I'm interested in where the article is going. Arguing which system is better doesn't get us anywhere because each system has its good and bad points. Even though I don't like playing 4th edition, I can sympathize with a lot of their design choices.
I think the future of tabletop games in general will be figuring out how to keep it profitable. The OGL was a great idea but eventually 3rd/3.5 got on a supplement treadmill. 4th edition seems to have tried different ideas like the online subscription and having services like the character creator and virtual tabletop tied to it, but I don't think that's been panning out too well.
Further reading: http://thealexandrian.net/wordpress/2846/roleplaying-games/thought-of-the-day-supplement-treadmill
I think the future of tabletop games in general will be figuring out how to keep it profitable. The OGL was a great idea but eventually 3rd/3.5 got on a supplement treadmill. 4th edition seems to have tried different ideas like the online subscription and having services like the character creator and virtual tabletop tied to it, but I don't think that's been panning out too well.
Further reading: http://thealexandrian.net/wordpress/2846/roleplaying-games/thought-of-the-day-supplement-treadmill