KeyMaster45 said:
Abedeus said:
Basically "Players nowadays are a bunch of spoiled kids, that only WANT WANT WANT without trying to do anything, and they are impatient while playing a hack and slash so instead of allowing RMT to do the job, we are doing it for them."
In before RMT exists anyway and is much cheaper. AND THE RMT WILL USE THE AUCTION SYSTEM BLIZZARD MADE
The irony...
What's this RMT, someone care to elaborate?
Bigsmith said:
Oh great, I give it a week before something like this is introduced into WOW.
I wouldn't doubt that once Diablo 3 has been out for awhile they'd introduce this system to WoW. Both games are "item based" so I don't see why Diablo needed this more than WoW. This would have shut down all those damned gold selling spammers years ago as the players would have run them all out of business.
I'm not too sure what to think of this system. On the surface it sounds like a brilliant idea they should have done years ago but it bothers me that they take a cut from your auction money three times. Once to post it, another if you sell it, and a third time if you take it off your battle.net account. The first two are okay but that last one kinda irks me because it seems like they're penalizing you for not using the money on their products. They already got a cut from the posting and sale, why is a third cut needed to actually receive your money?
I don't really see this system moving to WoW. While both games are gear-focused, they work differently on some key points.
First, gear in Diablo is is random drops with random stats, which means that a really good drop will be sufficiently rare to consider selling if it drops for you, or to consider buying it if you stumble upon it on the AH. In WoW however, (worthwhile) gear has predetermined stats, and drops from fixed (and in current content short) loot tables, so you'll always know where to get better gear at a somewhat reliable rate.
Secondly, items in Diablo are not bound your character or account, allowing them to reenter the economy if needed. In WoW, once you buy or equip an item it is forever out the economy (not counting selling it as vendor trash).
Finally, I'd say (assuming Diablo 3's content works like in D1 and D2) progression is measured differently in WoW and Diablo (3). In WoW your gear progression is (or should be) a means to an end, and will be hard capped due the predetermined nature mention above, where the real progression is meassured in your progression through content.
On the other hand, in Diablo your character's progression is the main goal of the game. You'll most likely have cleared all content long before you reach max level, and then the main goal becomes to get those rare, super lucky drops with just the right stats.
My only real concern with this system is how they will prevent the gold AH from being flooded gold bought on the currency AH. On the other hand though, Considering that everyone will be grinding/farming in some form as they play (as opposed to an actual MMO where there often is a distiction between time spend farming and time spend progressing), a dedicated goldfarmer/trader shouldn't have too much of an advantage (i hope).