Me too. I'm actually thrilled by this new direction that Double Fine is taking. For whatever cosmic reason, DF just can't win with a big-budget release. Better for them to try smaller scale games that still have the unique humor and charm that we love.lovest harding said:I'm super excited for this.
Agreed. I also think that smaller scale games are perfect for them. Their quirky ideas can be played with more.Susan Arendt said:Me too. I'm actually thrilled by this new direction that Double Fine is taking. For whatever cosmic reason, DF just can't win with a big-budget release. Better for them to try smaller scale games that still have the unique humor and charm that we love.lovest harding said:I'm super excited for this.
You just reminded me of this:HankMan said:Friendly NPC "The Baron's men are coming! Quick get inside me"
Hero: "WAIT WHAT? Ohhhh!"
How is this not a deep experience? What's shallow about it.There may not be a super-deep experience here, but sometimes you really don't need one to have a good time.
Because he wants money, he will never say it but all the signs are there, Im sure Im not the only one that felt it, tim made some great games but he lost his passion for them, hopefully he will find his way, till then, no money for himomicron1 said:Sadly, it's not on PC... Why, Mr. Schafer? Why abandon your loyal (if impoverished) fanbase? We love you!
I will overcome this obstacle... Or somehow convince someone to buy me a PS3... Either way. Maybe I'll get lucky and it will be ported to PC.John Funk said:Stacking is set for release in the first part of the year on both Xbox Live Arcade and PlayStation Network.
This comment mad me finally understand the problem I had with Brutal Legend; it was too big. By that I mean the concept didn't lend itself to the open world approach and I never thought the two mechanics (third person combat & RTS) really meshed properly. If it had been a game closer to downloadable size and had a tighter, level based focus, it may have been better received.Susan Arendt said:Better for them to try smaller scale games that still have the unique humor and charm that we love.
That's not really fair, is it? He needs the money to make the games. PCs are harder, more complicated, and more expensive to develop for, and small games are always getting targeted by pirates (see 2DBOY). I'm sick as a parrot over not being able to buy this cool looking title for my PC, but I can appreciate why that is the case.Partezan said:Because he wants money, he will never say it but all the signs are there, Im sure Im not the only one that felt it, tim made some great games but he lost his passion for them, hopefully he will find his way, till then, no money for himomicron1 said:Sadly, it's not on PC... Why, Mr. Schafer? Why abandon your loyal (if impoverished) fanbase? We love you!