8 Things Gamers Want

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Salad Is Murder

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Oct 27, 2007
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What gamers want:

1. Everything
2. Everything
3. Everything
4. Everything
5. Everything
6. Everything
7. Everything
8. Free DLC because it should have come with the game anyway.
 

josemlopes

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Jun 9, 2008
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Actually I get the zombie thing, most of the times zombies are just tacked on into something that never really needed zombies in the first place. A good zombie game is still yet to be made (L4D is just an arcade zombie killfest and TWD is a good zombie themed story but not an actual zombie surviving game) so untill we actually have a good one there will always be those guys that want a good zombie game, me included.

I dont give a fuck about Sniper Elite Nazi Zombie Army or the zombie mode from Call of Duty, if I want to kill zombies I'll just play Left 4 Dead or Killing Floor, those 2 games already give me that experience but want I really want is that DayZ style of survival, except you know, in a good finished game.
 

Something Amyss

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Dec 3, 2008
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Rack said:
You'd THINK it was incredibly obvious but precious few people seem to understand it at times.
Indeed. The gaming community is frequently described as fickle or uncertain as to what it wants, though the simpler solution is that we are not some collective hive mind.
 

Something Amyss

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Salad Is Murder said:
What gamers want:

1. Everything
2. Everything
3. Everything
4. Everything
5. Everything
6. Everything
7. Everything
8. Free DLC because it should have come with the game anyway.
The first list was more accurate.
 

StriderShinryu

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Dec 8, 2009
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Rack said:
TheCommanders said:
Incredibly obvious point, but I'll be the one to point it out. The contradictory points of view are usually held by different people...
You'd THINK it was incredibly obvious but precious few people seem to understand it at times.
It may generally be true, but it's unfortunately not always the case. There are plenty of people who jump from one side of the fence to the other depending on how the given issue matches their personal preference. Take, for example, the case of games being altered to add a new mode/feature. If that new feature appeals to them, they are cool with it and don't understand how adding that thing could possibly be detrimental. If that new feature does not appeal to them, however, it's a waste of time/money/focus and it's ruining gaming to change games so that they appeal to more people.
 

TrevHead

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Ppl liking different things keeps devs guessing and breeds variety. The flip side to that is every game been WOW or CoD.
 

irishda

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Zachary Amaranth said:
Rack said:
You'd THINK it was incredibly obvious but precious few people seem to understand it at times.
Indeed. The gaming community is frequently described as fickle or uncertain as to what it wants, though the simpler solution is that we are not some collective hive mind.
Yet you can see the fickleness in individual gamers as well, especially in the matter of sequels versus original titles. As someone here even posted in relation to it, "Wanting more of GOOD things, and less of BAD things is NOT contradictory." But of course, if everyone wanted their definition of good things and less of their definition of bad things, would we have more of everything or nothing at all?

And hell, there's fickleness even among a single game's own fan base, because gamers can't be bothered to find a product they like instead of bitching about a product they want to like. Diablo 3 was an incredibly difficult grind in Inferno mode during its early life. But there were several nerfs to difficulty after much complaining, and now it's much easier and accessible. So of course, now they're bitching that it's not challenging enough. And, like all games, after every patch, they're greeted with more rounds of complaining about changes, even though the changes were asked for by the fan base. Game developers are caught in an endless cycle of damned if you do, damned if you don't from their customers.
 

Mikeyfell

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Aug 24, 2010
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irishda said:
1. No more Zombie games
2. More Zombie games
3. Better graphics
4. Old school graphics
5. Creative ideas instead of sequels
6. Sequels to games WE liked
7. Video games to be recognized as art
8. Controllable boobs

Really makes me glad I'm not a game developer.
This is the problem with the notion of a "gamer hive mind"

Things people want!
1 Animal rights
2 Delicious meat
3 A new Pope
4 Legalized gay marriage
5 To clean up the streets
6 Legalized Marijuana
7 To protect the innocence of children
8 Boobs on TV

Really makes me glad I'm not a legislator

"gamer's" aren't one thing they're many many different things.
Everything would be better if developers and publishers would try catering to smaller niche markets instead of "gamers"
 

rapidoud

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Feb 1, 2008
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You have to remember that gamers are fickle, emotional things that think change is bad (unless it's on the current path).

