Yes, I buy my games, but...
You're still being vitriolic, and failing to contribute a whole helluva lot to the debate.
Cevat's 20-to-1 figure is inflated, and without hard evidence otherwise, I think he's very far off. Your anecdotal bit about the count of Games torrents is far from "damning". And stating something as an "immutable truth" doesn't actually make it immutable. It just makes you sound silly and baseless.
Yes, PC developers are abandoning the PC in droves. Is piracy really the cause of it though? Sure seems like an easy scapegoat. As Skrapt above me mentions, developers have attempted a variety of things in the name of "curbing piracy", but so very few of them have actually stopped pirates, and almost all of them have made life harder on paying customers.
Developers have also been keen to tap the burgeoning console market, and have done silly things, like console-to-PC ports where the on-screen instructions still reference the console controller buttons. Who wouldn't want to buy that? It is obvious that the developers cared greatly for their PC audience, and put tenderness and love into each port. That's piracy's fault? Draw me a diagram, please, because I don't follow...
Back to the example of the wonderful Crysis, which was programmed to only run optimally on the top 1% of hardware in existence (at time of launch, for the entirety of the oh-so-crucial first few weeks, as discussed in every other article on the current gaming/retail landscape). Artificially restricting your own market, and then complaining that not enough people bought your product? What are you, insane? And to top if off, they've abandoned support on the product for those that DID buy it, promising instead to make it all better, after you buy their next product... Where have I heard that before... OH! Right. When EA decided to stop patching Battlefield 2, in favor of BF2142 development. Funny how I bought BF2, and all of the expansions, and then the developer abandoned me, and I stopped buying that developer's products on that platform. But it is not like we can extrapolate that to the market as a whole, because it is anecdotal, right?
Now, I'm all for leaving pirates out of the debate over whether piracy is okay. They've made their decision, and they're not going to be dissuaded either way; I agree with you there. But, you're never going to convince the rest of us to hate pirates: even for paying customers, pirates provide a valuable service. When I start up games, you know what the last thing I want to do is? Put a disc in the tray. Sit through 5 minutes of intro videos and splash screens. Validate with the central server for a singleplayer game. Be denied a reinstall because I did a regular, XP-occasionally-necessary, complete system restore/reinstall.
You know what pirates do? They fix those things for me.
On the whole, your general premise that piracy is bad, and everyone should stop coming up with paper-thin defenses for why piracy is good... these are all things I basically agree with. You mucked the whole thing up with a pretty shoddy approach to everything else. Editorials may be fair-game for un-based absolutes, but that doesn't make them valid arguments. It just makes them nit-picking-points for your opponents.