This may be splitting hairs, I think in BASIC set D&D, it was changed to 10-second rounds, but in "classic" D&D it was 1-minute rounds ( or was that only in Advanced? )Archon said:In Classic D&D, battles were fought in 10 second "rounds", but all battles, even if shorter than 60 rounds, still took 1 turn because you were assumed to take a short rest afterwards to clean your weapons and catch your breath.
And really , isn't that MORE of a return to the infancy of the hobby, before people started taking the role-not-roll playing aspect, seriously?Kilo24 said:There's also the change in tone from earlier editions. 4e exudes a sense of "everyone wants to be an adventurer and slaughter monsters all day," borne out by the class/race/power descriptions, alignment system, lack of out-of-combat rules, and pretty much everything cosmetic about the whole design. It encourages roleplaying to be a colorful aside to the combat and does little to explain the increased gap between the logic of the game-world and the real-world.
That's really strange. I actually used to like Dancey when he was with WotC. In fact, an early interview he gave on open gaming [http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e] may just be my favorite industry interview ever. It was amazingly refreshing to have him come out and say, before the OGL had even been released, that its purpose was to "drive support for all other game systems to the lowest level possible in the market [and] create customer resistance to the introduction of new systems." You'd certainly never get an answer like that from Greg Leeds today.Archon said:I actually *wasn't* aware of that GAMA incident. That's really disreputable. My only interaction with Dancey was about 10 years ago, when I questioned Wizard's motives with regard to the OGL and he told me off. (You can actually still find that thread on Google). I'm not particularly active at ENWorld, as I mostly devote myself to the Escapist community, but I'm certainly curious now.
Well, I suppose it's possible that he had some degree of influence. White Wolf and CCP merged in 2006 though, and Dancey wasn't brought in until the end of 2007.Archon said:I had a sense that he was influential in steering them in that direction, but that may simply be because he is good at self-promotion. Thanks for clarifying.
I certainly don't dispute that many people think highly of Goodman, and I've never found a reason to disagree with them. But is he an authority on D&D's finances? Not really.Archon said:Fair enough. I have heard nothing but good things about Goodman, so I'm glad you don't have anything negative to share.
My understanding is simply that each launch from 3rd Edition to 4th Edition has been bigger and has sold out (or in) faster than the last. That's all the concrete information we've been given.Archon said:So, to be clear, your understanding of the situation is that overall Wizards is doing better with 4E than they were doing with 3.5E, although not as good as they were doing with the 2001 3E surge?
It's interesting how 3rd Edition and the OGL ushered in an explosion in thinking about RPGs at places like The Forge and even ignited an indie RPG renaissance. Would we have seen games like My Life with Master or Dogs in the Vineyard or Dread* if the OGL hadn't focused most commercial RPG development on a single system? Even more mainstream indies like Burning Wheel seem to have benefited.Archon said:Right. The decision of whether to support third parties is a different discussion. I already went on record as saying that I think the survival of RPGs is generally going to be linked to the fate of D&D. I haven't yet decided whether I think the OGL or GSL model is better for that.
Well damn, you're a lucky man! I was disappointed that Paizo rather than Green Ronin picked up the 3.5 torch. GR's products--d20, Warhammer (via Black Industries), Dragon Age, all of them--have been universally excellent, and they're more experienced, and more skilled, at developing and supporting rulesets than Paizo. It's a shame they didn't capitalize on it.Archon said:Everyone I've spoken to has been on the creative side, yes. And you have great taste in RPGs, sir! I own Iron Heroes and am good friends with the folks at Green Ronin. We had a long-running M&M campaign here at The Escapist.
I really wish they would, too. I'd find 4th Edition a lot more enticing if I could customize it in the actual builder. At the same time, I tend to think that reigniting third-party support would go a long way toward bringing the community back together, which by extension would make RPG.net, ENWorld et al. much more palatable places. And there isn't a doubt in my mind that opening up the CB would single-handedly spark a flurry of third-party activity and bring a chunk of people back from Pathfinder. It just seems like good business sense all around, and yet they don't seem interested in doing it.Archon said:Right. I actually asked about that in my interview. It's definitely a deal breaker for a lot of folks. It seems like WOTC could create an open API for integration to the Character Builder if WOTC wanted to....