I personally hope kickstarters produces some unique things from it, and I couldn't care less about aesthetics/graphical fidelity unless it's so bad it interferes in the course of gameplay (Dwarf Fortress, but mods fix that).

If a game's fun, it's fun. But playing follow the leader is getting old, but it's what the public keeps buying. Simcity excited me for a uniquely co-operative city-builder that will actually last (Cities XL I'm looking at you) and isn't broken to all hell, but the gaming public is throwing a tantrum about it. The critics love it, the servers have been fine since day 2; get over yourselves and go shove a game down your throat.
 

Gatx

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Jul 7, 2011
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King Aragorn said:
I have to argue the first point. Not many are out there asking for new zombie games, same with old graphics.
6, 7, 8 are correct though. But, I don't see how boobs = not art, considering movies are considered art and they have a crap ton.
With the amount of people that are outraged at Roger Ebert saying that games aren't art, and the people saying bullshit when Bioware claimed artistic integrity as a reason for not wanting to change the ending, there has to be some overlap right?

Also I guess you could say that "boobs" is generally a lowbrow want whereas wanting to games to be considered art is much more sophisticated? Not saying the two are mutually exclusive though, just look at all the art out there with boobs.
 

Yopaz

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Jun 3, 2009
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TheCommanders said:
Incredibly obvious point, but I'll be the one to point it out. The contradictory points of view are usually held by different people...
No way! You are spouting nonsense! That can't be true. All gamers hold the same opinion right?

Yeah... I agree with this one completely. Although there's no contradiction that we want sequels to game we like and creative new ideas. Just because we want this or that game to get a sequel it doesn't mean w want all games to have sequels.
 

Rack

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Jan 18, 2008
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StriderShinryu said:
Rack said:
TheCommanders said:
Incredibly obvious point, but I'll be the one to point it out. The contradictory points of view are usually held by different people...
You'd THINK it was incredibly obvious but precious few people seem to understand it at times.
It may generally be true, but it's unfortunately not always the case. There are plenty of people who jump from one side of the fence to the other depending on how the given issue matches their personal preference. Take, for example, the case of games being altered to add a new mode/feature. If that new feature appeals to them, they are cool with it and don't understand how adding that thing could possibly be detrimental. If that new feature does not appeal to them, however, it's a waste of time/money/focus and it's ruining gaming to change games so that they appeal to more people.
I'm sure that some gamers are hypocrites, and cognitive dissonance is enough of a thing that some gamers will only consider the opportunity cost of developing features they are not interested in. It seems more common that gamers aren't even aware that games cost money to produce and the idea of opportunity cost is completely alien to them but I'm sure people like that exist.

The view that article proposes though is that the gestalt entity known as "gamers" is a hypocrite.
 

Dryk

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Dec 4, 2011
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irishda said:
3. Better graphics
4. Old school graphics
5. Creative ideas instead of sequels
6. Sequels to games WE liked
7. Video games to be recognized as art
8. Controllable boobs

Really makes me glad I'm not a game developer.
These things are only a problem if you subscribed to publisher logic and declare that all games should be the same
 

Coppernerves

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Oct 17, 2011
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Dryk said:
irishda said:
3. Better graphics
4. Old school graphics
5. Creative ideas instead of sequels
6. Sequels to games WE liked
7. Video games to be recognized as art
8. Controllable boobs

Really makes me glad I'm not a game developer.
These things are only a problem if you subscribed to publisher logic and declare that all games should be the same
Or if your funding comes from publishers who are all demanding you meet these demographics (eg. If your fps doesn't have multi-player it won't sell!)

It looks to me that what makes a game sell is a combination of good marketing, fun, and the ability of the game to generate conversation between gamers. (For example the bugs in Skyrim, makes me wonder if they were a deliberate publicity stunt)
 

mooncalf

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Jul 3, 2008
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There are no contradictions in that list unless you subscribe to the idea that there is one type of gamer who wants all of those things. That mono-gamer is a myth however.