Review: Golden Sun: Dark Dawn

Susan Arendt

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Jan 9, 2007
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Review: Golden Sun: Dark Dawn

The latest entry in the beloved series isn't quite as grand as it could be.

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Beltom

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Err, it says "Based on the Wii version" at the bottom of the review.
On topic: Good review and lots of good points, though the fanboy in me will probably still make me buy the game regardless, even if it isn't as good as it could've potentially been.
 

Onyx Oblivion

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I've recently re-discovered SMT, so I'm busy with Devil Survivor and Strange Journey. But after that, Golden Sun is still right at the top.
 

Dragon_of_red

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Why does a map pack deserve a video and this doesn't?
Anyway, I loved the other 2 Golden Sun's, and if I had a DS I would already be playing this...
Shame it isn't so good though...
 

Delock

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The biggest challenge for me with this game is FINDING THE DAMN THING! Five stores and not a single one had it. Ugh... guess I'll just resort to the internet.

Anyways, from what I can tell replaying the original, most complaints here have been the same thing the series always had going on.

And yeah, it does say "Wii Version" at the bottom.
 

mjc0961

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Nov 30, 2009
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Whether they saved the world or ruined it is still a subject of much debate
Is that an issue they discuss in the new game? Because based off of The Lost Age, I know quite well which one I think they did and the choice seems obvious.

Anyway the game sounds about right from this I guess. A whole lot of talking (this series could have been called the portable equivalent of Metal Gear Solid in some scenes, well that is until the actual portable MGS games came out), some quests to find the item that teaches you new Psynergy to proceed so you can get to the next area, and some awesome battle mechanics. Speaking of that, I'm quite happy to hear that Ragnarok returns, I love that attack.
 

Gvaz

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Onyx Oblivion said:
I've recently re-discovered SMT, so I'm busy with Devil Survivor and Strange Journey. But after that, Golden Sun is still right at the top.
Next on your list should be Nine Hours Nine Persons Nine Doors. Also Hotel Dusk 1 & 2
 

Onyx Oblivion

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Gvaz said:
Onyx Oblivion said:
I've recently re-discovered SMT, so I'm busy with Devil Survivor and Strange Journey. But after that, Golden Sun is still right at the top.
Next on your list should be Nine Hours Nine Persons Nine Doors. Also Hotel Dusk 1 & 2
In the US, so Hotel Dusk 2 is a no-go.

999 is going to drop in price quickly, as it's a non-Nintendo DS game that isn't shovelware.
 

Susan Arendt

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Jan 9, 2007
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Beltom said:
Err, it says "Based on the Wii version" at the bottom of the review.
On topic: Good review and lots of good points, though the fanboy in me will probably still make me buy the game regardless, even if it isn't as good as it could've potentially been.
Oh, pewp. Thanks, I'll fix that straight away.

Dragon_of_red said:
Why does a map pack deserve a video and this doesn't?
Oh, we'd love to do DS reviews, but you need a specific doohicky to capture the footage from a DS, and you have to get said doohicky from Nintendo...and they are very, very stingy with how they hand them out.

Doohicky is, of course, a technical term.

mjc0961 said:
Whether they saved the world or ruined it is still a subject of much debate
Is that an issue they discuss in the new game? Because based off of The Lost Age, I know quite well which one I think they did and the choice seems obvious.
Ayuh.
 

xyrafhoan

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I've hunkered down about 20 hours into the game so far. I'm liking it, but there is definitely a lot of dragging out of things I already know from playing the last two games. It also seems like the 2nd half of the game forgot about what they were talking about in the 1st half. One thing to note is that many of the djinn are permanently missable. As in, if you miss them you can never get them ever again because you'll never be able to get back to that area. Considering that djinn make up the majority of your powers moreso than your level, missing a few is quite infuriating (and very easy because not all of them are out in the open). Other than that, the battles make me wish they'd included a rush button ala SMT, but I think the puzzles have gained a lot more sophistication from the GBA titles and were by far the most entertaining part of the game. The boss fights near the beginning were also quite a challenge, one that I wasn't expecting from a traditionally "easy" series. But in retrospect, this game is trying way too hard to recapture the first two games and the back references get a little overwhelming, like these kids are being undermined by their own legacy.
 

Beltom

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Susan Arendt said:
Beltom said:
Err, it says "Based on the Wii version" at the bottom of the review.
On topic: Good review and lots of good points, though the fanboy in me will probably still make me buy the game regardless, even if it isn't as good as it could've potentially been.
Oh, pewp. Thanks, I'll fix that straight away.
Not a problem. :)
 

mjc0961

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xyrafhoan said:
Other than that, the battles make me wish they'd included a rush button ala SMT
Not sure if it's exactly what you're thinking of, but after you selected your moves in the GBA games, you could hold B and it would skip some parts of the animations of certain attacks and fast forward through text. Try that, maybe it will help a little.
 

xyrafhoan

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mjc0961 said:
xyrafhoan said:
Other than that, the battles make me wish they'd included a rush button ala SMT
Not sure if it's exactly what you're thinking of, but after you selected your moves in the GBA games, you could hold B and it would skip some parts of the animations of certain attacks and fast forward through text. Try that, maybe it will help a little.
No, the rush feature in SMT games is full on, rushed automatic attacks. I still have to mash buttons in Golden Sun and considering how weak random encounters are, I really wish I could just hit a single button to initiate an automated battle that goes faster (and also cuts out the unleash animations). It's a small thing but it's a feature I just wish this game had.
 

Susan Arendt

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Jan 9, 2007
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xyrafhoan said:
mjc0961 said:
xyrafhoan said:
Other than that, the battles make me wish they'd included a rush button ala SMT
Not sure if it's exactly what you're thinking of, but after you selected your moves in the GBA games, you could hold B and it would skip some parts of the animations of certain attacks and fast forward through text. Try that, maybe it will help a little.
No, the rush feature in SMT games is full on, rushed automatic attacks. I still have to mash buttons in Golden Sun and considering how weak random encounters are, I really wish I could just hit a single button to initiate an automated battle that goes faster (and also cuts out the unleash animations). It's a small thing but it's a feature I just wish this game had.
I actually agree. I just use my regular old attacks in random encounters because it's faster and usually more than effective enough.
 

Fidelias

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My major issue with the game is the music. I LOVED the soundtrack of the first two games, and the new game's soundtrack just seems... bland. I know it's just a minor detail, but still.
 

PureChaos

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been waiting for this game for years but from looking at the videos and this review it looks like it won't live up to my expectations