38 Studios had no right to live given how it was managed.
Instead of being rational, smart and modest by starting up with other projects and building experience and a reputation, Schilling threw money at problems expecting them to go away quickly so he could build his spiritual sequel to Old School Everquest NOW! not later.
He was the stereotype of a professional in another field, ameteur in the one he was working in being too impatient to learn anything assuming his baseball elan would get him through managing and developing a gaming company.
The rest of that list besides a few big, aren't worth mentioning and are simply more latter day notable names. Take a look at console and OC developers that worked between 1997 and 2001, then get back to me with a list.