The part highlighted for emphasis because i wanted to make it clear that if we're talking about young gamers, i feel it should be the parents' responsibility to read these warnings, not the child, and either talk with their child sensibly about the information presented in the warnings and insert or at least do things to help guide their child in the right direction. For example, they may say to their child after an hour or two of gaming "Why don't you take a break for 15 minutes and chat with me / go outside / read something?" as i honestly don't expect kids or young people to pay attention to any of that jazz if it's just another warning on the TV screen or insert.Sarah Frazier said:The only question is: How many people actually look at the inserts rather than throw them out with the other ads? I know I'm guilty of not even glancing over the stuff to see what it's about and only gloss over the instruction booklet
The reason i'm discounting adults and late teens is simply because they are able to think for the themselves, and any influence things like video games have on their behaviour at this stage is now marginal and they are responsible for their own behaviour. This does not count for individuals with prior mental health issues though, as we cannot possibly compensate for everybody here. I think people need to differentiate between "children at risk of being influenced by interactive source material" (IE direct exposure to violent and graphic scenes affecting their behaviour) and "violent and graphic scenes affecting adults and late teens with mental health issues using games as a vehicle for escapism or fuel unhealthy fantasies". This particular topic doesn't deal with the latter, and i won't get started in that kettle of fish. Though i will say this (and i mentioned it before) but i have an anxiety disorder, and i found games both helped and hindered me as it was a tool of complete escapism. I could have maybe of done with some warning or information about how i might end up depending on games to deal with my anxiety issues, which is something that could be put on the informational pamphlet or at least display a website during the loading screens or something.
I don't know... it's a messy issue, and not one with any clear cut answer. I think what we should ask ourselves here is if you or i happen to throw away an insert and not pay any attention to it, does that mean we should scrap the idea entirely? I think we need to look at the bigger picture here - if say only 4 out of 10 people read it, that's always going to be better than 0 out of 10 because you felt it wasn't worth putting the information in in the first place.