Dead Rising, I think? I don't know, I've never played it. But yeah, after seeing the giant teddy bear head helmet, my thoughts instantly went to being 'Please don't turn into a super open world Dead Rising'.Smilomaniac said:The same thing with the dress-up scene where combat becomes a joke out of something like that zombie-mall shooter (the name escapes me). It's ridiculous...
What is it with you and wishes about being a slave lord?Veldie said:I feel like this was inspired by my topic I posted but not given credit.
OT:
Slaver settlements please let me make a settlement that's the scum of scum let it have casinos and slavery and everything bad I want to make a evil overlord who gives no shits to anything but his own profit for vice and be a real scumbag
Thats what I want most of all
I can't recall, but in NV, did karma tie to how communities/factions reacted to you?Caramel Frappe said:I'd be down with Karma changing the outcome of your missions... or how NPCs treat you. I'm talking when you decide to nuke a town, if word gets out- missions play out differently and you aren't trusted to go into other towns if not hunted down. I kind of cringed knowing in Fallout 3, I could just stroll through anywhere even though a nuke destroyed Megaton due to me.
Let there be more consequences for my choices, but we'll have to see what happens.
well when your evil why not be able to take it to the worst and scummiest of ways. I like to role play in games and I carry no moral compass for pixels so it helps with immersion if I wish to play a evil slaver or such. Doubt they will have child killing so going to wait on a mod for it also.Goliath100 said:What is it with you and wishes about being a slave lord?Veldie said:I feel like this was inspired by my topic I posted but not given credit.
OT:
Slaver settlements please let me make a settlement that's the scum of scum let it have casinos and slavery and everything bad I want to make a evil overlord who gives no shits to anything but his own profit for vice and be a real scumbag
Thats what I want most of all
I know I have made a joke about "laughs as I imagine the base commander staring off into the distance, desperately hoping for reinforcements after the water supply got mysteriously poisoned last week" after I killing his upcoming reinforcements, but all the victims was from The Legion. Punch up, not down.Veldie said:well when your evil why not be able to take it to the worst and scummiest of ways. I like to role play in games and I carry no moral compass for pixels so it helps with immersion if I wish to play a evil slaver or such. Doubt they will have child killing so going to wait on a mod for it also.
Just imagine having a cage full of people with explosive collars I pick one then press a trigger and boom right in the cage and they all scream. Delightful
"Plentiful" food and water in NV? Not according to the farming NPCs one spoke to in game regarding their hydroponic farmer contract with the NCR that got them moved out to New Vegas area -- which, by the by, is in the process of being settled from the NCR population centers (which - obviously 200 years later would have grown just as you say - no argument there) by incentives and offers from that government to get people into that area.Nikolaz72 said:We're more than 200 years after the apocalypse now. With many places (Including New Vegas) having plentiful food, electricity and clean water.Mylinkay Asdara said:5) A Livelier World
You do realize it's a wasteland right? That these are the survivors of a catastrophic event that depopulated the world? Just checking. More "random" encounters out and about would be nice - but I don't really think seeing a lot more people about and more settlements and - dare I say? - communities will really lend itself to that whole "post apocalyptic" thing we're trying to have.
This is not counting the fact that its population consists of several settlements merged into one (The tribes) aswell as a tenth of the NCR ARMY (Its pretty damn huge) spending their time there.
So no, walking down the streets and seeing like 5-6 people was really really breaking immersion.
Going in to massively profitable casinos who were supposed to be 'filled' saw... Nobody. Nobody at all. Two or three gamblers at most with the rest just being the casinos personnel, the casinos pop ratio were like 100 employees per guest, there is no way that could turn a profit, nuh-uh.
But we all know that the number of people were not representative of the actual populations, its more of the fact that the Xbox360 couldn't handle having some extra dudes around to make it seem livelier, it was already experiencing framerate drops going in there as it is, having an immersive number of NPCs there would probably have crashed the poor thing.
With the new GEN of consoles we might indeed see more NPCs around. And more plants.
We shouldn't forget its more than 200 years since the bombs fell, if nothing grew then everyone would be dead, if there are tons of people then that means there is rain and things grow. If there is rain and things grow then there should damn well be some green, more areas like NV Jamestown would be awesome.
I will forever hate bethesda for their "feral ghouls" in fallout 3. Seriously, what the fuck? Their explanation for putting zombies into fallout was "their brains rotted so much they attack everything!" except that they don't attack each other... so clearly their brains aren't rotted that bad. But bethesda just had to have generic fantasy zombies in their game so there you go. Ghouls were known for being very intelligent in fallout; they could be hostile... but not because they are zombies... but because in necropolis a lot of them just hated humans. Fuck you Bethesda.the Fallout world has mutation, radiation, death claws, super mutants, feral ghouls, filthy rusted crap everywhere - need I go on?
Exactly this. The number 1 complaint I hear about the Fallout series is that it makes no sense that the world so bad off after decades, but the truth is if it wasn't it would make far LESS sense. The fact is EVERYTHING has been against humanity rebuilding after the war, so much so it's actually more surprising how well they've done as it is. The Great War was just both sides tossing hundreds and hundreds of nukes at everywhere trying to get as much coverage as possible. Places remote enough and/or well defended enough like New Vegas to avoid the bombings almost entirely were very very few and far between, and that still wouldn't have protected them from the fallout and lingering radiation effects. Actually, we don't have a specific number but what we do know is most everybody that wasn't in a vault or Ghoulified died during the bombing or afterwards from radiation. Until the vaults opened the very few full humans that did survive descended into barbarism i.e. raiders, while almost all the plants and animals in the country were killed by the radioactive rain not long after the bombs fell. 200 years isn't anywhere near enough for humanity and everything else to start recovering to anything resembling a decently livable level under those conditions.Mylinkay Asdara said:Snip
Really? There's radiation survivors that instead of dying or getting cancer as they would in real life become practically immortal near skinless creatures and your complaint is Bethesda that some of them go nuts instead of being perfectly functional people? The fact Ghouls exist is massively unrealistic in the first place, Feral Ghouls aren't much of a stretch and in fact it makes much more sense that quite a few that DID become Ghoulified would end up like that. Bethesda has done very well to take very very few creative liberties with the Fallout series when they got it thus far.Matey said:I will forever hate bethesda for their "feral ghouls" in fallout 3. Seriously, what the fuck? Their explanation for putting zombies into fallout was "their brains rotted so much they attack everything!" except that they don't attack each other... so clearly their brains aren't rotted that bad. But bethesda just had to have generic fantasy zombies in their game so there you go. Ghouls were known for being very intelligent in fallout; they could be hostile... but not because they are zombies... but because in necropolis a lot of them just hated humans. Fuck you Bethesda.the Fallout world has mutation, radiation, death claws, super mutants, feral ghouls, filthy rusted crap everywhere - need I go on?