j-e-f-f-e-r-s said:
Congratulations, you missed the entire point of my post.
I didn't miss the point of your post, however I should of been more clear in saying my examples were not of 'great' games (for example, the first assasins creed was not very polished and didn't get a particually high metascore) but rather of innovative and creative games. But the rest of my post I spent arguing specifically about games being 'unique' and so on, so I kind of resent you telling me I missed the point. Whatever.
Now about the indie scene thing.
Back in the 90s it cost publishers a lot less money to make games. Less money=less risk, so perhaps in the publishing buisness there were more creative games out there.
But!
Now there *is* an indie scene, so therefore, todays games are more creative. That 'not as much money to make' market has been taken by indie developers, and I think their efforts are much more exciting and different than anything the 90s produced.
(some of your post makes good points by the way, I can't really argue about the FPS/3rdPS stuff, especially since I don't really play much of those games. But I think this 'set template' thing really is limited to shooters, I can't really think about examples from other genres.)
So baring that stuff in the brackets in mind...'games with a depth and creativity that we simply don't see any more.'
Frankly, you are blided by nostalgia. It's hard to argue about overall 'deepness' and 'creativeness' without using specific examples, which aren't much use when assesing the merits of an entire period. So without any evidence to back it up...we DO see games with EASILY as much creativity and depth in this decade as in any preceding one. Seriously, go play some portal or something. (please don't shoot my entire arguming down on that example, remember what I said about examples being useless.)
But anyway it sounds like you are set in your ways, and I can't think of any compelling arguments to make you come to my side... oh well.
The best I can come up with is this: 1. You can't just discredit the indie scene, as it has the same sort of budget as published games in the 90s and 2. the indie scene is and will in the future be producing more games which are innovative and creative than what publishers managed in the 90s.
Have a good day! (I hope it isn't rude to say you're blinded by nostalgia...)