I can't wait for Zelda. Especially after the laggy wii motion plus controls of Skyward Sword, I just want buttons again. After the sub par touchscreen-only DS Zeldas, A Link Between World was extremely satisfying. Here's to Zelda Wii U delivering the same feeling.
Although, I'm still not quite convinced about the open world (until we get some actual details). It could just mean something like Hyrule Field feels a little larger and there's some more thing to do in it. Skyward Sword promised to blend the overworld and dungeons. All that really came out of that promise was a barren overworld [footnote]One town and a few tiny islands spread out to the size of a typical overworld[/footnote] in the sky, 3 sub-areas that didn't feel any different from the old Zelda formula,[footnote]Except unlike many other Zeldas, they aren't connected and there is no warp spell/song. Going up to the Sky to deal with the (sadly) boring flight mechanic was the only way to get to another area.[/footnote] and distinctly separate dungeons (that just fit the theme of the area).
Hopefully, DooM really does capture the feeling of the run 'n gun shootin' of the old games. The trailer doesn't quite sell me on that, but I keep tabs on it just in case iD delivers.
On my personal list is Shantae: Half-Genie Hero. WayForward's non-licensed games are unique and really great. They also hit the stretch goal to play as several other characters, so it's likely the transformation magic of the first two game will be backed up with the well-received item based mechanics of Pirate's Curse.
Although, I'm still not quite convinced about the open world (until we get some actual details). It could just mean something like Hyrule Field feels a little larger and there's some more thing to do in it. Skyward Sword promised to blend the overworld and dungeons. All that really came out of that promise was a barren overworld [footnote]One town and a few tiny islands spread out to the size of a typical overworld[/footnote] in the sky, 3 sub-areas that didn't feel any different from the old Zelda formula,[footnote]Except unlike many other Zeldas, they aren't connected and there is no warp spell/song. Going up to the Sky to deal with the (sadly) boring flight mechanic was the only way to get to another area.[/footnote] and distinctly separate dungeons (that just fit the theme of the area).
Hopefully, DooM really does capture the feeling of the run 'n gun shootin' of the old games. The trailer doesn't quite sell me on that, but I keep tabs on it just in case iD delivers.
On my personal list is Shantae: Half-Genie Hero. WayForward's non-licensed games are unique and really great. They also hit the stretch goal to play as several other characters, so it's likely the transformation magic of the first two game will be backed up with the well-received item based mechanics of Pirate's Curse.
You forgot to add that Zelda could have a sidequest or sweet optional item locked off by Amiibo.Silentpony said:Based on what we've seen in 2015, choose 2 of them to actually be good with seriously flaws, 1 will be completely broken and unplayable, 3 will have day-one DLC and season passes putting their total price well over $150 and the final 2 will just be mediocre bordering on bad.