Dandark said:SPOILERS!!!! I think?
The reason I suppose Agnis doesn't have much diaglouge is because you are supposed to kill her for a dark brotherhood side contract.
Of course the point still stands. I kinda agree with the article in that your actions don't really have consequences, such as the SPOILERS AGAIN!!!!! war, you could join the stormcloacks and invade whiterun. Now I know that the game isn't suppose to be that dark, but usaully when a town is invaded, it gets sacked.
No difference is made between whether the stormcloacks or imperials win,but really I would of thought that when the stormcloaks win, that they would of looted the town and raped the women and killed the livestock and blah blah blah you get the idea.
Instead the only difference is that the guards are now stormcloak guards and you can ask some of the townspeople what it's like under stormcloack rule.
Of course I still don't complain about it too much as I expected that Skyrim wouldn't exactly have much in the way of consequences.
Without it, games like Skyrim would still be exactly as they are.SonicWaffle said:The issue with "immersion" is not that the concept is worthless - without it, games like Skyrim would be reduced to pick-up-and-play games you got bored of in an hour rather than sweeping addictive experiences - but that the word is heavily overused.
Oooh! A variant of "you're playing it wrong!"If immersion is broken for you because of your viewpoint or the game mechanics, then you are perhaps playing the wrong game.
Sounds nice, but it's the opposite of the above and still just as silly.However, if you are totally immersed in the experience of a game because you're really enjoying it, you've managed to overcome whatever technical obstacles you had and really get into the world and the story of the game.
Most games that tout freedom and choice don't really give you either. Clearly, this line is crap.If the game, like this one does, makes a huge deal about giving you freedom and choice then those choices have to mean something.
From the guy who said he wasn't a roleplayer.If in your head you are a mighty elf battlemage astride the land like a colossus, choosing who will reign the realm and who lives or dies, then to find out that nobody actually gives a damn will bring you out of that experience like a bucket of cold water to the face.
Except, as above, that's not the case. You repeated it, so I did. Sorry for the redundancy.Choices must have consequences. If they don't, there's simply no point in giving the players choices.
You're asking me to weigh what I personally want or what I know others want? Because the former, yes, I want there to be repercussions. But if you're focusing on me, you're choosing to ignore that these people exist. They're everywhere. Some are even on this board and have posted things to such an effect.Imagine you're the kind of person who wants to play a child-killing sociopath. You kill a random kid, and...nothing happens. You chose to do something, you carried it out, but nobody cares. There are no consequences, no ramifications for your behaviour. Wouldn't you rather have furious city guards and weeping parents attempting to take vengeance? Would you want the realm to be alive with whispers of your terrible deeds? I'm sure you wouldn't want to be totally ignored, regardless of what you did.
And they probably never will.After that, it's simply a matter of scaling. If small actions have minor consequences then large actions (like deciding a civil war or killing a Jarl) should have major consequences. They don't, at least not as far as gameplay is concerned.
Sorry, but I don't buy that. If you sit down and play a game for eight hours is it because you're immersed and involved, or because you don't give two shits?Zachary Amaranth said:Without it, games like Skyrim would still be exactly as they are.
Not what I meant at all. What I meant was that per your list of examples, if something like first-person viewpoint breaks your immersion, then you really shouldn't be playing a first-person shooter. If a fundamental mechanic of the game is bringing you out of the experience then try to avoid games which feature that mechanic.Zachary Amaranth said:Oooh! A variant of "you're playing it wrong!"
I like where this is going.
Silly how? I don't like third-person viewpoint in Skrim, so I don't use it. I'm enjoying the game immensely, having found a way around a technical issues that marred my enjoyment.Zachary Amaranth said:Sounds nice, but it's the opposite of the above and still just as silly.
Most give you freedom to choose, but only to choose from those options they have pre-selected. This allows them to keep the story or questline coherent rather than having the game descend into uncontrollable anarchy. If you have a choice between the Stormcloaks and the Legion, the game can't allow you to choose "make a hat out of voles and go on holiday to Bermuda" because then the narrative will fall apart.Zachary Amaranth said:Most games that tout freedom and choice don't really give you either. Clearly, this line is crap.
There's a difference between roleplaying and wanting to feel like what you're doing in-game has a purpose and noticeable repercussions. If you shoot a guy in an FPS, you want to see your bullets having an effect, not for him to drop from fighting stance to dead & stiff as a board the moment you put enough bullets in him to deplete all his HP.Zachary Amaranth said:From the guy who said he wasn't a roleplayer.
I'll repeat it again - a choice must have consequences to be worth anything. If I kill this guy, what'll the repercussions be? What happens if I steal this potion? How will people react if I set their town on fire? I'm not really following your argument that any of that is wrong.Zachary Amaranth said:Except, as above, that's not the case. You repeated it, so I did. Sorry for the redundancy.
I'm not arguing against it. In fact, my argument hinges on the fact that I find the game very immersive but ultimately pointless. What's the point of going to all the trouble of crafting a big, open world full of choices and telling me I'm free to play in it if the major world-changing events I orchestrate or partake in don't actually change anything?Zachary Amaranth said:But it hasn't really stopped people from being "immersed," regardless of what you've argued.
I don't actully consider Skyrim to be completely soulless but I can see why one could.draythefingerless said:Dandark said:SPOILERS!!!! I think?
The reason I suppose Agnis doesn't have much diaglouge is because you are supposed to kill her for a dark brotherhood side contract.
Of course the point still stands. I kinda agree with the article in that your actions don't really have consequences, such as the SPOILERS AGAIN!!!!! war, you could join the stormcloacks and invade whiterun. Now I know that the game isn't suppose to be that dark, but usaully when a town is invaded, it gets sacked.
No difference is made between whether the stormcloacks or imperials win,but really I would of thought that when the stormcloaks win, that they would of looted the town and raped the women and killed the livestock and blah blah blah you get the idea.
Instead the only difference is that the guards are now stormcloak guards and you can ask some of the townspeople what it's like under stormcloack rule.
Of course I still don't complain about it too much as I expected that Skyrim wouldn't exactly have much in the way of consequences.
Spoilers:
it is being invaded to strengthen the side that is invading it. Stormcloaks cant sack it, they need the city for the war effort. theyre basically just changing the jarl to one that will help them. If they sack n plunder it, whats the point of invading and wasting your own resources on it?
End Spoilers
Its easy to find things you think should of been done diferently in a game with this much content. Its soulless because you look at it that way. you WANT to find something that makes it bad. I married Mjoll and Aerin kept snooping into our house, cause he follows her everywhere. i got to a point where i couldnt stand him snooping in our relationship and decided to kill him. i dragged Mjoll to some corner, tld her to wait, then headed to Aerins house, broke in, sneaked behind him, and killed him. Thus creating a really complex story, all using game mechanics.
No kidding, and well said on the reasons why.unoleian said:I find the New Vegas comparison suspect.
There's a middle ground that isn't well-marked or well-mapped, I guess. On one hand, there are games in which your decisions really, really matter... but you get far fewer of them. On the other hand are games like Skyrim, in which you can make thousands of decisions, but they can tend to feel a bit inconsequential -- "a mile wide, but an inch deep."Dennis Scimeca said:First Person: Skyrim is Soulless
Skyrim doesn't seem to care about you or what you do.
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You're are wrong. Your opinion is wrong. And I won't even try to understand what you are trying to say.Duffeknol said:Oh wow, this article sums up everything I've been yelling about Skyrim since day one and got flamed to death for.