Zenn3k said:
spartandude said:
in terms of the important NPCs not dying its because due to the radiant AI the can be killed by anything anywhere regardless of player actions, as such you would likely find your self in a situation where someone was killed a by a troll and now you cant complete the main quest. in fact their are mods which although for them to be killed but most people turn it off very quickly after testing it out
other than that i do agree with you on your other points
I really can't stand this counter-argument, especially because its flat out false.
The game knows if the player is killing someone, or if a random Dragon/Bear is killing someone. The game knows the difference.
How do I know this? Companions (not the fighters guild). They are immortal when fighting NPCs, they die if you deal lethal damage.
Immortal NPCs only exist to prevent quest breaking, the trade off is you can't BE an actual assassin. Personally, I felt it ruined the game.
Actually, they aren't immortal at all. When a Companion goes down what happens is the enemy AI switches to the next target, usually the PC, saving them from extra damage. If your Companion goes down while say, a Mage has a shroud active, your companion can die simply due to the exposure of the AoE.
Heck, I've seen companions get killed as a result of stray arrows and magic projectiles.
Why they don't get insta-killed by Sync-Kills (like getting eaten by a dragon) is because they have an extra, invisible health reserve specifically for when they are downed. When they take the last hit point of damage they go down, but instead of dying like the PC the reserve kicks in and saves them (and the Enemies refocus their attention). The PC doesn't trigger this though, which is why you can accidentally kill a companion with a stray attack if their HP is low enough.
This is why Dragon Fighting is risky business with companions. Their Fire and Ice shouts do Damage over Time which CAN last through the save. I could be wrong about this but I think the Companions get buffs to their resistances when downed, which helps negate most DoT bar the highest level Dragons and Enemies.
I noticed this especially during an early version where the Resistance modifiers against magic weren't working. Companions seemed to drop really easy during this time.
Sometimes the AI bugs out and continues to attack fallen Companions which can very much kill them in no time. I have no idea why this happens, though it might have something to do with Aggression spells or the PCs stealth modifiers.
EDIT: I believe that "Pet" companions don't work the same as regular companions, which is why, despite the PCs best efforts to avoid striking them, Pets seem to die with alarming frequency (the leveling bug has something to do with this too).