That's a fair point. There's an awful lot of chatter out there, and these are news items from over two years ago to boot.Archon said:I actually can't say that I think that article you linked is readily available! I am pretty good at Google and I couldn't find it. There's so much "white noise" with regard to D&D/4E that finding anything is hard if you don't know exactly what to look for. So, anyway, I want you to know that the absence wasn't anything other than me failing a Search check.
That's really encouraging to hear. And of course, not being aware of a fact and getting a fact wrong are two different things, and you even said something like "that I'm aware of" as a disclaimer. I should have used [motivational speaker][/motivational speaker] tags or something to approximate the tone in my head better. I was writing like I would talk as an editor to one of my writers, or like one of my editors would talk to me, but as plain text on a forum to a stranger it completely backfired and ended up sounding harsh. Like I mentioned to someone else in this thread who PM'd me, you deserve all the credit in the world for even responding, and then doubly so for not escalating when you did it.Archon said:I totally understand. I get riled up about the things I'm passionate about too. As far as a fumble, well, the reality of it is that we publish a lot of content here at The Escapist. We are rare in that we actually even HAVE a full-time fact checker for our content (to my knowledge, no other gaming website does). But even so, sometimes things will slip through the cracks.
I completely agree, and hope the opportunity for another interview presents itself sooner than later. The creative staff do a good job of interfacing with the fans, but there's never been much in the way of horn-tooting from the business side of things. They don't need to come out Dana White-style or anything, but when the overwhelming market leader takes a risk like 4th Edition and actually pulls it off, you sort of expect to hear something. Maybe it's just a Hasbro thing. From what I remember, Peter Adkison and Dancey always had interesting things to say.Archon said:Frankly, if I were Wizards I'd be making more noise about the success of 4E, because that message is not getting out there. Next time I interview Wizards, I'm going to steer the questions about how they're exploiting success, etc., and see where that leads.
And I yours.Archon said:I really appreciate your thoughtful response - thank you.
Thanks.Archon said:Yeah, I also have to give kudos to Kilo24, that was a spot-on analysis.
To preface my commentary, I will say that I don't have much experience before 2nd edition. I was introduced to AD&D because I was impressed by Baldur's Gate's combat engine. So, I am working mostly from hearsay and projected data as far as my understanding of the earliest editions go.Badger Kyre said:And really , isn't that MORE of a return to the infancy of the hobby, before people started taking the role-not-roll playing aspect, seriously?Kilo24 said:There's also the change in tone from earlier editions. 4e exudes a sense of "everyone wants to be an adventurer and slaughter monsters all day," borne out by the class/race/power descriptions, alignment system, lack of out-of-combat rules, and pretty much everything cosmetic about the whole design. It encourages roleplaying to be a colorful aside to the combat and does little to explain the increased gap between the logic of the game-world and the real-world.
The original games were pretty damn Hack n slash.
Liked the rest of the post, too ( though I personally think 3rd was superior in tactical mechanics)...
And I never liked TSR's "official" settings much, either, since they started getting the "sanitized" settings in the 80's, but that's a whole 'nother ball of wax...
The degree of rules to setting was a subject of a "check for traps" - but I think essential to alot of the discussion of 4th's mechanics and "mood".
I would agree with you here, but for one specific counterexample that, to me, shows what a system designed for a specific system from the ground up can do. World Tree is a P&P setting\system that has an elegant and powerful spontaneous magic system, non-class-based characters that still feel unique, and diverse, powerful races and advantages\disadvantages. Its setting is one of the very few I'd call unique, and disparities between the rules and the game world (like the lack of realism of hit points or the mysterious proliferation and quick learning capacities of adventurers) are explained in ways that are specific to the setting and are the basis for further depth, rather than being hand-waved away. It's rather unfortunate that the cover art as well as the novelty of the setting seems to frighten off most potential players: it's superficially designed with an anthropomorphic furry aesthetic.Badger Kyre said:I liked the idea, if not always the implementation, of "here's the core rules ( d20 ), add setting specific X "
The games were often very hack/slash, but if you look at how even the early classes were balanced, they were not balanced on combat. So the rules encouraged a roleplay based on class utility as well as a game based on the same thing.Badger Kyre said:And really , isn't that MORE of a return to the infancy of the hobby, before people started taking the role-not-roll playing aspect, seriously?Kilo24 said:There's also the change in tone from earlier editions. 4e exudes a sense of "everyone wants to be an adventurer and slaughter monsters all day," borne out by the class/race/power descriptions, alignment system, lack of out-of-combat rules, and pretty much everything cosmetic about the whole design. It encourages roleplaying to be a colorful aside to the combat and does little to explain the increased gap between the logic of the game-world and the real-world.
