Shouldn't that be 'stop' rather than 'start'?Article said:"Eventually, the individual consumers start buying every new book and become pickier about what they add to their collections. Sales drop off - not necessarily because of book quality - and a new edition becomes necessary to 'reset' the knowledge base and introduce a new influx of sales to the support products."
I wasn't aware of all of the details, but I don't know more than one group that plays 4th ed. Just about any other series is more popular. Pathfinder, Shadowsrun, 3.5, Second ed, Call of Cthulu, both of the World of Darkness settings, 7th Sea, and a couple of homebrew systems are all more popular than 4th ed.Amnestic said:Shouldn't that be 'stop' rather than 'start'?Article said:"Eventually, the individual consumers start buying every new book and become pickier about what they add to their collections. Sales drop off - not necessarily because of book quality - and a new edition becomes necessary to 'reset' the knowledge base and introduce a new influx of sales to the support products."
Interested to see were this short series goes, since most of this was a history lesson I was already aware of
Without structured critique, we cannot improve. Has the article given you a reason to believe that Mr. Tito will be 'bashing' the system itself or pointing out faults with how WotC handled its release and brand? Considering the attention drawn towards the OGL in this article, it strongly suggests that it will be the latter, not the former, that will be the focus of the next article.happyelf said:Gee, this is a lot of lead-in for what is obviously just going to be another typical 4e-bashing essay like we've all read many times before.
How can a game where someone you know controls the game move to dungeon crawling surely its up to the players, also as i havent played any P&P games how can the get more dumbed down surely most of the abilitys just give +/- numbers to different abilitys, maybe the number of dice changes?grenideer said:4th Edition bashing is all fine and good, but I'd like to see more 3rd Edition bashing as well! I am 2nd Edition AD&D all the way!
I always felt like 3rd Edition was a simplification of the ruleset made with easy integration into video games in mind. Baldur's Gate and Neverwinter Nights were the future moneymakers of the D&D brand and the rules evolved to work well. But I always felt like the focus of the game shifted to mere dungeon crawling after 2nd Edition.
They can tailor the rules/item/spell selection towards a specific area (combat/dungeon crawling, as an example). I've not got enough experience with 2e to make a judgement one way or the other. What I will say is that I've seen more than one 3.5 game which was almost entirely city-based and spent a lot of time focused on "conversation battles" and politics, where Fireball is not nearly as useful as Glibness and choosing the Spymaster Prestige class could be considered 'optimal'. Indeed, it had no dungeon crawling whatsoever. I think Eberron (which was introduced in 3.x) tends to create a golden opportunity for such games, though obviously it also has plenty of opportunity for dungeon crawls.Spacewolf said:How can a game where someone you know controls the game move to dungeon crawling surely its up to the players, also as i havent played any P&P games how can the get more dumbed down surely most of the abilitys just give +/- numbers to different abilitys, maybe the number of dice changes?grenideer said:4th Edition bashing is all fine and good, but I'd like to see more 3rd Edition bashing as well! I am 2nd Edition AD&D all the way!
I always felt like 3rd Edition was a simplification of the ruleset made with easy integration into video games in mind. Baldur's Gate and Neverwinter Nights were the future moneymakers of the D&D brand and the rules evolved to work well. But I always felt like the focus of the game shifted to mere dungeon crawling after 2nd Edition.
I would argue (and some may disagree) that if a Paladin is consistently falling then there is a likely fundamental disconnect between the player and the DM. I find that setting out the rules for what's part of a Paladin's code (and having a Phylactery of DM Intervention) tends to cut down the rate of falling Paladins to near nil. At that point it only occurs because either the DM is out to get the Paladin player or because the player wishes to fall - which sometimes happens, and can sometimes by the most memorable part of a campaign if done right.Gather said:Ithat will fall 80% of the time in a campaign"
But theres nothing stopping you from having glibness and spymaster in the new one surely? Nothing says you have to have fireball after all atleast i presumeAmnestic said:They can tailor the rules/item/spell selection towards a specific area (combat/dungeon crawling, as an example). I've not got enough experience with 2e to make a judgement one way or the other. What I will say is that I've seen more than one 3.5 game which was almost entirely city-based and spent a lot of time focused on "conversation battles" and politics, where Fireball is not nearly as useful as Glibness and choosing the Spymaster Prestige class could be considered 'optimal'. Indeed, it had no dungeon crawling whatsoever. I think Eberron (which was introduced in 3.x) tends to create a golden opportunity for such games, though obviously it also has plenty of opportunity for dungeon crawls.Spacewolf said:How can a game where someone you know controls the game move to dungeon crawling surely its up to the players, also as i havent played any P&P games how can the get more dumbed down surely most of the abilitys just give +/- numbers to different abilitys, maybe the number of dice changes?
2e might allow for such games as I've described more, and the rules of 3.x may indeed by tailored more towards dungeon crawling, but I would certainly not count out urban adventures. Hell, they had a whole book (Cityscape) based around it.
Yeah, personal opinion. I always viewed the Cleric as the Spellcaster arm of the deity. Sure they can smash stuff if needed (And they were decent at it when imbued with their gods powers) but Paladins were the "Warrior" branch of that particular god (At least in 4th edition).Amnestic said:Personally I liked that Paladin was restricted to only Lawful Good. You had Clerics for every other alignment you wanted to crusade for. Obviously you disagree, but that's just me thoughts on the matter.