EA Chief: Traditional Dev Cycle is "Gone Forever"

ewhac

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"Consider that just 18 months ago, there was no iPad, Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch," he continued. "Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action."
Welcome back to the 1980's, dimbulb.

You remember the 1980's, don't you? Back when EA was actively developing and publishing at various times for the following platforms:

[ul][li]Commodore 64[/li]
[li]Apple ][[/li]
[li]Apple //gs[/li]
[li]Amiga[/li]
[li]IBM PC[/li]
[li]Mac[/li]
[li]Atari 400/800[/li]
[li]Atari ST[/li]
[li]NES[/li]
[li]Sega Genesis[/li][/ul]

You haven't made any deep insight; you're just faced with another wide array of platforms clamoring for support. So? Dig up whatever you were doing in the 1980's, which seemed to work well enough, and do it again. Problem solved.

Honestly, you get paid to spout this silliness?
 

Sniper Team 4

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I've read this three times now, and I'm still not sure what he's trying to say. I think it's that technology is moving so quickly that developers can no longer work on a game for extended periods of time. And that physical copies of games are eventually going to disappear because more and more are people are simply downloading the game (this idea worries me). And something about motion controls, and that iPads and iPhones are opening more people to gaming--meaning, of course, that we must shift our focus to little quick games that we can put out cheap and make lots of money off of. Thus, tying into the original idea that developers can no longer take their time.

Did I get that right?
 

Sgt Pepper

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Dec 7, 2009
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I'm confused - Xbox 360 has had one of the longest cycles for a console of the past 20 or 25 years and PS3 may well have a longer cycle than PS1 or 2, depending when PS4 comes out (and nothing has been announced or, afaik, even hinted about).
 

Echo136

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Does this mean we'll get quicker consoles or that they'll last longer? Its very confusing.
 

geizr

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The logic here has me scratching my head. The introduction of other platforms for delivery of games does not necessarily end the established cycle of the more traditional console. A console game requires a certain level of content and quality in accordance with the capabilities of the console. Creating that content and quality requires a minimum amount of time and effort that, as best as I can see, is still on the order of 2-5 years development time, which is the traditional range of console game development time. This does not change unless you want to obtain a much poorer game by forcing the development cycle to be shorter or miss marketing windows of opportunity by making the game longer(or, in the case of Duke Nukem Forever, taking forever and then buggering the whole thing up anyway because of trying to hit a moving target of keeping up with the state-of-the-art).

The article does not clearly indicate, unless I missed it, whether Mr. Riccitiello thinks the cycle has to become shorter or longer, but I take the implication to be that he thinks the cycles have to be shorter simply because other platforms exist. My guess is that he is thinking to be able to have the same game developed for the entire multiplicity of platforms; that's the only rationale I can see that makes sense in this context, unless there is something more I am missing. If this is the case, I would offer that that is a disastrous strategy. Each platform has different strengths and weakness and particularities that make it suitable for only certain games and not others. Creating a unified design that operates across all platforms is possible, but the result will likely be a sub-optimal utilization of every target platform with shallow, over-simplified gameplay, necessitated by the interface differences of each platform.

Honestly, it would be nice to get a more complete account of the rationale for this statement of changing console cycles, exactly which cycle(game development on the console or the development of the actual console itself) is changing and whether he believes it is getting longer or shorter, and why. As is, the article really is just incomplete and only serves as a launch point for WAG(wild-ass guessing, for those not familiar with the term) and baseless flame-wars.

ADDENDUM: or maybe the article is incomplete because John Riccitiello is really just tossing warm, stinky brown stuff, hoping something sticks(seems a lot of CEOs, analysts, and pundits in technology, computers, and gaming do this more nowadays).
 

SageRuffin

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Dec 19, 2009
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Doopliss64 said:
I think I speak for all of us when I say FUCK EA.
As an aside, you totally don't.

Observation: Okay... I reread the article, and I'm about as confused as everyone else on this. Is he worried that everything's gonna be made for mobile devices like smart-phones and tablets?