The original games were pretty damn Hack n slash.
Liked the rest of the post, too ( though I personally think 3rd was superior in tactical mechanics)...
And I never liked TSR's "official" settings much, either, since they started getting the "sanitized" settings in the 80's, but that's a whole 'nother ball of wax...
The degree of rules to setting was a subject of a "check for traps" - but I think essential to alot of the discussion of 4th's mechanics and "mood".
I liked the idea, if not always the implementation, of "here's the core rules ( d20 ), add setting specific X "
Hilarious.Kilo24 said:but I seemed to have missed the part where Grendel drops 72,000 gold pieces so that Beowulf can visit the local wizard to make his +3 Spear of a Thousand Fragments into a +4 Spear of a Thousand Fragments.
OK, fair enough. Thinking further on this, I bet the decline of the hobby shop is hurting non-WoTC studios more than WoTC, which is probably further confounding the white noise about how the RPG industry is doing.KCL said:So, I'm confident that 4th Edition is doing as well as 3rd Edition did, but I wouldn't push it any further than that.
That's a great point. I do think the OGL had a benefit in that it opened the doors for everyone to be a game designer, too. When you combine the timing of OGL with the rise of the internet and e-publishing, it's pretty amazing. I think there's more stuff available for Classic D&D now than there was when Classic D&D was the actual edition of the game, for instance....It's interesting how 3rd Edition and the OGL ushered in an explosion in thinking about RPGs at places like The Forge and even ignited an indie RPG renaissance. Would we have seen games like My Life with Master or Dogs in the Vineyard or Dread* if the OGL hadn't focused most commercial RPG development on a single system? Even more mainstream indies like Burning Wheel seem to have benefited.
I have only limited experience with Paizo's products so I can't speak to their prowess, but I strongly believe that Green Ronin is one of the best design shops in the business. I have NEVER seen a bad Green Ronin product. And Dragon Age is amazing. I wish they'd take that Dragon Age system and roll it out as a generic fantasy system, a sci-fi system, and so on...Well damn, you're a lucky man! I was disappointed that Paizo rather than Green Ronin picked up the 3.5 torch. GR's products--d20, Warhammer (via Black Industries), Dragon Age, all of them--have been universally excellent, and they're more experienced, and more skilled, at developing and supporting rulesets than Paizo. It's a shame they didn't capitalize on it.
I totally agree. I actually know a half-dozen folks that are waiting for just that opportunity, and despairing it will never come.I really wish they would, too. I'd find 4th Edition a lot more enticing if I could customize it in the actual builder. At the same time, I tend to think that reigniting third-party support would go a long way toward bringing the community back together, which by extension would make RPG.net, ENWorld et al. much more palatable places. And there isn't a doubt in my mind that opening up the CB would single-handedly spark a flurry of third-party activity and bring a chunk of people back from Pathfinder. It just seems like good business sense all around, and yet they don't seem interested in doing it.
No worries.That's really encouraging to hear. And of course, not being aware of a fact and getting a fact wrong are two different things, and you even said something like "that I'm aware of" as a disclaimer. I should have used [motivational speaker][/motivational speaker] tags or something to approximate the tone in my head better. I was writing like I would talk as an editor to one of my writers, or like one of my editors would talk to me, but as plain text on a forum to a stranger it completely backfired and ended up sounding harsh. Like I mentioned to someone else in this thread who PM'd me, you deserve all the credit in the world for even responding, and then doubly so for not escalating when you did it.
Hopefully Mike Mearls is going to be more like those folks. He definitely has a voice that isn't as corporate as some others from WoTC have been. Anyone who is willing to be the lead of 4E while simultaneously blogging about OD&D has giant brass balls in my book.I completely agree, and hope the opportunity for another interview presents itself sooner than later. The creative staff do a good job of interfacing with the fans, but there's never been much in the way of horn-tooting from the business side of things. They don't need to come out Dana White-style or anything, but when the overwhelming market leader takes a risk like 4th Edition and actually pulls it off, you sort of expect to hear something. Maybe it's just a Hasbro thing. From what I remember, Peter Adkison and Dancey always had interesting things to say.
i wrote a fairly long response to that - and was proud of it so of course my browser crashed on form submission and isn't getting it back.Norm Morrison IV said:Good Stuff
His brass balls will finally offend the Hasbro Overmind and in backlash they will lobotomize him and rehire Lorraine Williams.Archon said:Hopefully Mike Mearls is going to be more like those folks. He definitely has a voice that isn't as corporate as some others from WoTC have been. Anyone who is willing to be the lead of 4E while simultaneously blogging about OD&D has giant brass balls in my book.
