All the arguments about how piracy isn't the direct cause of PC gaming dying, and even how in some cases it is helpful by allowing paying customers to get rid of the irritating disk checks, are quite valid.
And yet... Sean Sand has a point. If you consider the whole picture over the last decade or more then Piracy HAS done enormous harm to PC gaming and continues to.
If there was no piracy, no one had even considered illegally copying a game, then would we have disk checks? Root kits? Phone home activations? I think not. Think of the thousands (millions?) of hours saved by both consumers and developers across all the games written in the last decade or more.
So at its core the contention that Piracy is killing or has partially killed PC gaming is hard to argue with.
However... we live in the real world and while it is true that a complete lack of piracy would have avoided many the things that are bad about PC gaming these days it is unrealistic to consider a scenario where no one had ever thought of illegally copying games.
Given that more realistic background one has to take into consideration what all parties have done in response to the real world environment. The answer is that the PC games industry has by stages committed suicide in its misguided attempt to stop something that couldn't be stopped, only minimised.
Quite simple really. Piracy might have started it, but the PC games industry is determined to get the last word by ripping up the game board and throwing all the pieces around... while simultaneously complaining about the fact that no one will play any more.
Ironic. Or do I mean Idiotic?
And yet... Sean Sand has a point. If you consider the whole picture over the last decade or more then Piracy HAS done enormous harm to PC gaming and continues to.
If there was no piracy, no one had even considered illegally copying a game, then would we have disk checks? Root kits? Phone home activations? I think not. Think of the thousands (millions?) of hours saved by both consumers and developers across all the games written in the last decade or more.
So at its core the contention that Piracy is killing or has partially killed PC gaming is hard to argue with.
However... we live in the real world and while it is true that a complete lack of piracy would have avoided many the things that are bad about PC gaming these days it is unrealistic to consider a scenario where no one had ever thought of illegally copying games.
Given that more realistic background one has to take into consideration what all parties have done in response to the real world environment. The answer is that the PC games industry has by stages committed suicide in its misguided attempt to stop something that couldn't be stopped, only minimised.
Quite simple really. Piracy might have started it, but the PC games industry is determined to get the last word by ripping up the game board and throwing all the pieces around... while simultaneously complaining about the fact that no one will play any more.
Ironic. Or do I mean Idiotic?