While I don't entirely agree with your conclusions, I can't help but agree with this point. In Skyrim you never really feel like your decisions are making any differences. With my current character I've won the civil war for the Empire, and nobody seems that fussed. One or two NPCs have additional lines of dialogue and there are more Legion soldiers around the place, but considering that a major event has been resolved there's been remarkably little fanfare. The same goes for the destruction of the Dark Brotherhood. The guy who asked me to do it seemed pleased and gave me a fat wedge of cash, but beyond that nobody seems to give a shit that an ancient and once greatly feared society of assassins has been destroyed.Dennis Scimeca said:Everyone is so impressed with Skyrim, but I can't help thinking about another open-world role-playing game published by Bethesda last year, Fallout: New Vegas. By the time I had logged as many hours into New Vegas as I have in Skyrim, I felt like I had big decisions to make that were really going to change the world of New Vegas.
And here's where we disagree. I still care about the world even if it doesn't care too much for me or my mighty deeds. I don't know why, but I have certain NPCs I like and others who annoy me. Favoured shopkeepers, a preferred house, although I'm much less a roleplayer and more a "play the game as a game" type of guy.Dennis Scimeca said:Perhaps I haven't arrived at that point yet in Skyrim, but I'm finding it difficult to continue caring about a world that feels completely indifferent to me and what I'm doing.
Without consequences, what is the point of options? A lack of consequences for your actions would make said actions feel meaningless. The fun comes from finding out what the consequences are, and the thought that's been in my head the entire time I've been playing has been "I wonder what happens when I do this?"Zachary Amaranth said:Isn't open and without consequence exactly what gamers want out of Skyrim, though?
Honey, EVERYTHING is an immersion breaker.SonicWaffle said:If you make big, world-changing decisions and the world fails to change notably, it can be an immersion-breaker to say the least.
Play as an evil character and you won't have morale remorse for those accidents.Woodsey said:"One of the lovely things about Skyrim is there is no doubt whatsoever if a human being is an enemy or not."
Tell that to all the Imperial guards I've accidentally nailed to the ground with an arrow from 200 feet away.
I do (reppin' the Dark Brotherhood); its just a waste of arrows.scw55 said:Play as an evil character and you won't have morale remorse for those accidents.Woodsey said:"One of the lovely things about Skyrim is there is no doubt whatsoever if a human being is an enemy or not."
Tell that to all the Imperial guards I've accidentally nailed to the ground with an arrow from 200 feet away.
It's quite realistic. You don't walk outside and see the name of living organisms in red/yellow/green text above their head.
Er...what choice was there in Ogre Tactics? I only remember 'Don't try to dump all the EXP to one unit, because then you'll always be fighting weaker enemies, which means your karma will plummet, and everyone will hate you. Also, you can't recruit most people at low karma. Or take over cities...which is...strange.Nazrel said:I always hate free roaming western RPG's. They give you all these "choices" that have no real impact and mean nothing.
Ogre Tactics I always thought had one of the best choice systems ever.