I am curious - and this is in no way an insult, slight , or whatever -AzraelSteel said:I have to say, I appreciated reading this interview. I'm not exactly a "consume and move on" player, but I always enjoyed 4th for the ability to make the characters I could never quite pull off in earlier editions.
Well, for me, there's the Warlord class. In 3.5, I don't remember seeing a class made to lead people. (Here, I'm talking about the multiple player's handbook and the "Complete" books of 3.5)Badger Kyre said:I am curious - and this is in no way an insult, slight , or whatever -AzraelSteel said:I have to say, I appreciated reading this interview. I'm not exactly a "consume and move on" player, but I always enjoyed 4th for the ability to make the characters I could never quite pull off in earlier editions.
this is a question of taste and preference , not "a right way" argument...
I am curious if you are an anime/manga fan and if the characters you built are kind of "super-heroish" in the manga/ kung fu/ final fantasy character sense?
It seemed to me alot of the controversy over 4th was ultimately about how much someone likes that in their game ( the teifling, eldar, and dragon races point at this nicely ).
So may I ask what kind of caharcters you made in 4th that wouldn't have worked as well in previous editions?
Off the top of my head the Miniature's Handbook had two: The Marshal and the Warchief, with the Marshal being the closer fit.lomylithruldor said:Well, for me, there's the Warlord class. In 3.5, I don't remember seeing a class made to lead people. (Here, I'm talking about the multiple player's handbook and the "Complete" books of 3.5)
With my warlord, I never attack to do dmg. My attacks place others on the field, make allies who are better than me attack, sustain and buff my allies. Maybe a cleric in 3.5 could do that, but you can't have a cleric that doesn't follow a deity.
I'm a 29 year vet of D&D as well, and I very much dislike manga in my games; Tieflings, dragonborn and eladrin (in the guise of high elves) have been in the game for a lot longer than manga has been popular, and I honestly don't see parallels with these races. 4th would not do manag themes well at all, in my opinion. It seems like Exalted was tailor made for such, anyway.Badger Kyre said:I am curious - and this is in no way an insult, slight , or whatever -AzraelSteel said:I have to say, I appreciated reading this interview. I'm not exactly a "consume and move on" player, but I always enjoyed 4th for the ability to make the characters I could never quite pull off in earlier editions.
this is a question of taste and preference , not "a right way" argument...
I am curious if you are an anime/manga fan and if the characters you built are kind of "super-heroish" in the manga/ kung fu/ final fantasy character sense?
It seemed to me alot of the controversy over 4th was ultimately about how much someone likes that in their game ( the teifling, eldar, and dragon races point at this nicely ).
So may I ask what kind of caharcters you made in 4th that wouldn't have worked as well in previous editions?
I'll post more thoroughly later, but this is much of my sentiment. The fact that you show such a grasp of the gamne design blog language is encouraging in and of itself.mxyzplk said:I was impressed with this interview - I'm one of those that gave up on 4e in favor of other games because of, primarily, the "dissociation" problem. I game to take on the role of a character and immerse in a fantasy world, and it seemed like 4e was too focused on being a tactical wargame to pay that much mind. I am very happy that some of that's been acknowledged and it makes me much more likely to take a look at D&D Essentials.
Then do the research. You're a journalist, after all.Alexander Macris said:I have not seen evidence - in the form of press releases, announced sales figures, or retail shelf space - that D&D 4th Edition is doing as well as 3rd Edition or Magic: The Gathering once did.
Well, I think the manga/ kung fu/ superhero stuff all takes up the same "head space", so to speak - MovieBob did an article on that, using hogwarts/ x-men et al as his example.camazotz said:I'm a 29 year vet of D&D as well, and I very much dislike manga in my games; Tieflings, dragonborn and eladrin (in the guise of high elves) have been in the game for a lot longer than manga has been popular, and I honestly don't see parallels with these races. 4th would not do manag themes well at all, in my opinion. It seems like Exalted was tailor made for such, anyway.
As to the article: interesting rebuttal, but I think it's an unfortunate response/rise to the ridiculous level of flame bait going on over at rpg.net; as a gamer myself who believes games are best played, not debated and picked apart endlessly, I find little controversy here, other than in how sad this aging hobby can look at times as it seems to try and tear itself apart; for some reason paper and pencil rpgs aren't handling generational transitions/aging demographic issues very well, it seems.
But still, good rebuttal, I suppose!
Dragonborn? "Dragonborn were originally introduced in the Dungeons & Dragons 3.5 supplement book Races of the Dragon, published by Wizards of the Coast in 2008. " -wikicamazotz said:I'm a 29 year vet of D&D as well, and I very much dislike manga in my games; Tieflings, dragonborn and eladrin (in the guise of high elves) have been in the game for a lot longer than manga has been popular, and I honestly don't see parallels with these races. 4th would not do manag themes well at all, in my opinion. It seems like Exalted was tailor made for such, anyway.
I will preface my answer with this: I do watch some anime and play some JRPGs. But when I say I can build things that I never could before, I mean that I am able to better realize them because despite a first glance making the powers seem very similar, I can use them to build the character I really want, almost always without the multiclassing I ended up doing in 3.5.Badger Kyre said:I am curious - and this is in no way an insult, slight , or whatever -AzraelSteel said:I have to say, I appreciated reading this interview. I'm not exactly a "consume and move on" player, but I always enjoyed 4th for the ability to make the characters I could never quite pull off in earlier editions.
this is a question of taste and preference , not "a right way" argument...
I am curious if you are an anime/manga fan and if the characters you built are kind of "super-heroish" in the manga/ kung fu/ final fantasy character sense?
It seemed to me alot of the controversy over 4th was ultimately about how much someone likes that in their game ( the teifling, eldar, and dragon races point at this nicely ).
So may I ask what kind of caharcters you made in 4th that wouldn't have worked as well in previous editions?
Great first post.christofsch said:In the economics of the roleplaying games, i see one unique point, which was mentionted at the end of the Interview by Mike, when he said that people still play starcraft.
The question is, how much money got blizzard of them after there purchase of starcraft?
Once someone/a group has found the perfect rpg for their tastes, they play it forever, because the creation of new material and houserules is so easy.
For the players that is great, for the industry not so good.
My gamemaster has found Shadowrun 2/3 and Earthdawn as best for his taste. Both systems are out of print, but the limiting factor of our fun, is finding time for sessions, not running out of material.
So, we have a business, where making you customers happy and not making them happy is bad for your longterm success.
So changing stuff is necessary for succes, once you have grown to a certain point. Because the people, who where perfectly happy with your old game, dont need a new one.