Denamic said:
Vendor-Lazarus said:
Well, Space Siege kind of already did that. It's not a part of the series per se, but it's what we got instead of Dungeon Siege 3, and it sucked. Then we got the actual DS3, and it also sucked. Point is, DS was dead and rotting before DS3 came and pissed on the corpse.
To be fair, Dungeon Siege has always struck me as a very inconsistent franchise. I actually like the first game, but it's really more of a squad level RTS than a Diablo clone. I get that was the point, but like Spellforce it didn't really do either part well. Though, where Spellforce was build bases and raise an army, Dungeon Siege was, you're managing a party of adventurers, recruiting new ones to replace casualties, and managing your epic quest.
Then we get DS2, which was more of an ARPG, but it as an ARPG it was still incredibly shallow because it was still building towards a squad based combat system. But, you didn't have the unit variety to make the RTS part work. The RTS elements got tossed, like having to replace dead units. The Squad cap got cut in half.
Then we got Space Siege which was just a really shallow sci-fi Diablo clone.
Then DS3, which... at least on that one, I can say it was legitimately interesting at times, but it still had the really shallow hybrid ARPG stuff, bundled into 4 player coop. Which... I mean, if we're going to do 4 player coop, then why are all the characters still so mechanically shallow?