EA Chief: Traditional Dev Cycle is "Gone Forever"

Andy Chalk

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Nov 12, 2002
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EA Chief: Traditional Dev Cycle is "Gone Forever"


Electronic Arts CEO John Riccitiello says the rapid evolution of the game industry means that the "four to five year console cadence" we're used to is gone forever.

Speaking to investors following the release of EA's first-quarter financial results, Riccitiello noted that the industry has changed dramatically over the past couple of years, creating an environment in which the traditional console development cycle can no longer hold.

"Most of us recognize that the industry has radically changed and the pace of change has accelerated dramatically," he said. "Gone forever is the four to five year console cadence that gave developers ample time to invest and retool for the next big wave."

"Consider that just 18 months ago, there was no iPad, Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch," he continued. "Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action."

He noted the shrinking relevance of conventional retail sales, pointing out that digital distribution is the fastest-growing revenue stream across all platforms, and that the top-selling apps on smartphones and tablets are all games. "While the game industry has fundamentally changed, games are reaching a far larger audience base than ever before," he said.

EA put up very solid results for the first quarter of its 2011 fiscal year, with profits of $221 million on sales of $999 million, compared to $815 million in sales and $96 million in profit over the same period in the previous year.

Source: GamesIndustry [http://www.gamesindustry.biz/articles/2011-07-27-riccitiello-traditional-development-cycle-gone-forever]


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rembrandtqeinstein

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Wow, with an analytical brain like that no wonder he is worth the 10 million dollars he got paid last year http://people.forbes.com/profile/john-s-riccitiello/28819

"the industry has radically changed" that statement is so generic he could have also said "the industry is the same as it ever was" and it could be just as true. "Gone forever is the four to five year console cadence", no duh. Nintendo is planning to release a new console in 2012 so that is 6 years. MS and Sony already announced or implied this is a 10 year cycle.

Hey EA I know a way for you to save 9 million a year. Just pay me 1 million and I'll have Eliza make all of your business decisions and make statements to the press.
 

Domehammer

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So is EA trying to tell us that it's going to abandon completing games and complete them through dlc and patchs?
 

ImprovizoR

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He is an idiot. Is he trying to justify the short development period? There is no justification if the game turns out to be shit. And if more and more games turn out to be shit guess who's gonna lose money. A hint: not gamers.
What publishers need to do is let developers do their own thing and make quality games worth the damn money.
 

thenamelessloser

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this isnt my name said:
This guy is an idiot. Yes you can produce games that quickly. But to produce GOOD games, that quickly now. How about you stop rushing the devs so we get a quality product ? Or has EA not learned from DA2.
Ea made money from DA2 I thought. If anything learned their lesson if anything from the Dragon AGe series.
 

Undead Dragon King

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this isnt my name said:
This guy is an idiot. Yes you can produce games that quickly. But to produce GOOD games, that quickly now. How about you stop rushing the devs so we get a quality product ? Or has EA not learned from DA2.
He's talking about console platform cycles, not individual game development time.

And EA has learned from DA2. That's why we're getting ME3 almost half a year after it was supposed to come out, giving ME3 over 2 years of dev time.
 

Jamboxdotcom

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Wow, those are some seriously world-shaking observations there. What, next he'll tell us the sky is blue and grass is green? The Pope's Catholic and bears defecate in forests? Granted, i'd expect no less from a corporate stooge.
 

Wicky_42

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Erm, so is the cycle getting faster than 4-5yrs, or slower?! There have been a lot of platform releases recently, right, I get that - sooooo.... you're going to make games faster? Make them more generic so as to support multiple platforms and controller types? Specialise into making perfect gems for these new controllers and platforms? Throw your hands in the air and make generic, meaningless comments and treat it as valid industry commentary?

Christ, do something good and give us another Mirror's Edge already ffs.
 

Baresark

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Wow, he is really scoring points with the consumer on this one. The fast development has nothing at all to do iPads or Android phones. He doesn't even remotely sound like he deserves his substantial amounts of pay. The fact is, this generation is blighted by companies like Microsoft and Sony who sell things at a loss for years before making any profit off of it. Nintendo on the other hand was very successful, so they are putting out a new console.

As an analogy, if you drastically reduce your caloric intake, it retards many of the processes in the human body and development will be drastically reduced. The industry is suffering from the depression we are currently still in, and it's bogged down further by poor corporate models Sony and Microsoft follow, in regards to the video game industry. So, the industries development has been slowed down. Sony and Microsoft have only really just begun to make money off of this console generation, Nintendo is moving on from it because they are the only healthy company in regards to video games.

Edit: I wish people would read, he is remarking on a longer "console dev cycle". He didn't say that games need to take longer or be made in a shorter amount of time....
 

Smertnik

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Undead Dragon King said:
this isnt my name said:
This guy is an idiot. Yes you can produce games that quickly. But to produce GOOD games, that quickly now. How about you stop rushing the devs so we get a quality product ? Or has EA not learned from DA2.
He's talking about console platform cycles, not individual game development time.
Exactly. Start reading properly, people.

CriticKitten said:
Translation:
We don't want to spend time and money putting together excellent quality games over the course of a couple years. We'd much rather rush out all of our big-budget titles in about a year or so, and charge you full price for a game that is only half of what it could be. Besides, when have big-name titles ever taken more than 3 years to develop?

Response:
Starcraft 2 (announced in 2007, currently one of the highest rated strategy games on the market)
Diablo 3 (announced in 2008)
Guild Wars 2 (announced in 2007)
Star Wars The Old Republic (announced in 2008, and YOU ARE THEIR PUBLISHING COMPANY)

Supposition:
EA's CEO fails at game development and should go back to pushing pencils at his desk while the people who do real work pay his bills for him.
You might want to take another look at the article.
 

Cody Holden

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What is his point, exactly? That consoles are on the way out? That new consoles are going to start coming sooner? Later? That consoles are going to start taking developers by surprise?

Or, is he simply making the comparison that failed to hold up back when the GameBoy was seen as a competitor to consoles as opposed to an entry into a completely different parallel market?

I think it's the latter, but nothing he said makes sense.

That said, I won't be surprised if this is the introduction to a line of BS about how games need to be pushed out of the gates more quickly.
 

ImprovizoR

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CriticKitten said:
Response:
Starcraft 2 (announced in 2007, currently one of the highest rated strategy games on the market)
Diablo 3 (announced in 2008)
Guild Wars 2 (announced in 2007)
Star Wars The Old Republic (announced in 2008, and YOU ARE THEIR PUBLISHING COMPANY)
Do you see a pattern there? All PC exclusives.
 

Worgen

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Whatever, just wash your hands.
all this shit is just response to the ipad and smart phones being much more successful then they should be, the damn things over over priced toys