Mark J Kline said:
Ask Dr. Mark 17: The Bulletstorm Controversy
What to do when games come under attack.
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1. I find this "media psychiatrist's" reaction to be barely on this side of delusional. She's equivocating "violent" (as in physical, destructive violence) with "violent" (as in sudden and intense). The two are not the same, but she's clearly taking advantage of the common word choice.
And she's doing it to paint this picture that
she is a victim of the very same "violence" she's speaking out against. Why? Simply because, in the media (The First Circuit Court of Public Opinion), you can
never argue with the victim. If a victim says it happened like so, his/her word is irrefutable, even if no substantial evidence is offered.
2. The response of the gamers
did lack maturity and focus. It was little more than a poorly-directed
ad hominem. Fight the issue, not the person. And keep it "in the ring," so to speak. Write to the news outlet she uses to spout this stuff. Post it in online discussions of the topic. Don't drag the fight to an unrelated location. (This is hard to do, especially with the 'hit and run' tactics of these types, spouting an opinion and leaving no centralized forum for rebuttal).
3. 1 + 2 = Communication breakdown. Until we can create an organized, common forum on which both sides are able to state their respective cases, with a moderator keeping things civil, not much is going to come from these exchanges. The sides aren't working from uniform "rules of engagement," and neither is interested in hearing the other side at all. If you can't participate in a
productive discussion, don't discuss it (yet).
4. I think you're at least partially right that game developers need to be aware of the impact their medium can have on young minds... but no more than any other entertainment medium. In the end, the amount of time the child spends on TV, internet, video games, or any other passive-entertainment activity
can be largely controlled by the parents. How much power, really, does a game company have to decide how long a child plays its game? Certainly not nearly as much as the parent.
All the gaming industry can do is
inform, inform, inform. If that information isn't used, I think their hands are clean of any problem. What I don't want to see is the video game industry
alone having to take this responsibility--TV and music are omnipresent in our society as well, and they share equal burden (if any) in making sure parents know the dangers of "over-entertainment" to the minds of their young children.
5. None of the studies have really done a good job of determining whether violent video games are a
source of violent behavior, or just a
channel for extant behaviors to express themselves. There's no easy way to make that distinction, either... but that means we shouldn't place the burden of proof on only one side.
Let's say Bob plays a "bad" game and then commits some kind of crime. Okay.
a) How can we say, with any certainty, that Bob wouldn't have committed the crime without this game's influence? What if, instead of overly-sexual video games, Bob wrote erotic fan fiction based on his favorite cartoon? Wouldn't that also provide fuel for these destructive impulses?
b) How can we say, with any certainty, that the game had
no impact on Bob's commission of the crime? It could be that the game gave him an idea on
how to commit the crime, and that idea gave him the confidence to actually go through with it. It could be that Bob's gaming habits have made him anti-social, and perhaps less likely to consider the negative impact of his actions on those around him.