Steve Butts said:
Review: X-Men Arcade
I am Magneto, Master of Magnet. Welcome to Die!
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Yeah, arcade ports are hard.
These games are designed to be played without manuals or real hint guides, so that players can pick them up on the fly. That means simple mechanics, simple fights, and a lot of repetition. You want the player to feel that they
can do this, so that they'll keep pumping in quarters.
(That's how slot machines work, after all. Each loss convinces the player that they're "due" the next time around, because the "game" itself isn't getting any harder. They actually feel they're getting
closer to a win, despite the obvious fallacy in that thinking.)
Non-arcade games are about building a very differently-shaped difficulty curve. Your player has unlimited opportunities to practice and refine skills, so you can demand more. Also, because they're shelling out $60
up front, rather than putting in maybe $5 in quarters, they expect more.