Thanks, man. Glad to find you here as well.Norm Morrison IV said:BTW, Ben, totally on target on the Holmes recognition vibe. Props to you, brother.
No, I did not overlook the wizards growth. I was speaking of the focus of the rules, and where they are balanced. I agree that Wizards in most of the earlier games were made to grow slower due to some of their advantages, but again, they had such low HP, that they were still fragile.Badger Kyre said:i wrote a fairly long response to that - and was proud of it so of course my browser crashed on form submission and isn't getting it back.Norm Morrison IV said:Good Stuff
For what it's worth, I mostly agree - rangers "don't leave the dungeon without them"
but I think you overlooked, and perhaps wizard was a bad example, that they, in particular, balanced out over time, at low levels they were intentionally weak ( made good npc's for utility, yes - how many noble's daughters have been m-u in any campaign ? )-
and the experience points for them to advance was, at low levels, the hardest - so they were intentionally designed as a "long term investment" - no one complained at higher levels of the power of a wizard ( and clerics were continually underestimated ).
4th avowedly addressed this as one of the things they thought needed to change to be more fun - to make the game play at all levels how they thought the fun levels played.
I also intended to point out that 3rd edition made one of it's design mantras "back to the dungeon" - and that doesn't seem to have changed.
I for one can clearly remember when Dragon magazine articles asked us to consider the ecology of the dungeon and what all these mooks ATE - part of a tendency to want to think of it less of a "minis wargame" - and more of a world with internally consistent logic - the story "role players" if you will.
Satisfying both needs - and the needs of multiple player types ala Robin Laws - has always been a balancing act with no perfect , easy answer.
As a further aside, I am personally fond of the low-level part of the game another poster said was basically skippable, and my games are the kind of grim & gritty games to where a member of my group once said " you need to read this" and handed me " a game of thrones".
Don't go here. Seriously. Madness, this way lies.Archon said:Is it too much to ask for D&D that plays like Conan, the Black Company or Game of Thrones, and not the Belgariad or Wheel of Time?
All I want is for my player characters to die of gangrenous infections when their hit points drop too low. Is that so much to ask?
Yes, that's what I want.Archon said:Is it too much to ask for D&D that plays like Conan, the Black Company or Game of Thrones, and not the Belgariad or Wheel of Time?
C'mon Archon, now you're just giving me a hard time.All I want is for my player characters to die of gangrenous infections when their hit points drop too low. Is that so much to ask?
Yeah, me too - and if i'd known when i read " the cleric's canticle"- possibly the worst book ever written in the history of man-kind - that I was looking at the future of D&D, I might have hunted down "Lady Williams" myself.Norm Morrison IV said:You have pretty much just encapsulated why I had to leave the world of D&D, because it was too overpowered for me in AD&D. This was before the Epic rules...there is no wonder why I left the House with the Door Closed behind me.
Well, i don't disagree, but my point was, wizards weren't meant to be balanced at lower levels - what i meant by it being an investment - the balance was spread over your level curve - you knew you were playing a weak character in the short term - the same was true of the monk class, and THAT's one that gets "superhero".No, I did not overlook the wizards growth. I was speaking of the focus of the rules, and where they are balanced. I agree that Wizards in most of the earlier games were made to grow slower due to some of their advantages, but again, they had such low HP, that they were still fragile.
And leave us not forget how long it used to take a properly run game to have even mid level characters. That's a whole other continuum.
Very true. There's The Old School Renaissance [http://www.batintheattic.com/oldschoolsurvey.htm] (capitals and all!) in addition to the indie renaissance, and occasionally some nifty cross-pollination between them. One "new" old school game I've seen get some love recently is Old School Hack [http://www.enworld.org/forum/general-rpg-discussion/291580-old-school-hack.html]. I haven't had a chance to play it yet, but it's a pretty smooth read.Archon said:That's a great point. I do think the OGL had a benefit in that it opened the doors for everyone to be a game designer, too. When you combine the timing of OGL with the rise of the internet and e-publishing, it's pretty amazing. I think there's more stuff available for Classic D&D now than there was when Classic D&D was the actual edition of the game, for instance....
