Demon's Souls Pushes Atlus USA Into Profit
A combo of surgery, giant swords and dying a heck of a lot has done wonders for Atlus' balance sheet.
After making an operating loss of just over $1.1 million in fiscal year 2009, Atlus USA has bouced right back in FY2010 with a profit of $5.39 million, mostly due to From Software's fiendishly tricky and unforgiving RPG, Demon's Souls [http://www.amazon.com/Demons-Souls-Greatest-Hits-Playstation-3/dp/B002AB7TX8/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754702&sr=1-1].
In April, Demon's Souls' US sales were said to be nearly four times higher [http://www.escapistmagazine.com/news/view/99980-Demons-Souls-Sales-Triple-Expectations] than expectations, and then in August, Atlus reported [http://www.escapistmagazine.com/news/view/102575-Demons-Souls-Amazing-Success-In-UK-Gives-Sequel-Hope] that it had seen more interest than anticipated in the UK as well. The sales figures for the game stand at around 380,000, which is impressive for a title with such a niche audience. Other big sellers for the 2010 fiscal year were 3D Dot Game Heroes [http://www.amazon.com/3D-Dot-Game-Heroes-Playstation-3/dp/B002I0J45C/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754726&sr=1-1], Persona 3 Portable [http://www.amazon.com/Shin-Megami-Tensei-Portable-Sony-PSP/dp/B00356GVRW/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754754&sr=1-1], and medical game Trauma Team [http://www.amazon.com/Trauma-Team-Nintendo-Wii/dp/B002BHSPXO/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754779&sr=1-1].
These numbers might seem almost trivial compared to the like of Halo: Reach, which made $200 million on its first day of release [http://www.escapistmagazine.com/news/view/103518-Halo-Reach-Makes-200-Million-on-First-Day], but Atlus USA doesn't publish huge mainstream games. Instead, it publishes games with smaller audiences that might otherwise never make it out of Japan, so for it to post a $5 million profit is quite the accomplishment.
Source: Siliconera [http://www.siliconera.com/2010/10/21/the-demons-souls-effect-on-atlus-usas-profits/]
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After making an operating loss of just over $1.1 million in fiscal year 2009, Atlus USA has bouced right back in FY2010 with a profit of $5.39 million, mostly due to From Software's fiendishly tricky and unforgiving RPG, Demon's Souls [http://www.amazon.com/Demons-Souls-Greatest-Hits-Playstation-3/dp/B002AB7TX8/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754702&sr=1-1].
In April, Demon's Souls' US sales were said to be nearly four times higher [http://www.escapistmagazine.com/news/view/99980-Demons-Souls-Sales-Triple-Expectations] than expectations, and then in August, Atlus reported [http://www.escapistmagazine.com/news/view/102575-Demons-Souls-Amazing-Success-In-UK-Gives-Sequel-Hope] that it had seen more interest than anticipated in the UK as well. The sales figures for the game stand at around 380,000, which is impressive for a title with such a niche audience. Other big sellers for the 2010 fiscal year were 3D Dot Game Heroes [http://www.amazon.com/3D-Dot-Game-Heroes-Playstation-3/dp/B002I0J45C/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754726&sr=1-1], Persona 3 Portable [http://www.amazon.com/Shin-Megami-Tensei-Portable-Sony-PSP/dp/B00356GVRW/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754754&sr=1-1], and medical game Trauma Team [http://www.amazon.com/Trauma-Team-Nintendo-Wii/dp/B002BHSPXO/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287754779&sr=1-1].
These numbers might seem almost trivial compared to the like of Halo: Reach, which made $200 million on its first day of release [http://www.escapistmagazine.com/news/view/103518-Halo-Reach-Makes-200-Million-on-First-Day], but Atlus USA doesn't publish huge mainstream games. Instead, it publishes games with smaller audiences that might otherwise never make it out of Japan, so for it to post a $5 million profit is quite the accomplishment.
Source: Siliconera [http://www.siliconera.com/2010/10/21/the-demons-souls-effect-on-atlus-usas-profits/]
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