Sadly, most of the people online actually couldn't beat the game without 100 quarters. Since using your mutant power without any charges saved up drains health, button-mashers will constantly be at 1 HP. This is why infinite continues breaks the game: you actually get more kills by going RRRRAAAAAAAA 5 times, dying to the next enemy, then hitting Start to try again.cefm said:Adjusted for inflation, the 100 quarters it would have taken to beat this game in the arcade would be worth $60.41 in today's dollars. So at $10, it's a steal.
I think it's the voice. It's strangely appealing and well-suited to reviews.latenightapplepie said:I think Steve is my favourite reviewer on the site. I just enjoy his reviews the most, but I'm not sure why.
In any case, keep up the good work, Mr Butts.
Slot machines work of the psychological necessity to make sense of things.dastardly said:Yeah, arcade ports are hard.Steve Butts said:Review: X-Men Arcade
I am Magneto, Master of Magnet. Welcome to Die!
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These games are designed to be played without manuals or real hint guides, so that players can pick them up on the fly. That means simple mechanics, simple fights, and a lot of repetition. You want the player to feel that they can do this, so that they'll keep pumping in quarters.
(That's how slot machines work, after all. Each loss convinces the player that they're "due" the next time around, because the "game" itself isn't getting any harder. They actually feel they're getting closer to a win, despite the obvious fallacy in that thinking.)
Non-arcade games are about building a very differently-shaped difficulty curve. Your player has unlimited opportunities to practice and refine skills, so you can demand more. Also, because they're shelling out $60 up front, rather than putting in maybe $5 in quarters, they expect more.
Of course. What I'm talking about here is one of the concepts that fuels the "gambler's fallacy." The fact that something is random doesn't have any effect on us directly. What it does is play upon our sense of fairness (which is a type of pattern). The game exists, you know how it works, and therefore you should be able to win.theultimateend said:Slot machines work of the psychological necessity to make sense of things.
The reason gambling works is that it is entirely random. Your brain assumes it figured out the pattern but no pattern actually exists. Which is why people are rarely fulfilled with just 10 tries and must continue trying.
But yeah...basically what you said. Just wanted to follow up on it. The brain is constantly looking for patterns, convincing it that it found one is a great way to manipulate people and create superstition.