Paizo are all WotC alums, so I don't mean to suggest that they aren't competent. But adventures have really been their bread and butter, and prior to Pathfinder they had essentially no experience developing a ruleset. I think that shows through in the final product. To their credit though, they marketed Pathfinder effectively and brilliantly exploited the fallout from 4th Edition to build a base of loyal customers.Archon said:I have only limited experience with Paizo's products so I can't speak to their prowess, but I strongly believe that Green Ronin is one of the best design shops in the business. I have NEVER seen a bad Green Ronin product. And Dragon Age is amazing. I wish they'd take that Dragon Age system and roll it out as a generic fantasy system, a sci-fi system, and so on...
Mearls was actually quite a bit more active in the community before he landed the D&D gig. I think they issue gags and nipple clamps to all new hires. Ari Marmell, Keith Baker and a few of WotC's other go-to freelancers are more interesting sources of opinion these days, I've found, but of course they're still very politic, what with having the job security of, well, freelancers.Archon said:Hopefully Mike Mearls is going to be more like those folks. He definitely has a voice that isn't as corporate as some others from WoTC have been. Anyone who is willing to be the lead of 4E while simultaneously blogging about OD&D has giant brass balls in my book.
lomylithruldor said:Well, for me, there's the Warlord class. In 3.5, I don't remember seeing a class made to lead people. (Here, I'm talking about the multiple player's handbook and the "Complete" books of 3.5)Badger Kyre said:I am curious - and this is in no way an insult, slight , or whatever -AzraelSteel said:I have to say, I appreciated reading this interview. I'm not exactly a "consume and move on" player, but I always enjoyed 4th for the ability to make the characters I could never quite pull off in earlier editions.
this is a question of taste and preference , not "a right way" argument...
I am curious if you are an anime/manga fan and if the characters you built are kind of "super-heroish" in the manga/ kung fu/ final fantasy character sense?
It seemed to me alot of the controversy over 4th was ultimately about how much someone likes that in their game ( the teifling, eldar, and dragon races point at this nicely ).
So may I ask what kind of caharcters you made in 4th that wouldn't have worked as well in previous editions?
With my warlord, I never attack to do dmg. My attacks place others on the field, make allies who are better than me attack, sustain and buff my allies. Maybe a cleric in 3.5 could do that, but you can't have a cleric that doesn't follow a deity.
You know, I've been hearing the Magic-user-investment/too weak at low, too powerful at high level thing for over 30 years. I think I made the argument a few times.Badger Kyre said:Yeah, me too - and if i'd known when i read " the cleric's canticle"- possibly the worst book ever written in the history of man-kind - that I was looking at the future of D&D, I might have hunted down "Lady Williams" myself.Norm Morrison IV said:You have pretty much just encapsulated why I had to leave the world of D&D, because it was too overpowered for me in AD&D. This was before the Epic rules...there is no wonder why I left the House with the Door Closed behind me.
i forgot :Well, i don't disagree, but my point was, wizards weren't meant to be balanced at lower levels - what i meant by it being an investment - the balance was spread over your level curve - you knew you were playing a weak character in the short term - the same was true of the monk class, and THAT's one that gets "superhero".No, I did not overlook the wizards growth. I was speaking of the focus of the rules, and where they are balanced. I agree that Wizards in most of the earlier games were made to grow slower due to some of their advantages, but again, they had such low HP, that they were still fragile.
And leave us not forget how long it used to take a properly run game to have even mid level characters. That's a whole other continuum.
--
While the discussion continues to go back to what metagame assumptions a set of mechanics or setting create, and who prefers what, I hope the often dogmatic defense of any given idea of "how it should be" doesn't cloud us from hoping that 4th edition doesn't indicate a failur eof interest in RPG's as we loved them.
Hail, all ye Grognards.... http://pc.gamespy.com/articles/538/538262p1.html
I respect your reasoning, but respectfully disagree - think the curve and metagame WAS part of the balance, and I notice the Monk wasn't mentioned in your response.Norm Morrison IV said: