8 Games that We'd Like to See Remastered

Silence

Living undeath to the fullest
Legacy
Sep 21, 2014
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Well, that's an odd list. I could see Mass Effect 1 needing to be Remastered, but the rest? We have mods for that!
7 and 8 are great entries though. Especially Legacy of Kain.
 

Fdzzaigl

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Mar 31, 2010
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Weird choices except for the last two imo. Most of those games are pretty recent or at least still have a level of graphical quality that is not massively outdated.

I'd pick some older, legendary releases that could really stir things up if they got remastered. Where's my Vampire TM: Bloodlines for example?
 

zerragonoss

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Oct 15, 2009
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I think there are some confusing things going on with this list. To my knowledge remastering is basically just a port plus. They make it work on new systems and give it a fresh coat of pain and a tune up basically. It?s relatively cheap and works well with games that are only a little out of date. This would work for most the games on this list. For the one or two older games thought to get modern looking graphics you would need a full remake which is something completely different and actually requires similar amounts of effort to a full game.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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Remastering to me is taking the hidden gems for yesteryear and sprucing them up to re-release them to the masses. In that case go for stuff like Thief, Gothic, Summoner, Never Winter Nights and Spyro the Dragon...

(Nostalgically rambles for 10 mins or so, reeling off names of his favourite games as he grew up)

...Crash Bandicoot, or Jak and Daxter, or the original Fallout Games, Old school Medal of Honour, Timesplitters, GTA 3, Stuntman, A dogs life, The Great Escape or any of the other awesome games of yester year that may struggle to emcaptivate as they once did due to graphics and control limitations!
 

RealRT

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Ah, Legacy of Kain... Why the hell didn't Square remaster you yet? They remastered Hitman and ruined it twice since, but didn't even bother to port LoK to newer consoles.
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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I don't know what people's opinion of it on here is, but I'd really like to see Cold Fear get a remaster. I loved that game, did back in the RE4 era what it took Capcom until Revelations to figure out; set a zombie horror game on a boat. The way the boat moved during the storm just added to it in my opinion.
 

jklinders

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Sep 21, 2010
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I can agree with x-Wing/Tie Fighter, but everything else seems to hold up just fine. Several of those games are only a couple of years old.

OK, the first Mass effect and maybe the Legacy of Kain series might require a bit of love, but they are hardly in dire need of a full out remastering.

Also, any chance of actually adding a link to the forum page to the content pages of these lists? Makes things a little easier.
 

Sampler

He who is not known
May 5, 2008
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mad825 said:
None of them need remastering expect for X-Wing / TIE Fighter which needs to be remade. Most games need porting tbh.
What I thought, having just posted at the weekend about how badly Parasite Eve II needs a remaster at the weekend (solid gameplay and design, maybe a touch up on the dialouge/translation but a graphical bunt definitely needed) I think pretty much every game but the last two were made after, like, well after, with graphics that're fine and passable by todays standards - hell, I've got Skyrim on my Steam "to do" list (though, that also included Legacy of Khain, so not a great reflection).
 

Arnoxthe1

Elite Member
Dec 25, 2010
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Yeah, I agree with pretty much everyone in this thread. WTH guys? Why not Unreal Tournament (I guess I can consider UT4 a really coming together upcoming remastering of that), Unreal Championship 2, Deus Ex,Timesplitters, Jedi Knight 1/2/3, AvP2, Quake 1/2/3, Myst/Riven (aka How To Do Adventure/Walking Simulator Games Right), or Neverwinter Nights?

I saw like only one or two older games in this list.
 

Dr. Thrax

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Dec 5, 2011
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Zontar said:
Also, Supreme Commander/Forged Alliance would be nice. Loved those games, best RTS game ever made and sad we never saw a sequel.
Well, we did see a "sequel" for SupCom. It just abandoned the 99% of the story they'd built up in 1 and FA and changed the way the game is played. SupCom 2 was my first entry into the games, and then I got hold of SupCom Gold Collection, and I can't even look at SupCom2 anymore.

It looks pretty (I love the way the Illuminate look), but it plays so much worse than Forged Alliance. No tech levels, no advanced defenses, no advanced shields, economy got really simplified, Tech Tree used to unlock new units/structures instead of simply upgrading a factory/your ACU, no Aeon Navy (AAAGLKJSFD WHY. HOVER TANKS CANNOT COMPENSATE FOR A FUCKING NAVY), experimentals no longer as devastating.. the list goes on.

The story changed from one focused on the individual factions to one focused on specific individuals within the individual factions, and it completely ignores the teaser at the end of Forged Alliance. QAI and the Seraphim are mentioned only once, Dr. Brackman starts acting rather out-of-character (Considering the teaser at the end of SupCom2), and it all just makes no sense.
Ihateregistering1 said:
Universe at War: Earth Assault ... I always loved those games, but some of them are tough to play now because their UIs are so outdated.
I dunno, the UI for UAW isn't that bad in my opinion. Maybe could do with some minor touch-ups, but the one thing I would really like would be some AI fixes for the Hierarchy Walkers. A Walker that's been hit by a Novus EMP should not be able to continue firing its weapons goddammit, nor should it be able to turn and start firing at units that enter its weapons' range. Also their pathfinding is weird, to say the least. I tell them to go north, they go east, then north. Then there was the time where my Habitat and Assembly Walkers got glitched, their weapons fired, but they were sliding along the ground in one direction and couldn't move. I tried giving them new move orders but it didn't work, their walk animation had been glitched and I had to watch as they both just slid across the map. Thankfully my Science Walker was able to take care of the stragglers, but it was very annoying, to say the least.

Maybe some AI fixes for the Novus Collector Drones would be good, watching them go from Recycling Center all the way across the map to some area when they could have used the Flow Network to cover some of that distance is annoying. Granted, you can just expand the Flow Network to let them go straight there and back, but it'd be nice to not have to baby them.

And I completely understand the danger with Masari Matter Engines, if they're destroyed, they explode in a spectacular fashion causing major damage to anything nearby. But can you please build them in better positions than on the outskirts of your base??? It's great when I'm attacking a Masari AI, but jesus christ, the number of times I've had my defensive line blown up on a map where we were clustered together is too goddamned high to count. I always built my Matter Engines in my base, 'cause all I had to worry about was slapping some Air Guardians and praying a Superweapon didn't get thrown at me.
 

Breywood

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Jun 22, 2011
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I know this is wayy too late, but Bungie's 1999 red-headed stepchild "Oni."

It was flawed, no doubt, but the plot and gameplay were fantastic. Fix the clipping issues, the NPC interactions, tweak the levels a bit and update the graphics, I'm sure they would have nothing to be ashamed of.