Star Wars: The Old Republic Review
BioWare finally delivers an MMORPG that feels like an RPG.
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BioWare finally delivers an MMORPG that feels like an RPG.
Read Full Article
Chapper said:snip
Like you two! And in fact, you'll need one of us to invite you, so join the group and then the server, if you're so inclined.Marshall Honorof said:snip
They slipped up (majorly) on Dragon Age 2, people are less forgiving when your previous track-record is so tight. (And to be honest, I'll eat my own face if that Dragon Age team gets its shit together for the 3rd on. "We're looking at Skyrim." Try looking at Dragon Age Origins, idiots.)Oro44 said:I pretty much agree with everything that was said here. But Bioware and EA are involved so I'll just sit back and wait for people to accuse the reviewer of being paid to give a good review or something along those lines.
How far have you gotten? That rapidly dispels.Sixcess said:This feeling is massively reinforced when I arrive at a quest hub and see half a dozen other players wandering around with 'my' companion by their side.
^ might have to go with him on that.SteelStallion said:Alright, I'm a big roleplayer in the traditional sense so this only really applies to me and those like me. I'm glad you enjoyed the game as it is, but I have many gripes with the "roleplaying" aspect you praise very highly.
First off, the roleplaying aspect is hindered by the fact that your character's "biography" and decisions are going to probably be the exact same as thousands of people, and very similar to many, many more.
The entire point of roleplaying in an MMO is the roleplay that occurs between players. You are clearly a single player RPG fan, which is why you said it caters to you, and that is perfectly fine!
For you.
For us, those who roleplay in multiplayer environments, it's actually more restricting and makes it even more difficult to roleplay, rather than aiding it.
Very limited character choices.
The aesthetics of all the races are pathetically similar.
The two opposing factions have carbon copy classes.
All of these things make this game much more difficult to roleplay on than on something like World of Warcraft.
The absolute, biggest flaw in roleplaying in multiplayer games are quests, NPCs and events that are shared with the entire game world. Every player is the hero. Every player is the villain. Every player is the "chosen one". This is severely limiting to those who truly roleplay!
What Bioware did was make a single player RPG, with multiplayer option. But is it really surprising? That's what Bioware does, and to expect anything different would be surprising. All in all, there is no denying the quality of content here and Bioware continues to prove they are one of the best single player RPG power houses in the world.
But a Massively Multiplayer Online Roleplaying Game? Very, very lacking.
First two worlds, and before anyone calls me out on jumping to premature conclusions, in every MMO I've ever played and loved the first 20 levels were where I started to love the game. If TOR gets better later on it takes an awfully long time to do so.Woodsey said:How far have you gotten? That rapidly dispels.Sixcess said:This feeling is massively reinforced when I arrive at a quest hub and see half a dozen other players wandering around with 'my' companion by their side.
This.StriderShinryu said:"The Old Republic is the first MMO where that attitude actually seems to matter within the context of the game."
Ehh.. I think this is only true in the sense that TOR forces it on the player.