, diamonds, or $5,000 burgers wouldn't exist!
http://www.lasvegasvegas.com/content/5000-fleurburger-vs-499-n-out-burger
I'm just thinking out loud though. I know I'm probably missing something so please correct me!