The list is utterly mind-boggling. EA might actually get a complete backlash from the Sims community for once.
Using the "it is a new engine"-defense is problematic when they created the engine for this very game. If anything a new engine should be expected to be able to do more than its' predecessor, not less. That they removed so many customization options, in a game that is essentially all about customizing the game to your play style, is either indicative of sloppy coding (the engine can't handle customization), mixed up priorities or simple greed, since the lack of customization means you'll have to buy more stuff either via expansions or in-game purchases.Mcoffey said:On the one hand, this is a new engine, with new rules that probably limited them in what they could accomplish in the time frame they had.
On the other hand, it is pathetically plausible that EA set the time frame and resource direction to be limited so they could sell all that stuff later.
On the weird, mutant third hand, they gave me the Sims 2 for free last month, so I don't even care about their shitty new game.
WAIT WAIT WAIT!Jandau said:I remember a rumour that The Sims 4 started development as an iOS/Android game, with EA changing their mind and retooling it into The Sims 4. This would explain all the cut features (stuff they couldn't fit into the constraints of an iOS system), as well as the lack of 64-bit support...
You know the sims 1 had microtransaction shops. They weren't ran by EA though. They were mod websites you payed for to get new clothes and such. It wasn't in till late in the sims 2 cycle that you could buy individual items direct from EA. Sims 3 was big on the microtransactions. They included a shop from the very start and even packaged shop points with the game, but I don't think it really went as well as they thought it would. It was about 3 EP in when they stopped packaging points with the games and I personally never spent my points.Hero in a half shell said:WAIT WAIT WAIT!Jandau said:I remember a rumour that The Sims 4 started development as an iOS/Android game, with EA changing their mind and retooling it into The Sims 4. This would explain all the cut features (stuff they couldn't fit into the constraints of an iOS system), as well as the lack of 64-bit support...
The Sims 4 was created in 32 bit?!? I actually had to Google that to check it is true. That is hilarious for a game that relies so much on customisation. This game is going to be so bare on release I think we've found our next big blow up, especially when the mass microtransaction shop and DLC try and sell cut features back.
I hadn't heard of anything like that, but this list of slashed features and limitations just SCREAMS "Mobile/F2P" game to me on its own. A conversion from mobile seems the most logical explanation, especially after what happened with Dungeon Keeper.Jandau said:I remember a rumour that The Sims 4 started development as an iOS/Android game, with EA changing their mind and retooling it into The Sims 4. This would explain all the cut features (stuff they couldn't fit into the constraints of an iOS system), as well as the lack of 64-bit support...
They are the ones telling them how to make the game.Zukabazuka said:Isn't it Maxis that is making this game? Sure EA lend them money but I wonder how much EA actually order them around? Because every single time I see these pop up its never the company making the game who is responsible for the stuff in the game but always EA. Like they are the ones telling how to make a game.
Why would you risk giving them that idea? Do you really hate us that much? What did we ever do to you man?Mikeyfell said:I'd like to see EA release a game that was just a "press start" screen that linked to micro-transactions and that was the whole game