Nice job on the article. I do love commander games because you can do some pretty broken things in the games and it's just taken as a laugh. Also my set of oringial Elder dragons was actually worth something now despite them being pretty bad generals.Encaen said:Commander and You: A Beginner?s Guide to EDH
This week we learn a little bit about EDH.
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Which is impossible, If a permanent has both -1/-1 and +1/+1 counters on it N of both get removed where N is the smaller number of the two, this is a state based action.Encaen said:unless it had both +1/+1 and -1/-1 counters at the time it died.
Unless the number of -1/-1 counters being put on it is enough to kill that creature in which case it dies before the annihilation of both counters. At that point it has both on it at time of death.fanklok said:Which is impossible, If a permanent has both -1/-1 and +1/+1 counters on it N of both get removed where N is the smaller number of the two, this is a state based action.Encaen said:unless it had both +1/+1 and -1/-1 counters at the time it died.
Nope, that is also a state based action, when state based actions are checked they all happen simultaneously as one event so if a 1/1 creature has four +1/+1 counters on it and an effect puts five -1/-1 counters on it the next time state based actions are checked four of each counter will be removed and it will be sent to the graveyard for having 0 toughness.TheGuy(wantstobe) said:Unless the number of -1/-1 counters being put on it is enough to kill that creature in which case it dies before the annihilation of both counters. At that point it has both on it at time of death.fanklok said:Which is impossible, If a permanent has both -1/-1 and +1/+1 counters on it N of both get removed where N is the smaller number of the two, this is a state based action.Encaen said:unless it had both +1/+1 and -1/-1 counters at the time it died.
Sorry but you're very wrong.fanklok said:Nope, that is also a state based action, when state based actions are checked they all happen simultaneously as one event so if a 1/1 creature has four +1/+1 counters on it and an effect puts five -1/-1 counters on it the next time state based actions are checked four of each counter will be removed and it will be sent to the graveyard for having 0 toughness.TheGuy(wantstobe) said:Unless the number of -1/-1 counters being put on it is enough to kill that creature in which case it dies before the annihilation of both counters. At that point it has both on it at time of death.fanklok said:Which is impossible, If a permanent has both -1/-1 and +1/+1 counters on it N of both get removed where N is the smaller number of the two, this is a state based action.Encaen said:unless it had both +1/+1 and -1/-1 counters at the time it died.
State based effects are checked and resolve simultaneously which is what causes this. The creature dies while having both +1/+1 counters and -1/-1 counters on it at the same time as it attempts to remove counters to get to a state where it only has one type. At Last known information for card abilities (which is what all current card abilities reference) it still has both types of counters on it.Wizards of the Coast said:If a creature with undying that has a +1/+1 counter on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, undying won't trigger and the card won't return to the battlefield. That's because undying checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
There I was specifically referring to the corner case in which there are already +1/+1 counters on a creature and sufficient number of -1/-1 counters are placed on it to kill it. The creature is put into the Graveyard as a SBA, while still having both types of counter on it, no? Since both SBAs would be performed simultaneously, the counters are still considered to have been on the creature at the time it died, as I understand it.fanklok said:Which is impossible, If a permanent has both -1/-1 and +1/+1 counters on it N of both get removed where N is the smaller number of the two, this is a state based action.Encaen said:unless it had both +1/+1 and -1/-1 counters at the time it died.
I'm intrigued as to what kind of deck your friend is playing where he rarely uses his Commander, who does he use(or not use, as the case may be?) Also, Riku is amazing. I've put together several of my own EDH decks, but I still find myself drawn to playing Riku with surprising regularity.Revnak said:Hmmmm... Now I have to ask myself if I want to inform my friends about the recast penalty. Seeing as my friend with the best commander deck hardly uses his commander, I may not tell them. I really like my commander. Riku is fucking badass.
I don't know about pictures, but I am planning to attend a Sunday pre-release event with [user]Kross[/user] and [user]s0osleepie[/user], so I'll definitely let you know how that goes next week!TheGuy(wantstobe) said:We fully expect to see pictures and match reports along with a decklist/cardpool list from the pre-release this weekend as next weeks article! It will be an epic adventure into the heart of darkness
I love using thisShynobee said:Good article, solid overview of EDH.
My personal favorite commander is Niv-Mizzet, the Firemind.
There are quite a few instant win infinite combos that one could run with Niv-Mizzet, such as slapping a Curiosity, Ophidian Eye, or Mind over Matter onto the field, but I don't run those, as with most quick instant win combos, they don't really fit in with the casual EDH spirit.
Instead, I choose to run a sort of "hand cycling" deck with Niv-Mizzet. I use spells like Wheel of Fortune, Time Reversal, Teferei's Puzzle Box, and Windfall in order to draw huge amounts of cards at a time. Add in to those cards a Thought Reflection or a Consecrated Sphinx, and I can sometimes draw my entire deck. All the while dealing huge damage with Niv-Mizzet or a Psychosis Crawler, (Or sometimes 2 Niv-Mizzets thanks to Sakashima the Imposter).
Basilisk Collar and Neko-Te (seen above) are really fun to put on Niv. The collar turns him into a death dealing, life gaining machine. And Neko-Te essentially doubles his damage output to players.
However, the crown jewel of this deck is without a doubt, Dream Halls.
This schnazzy lil enchantment is capable of some pretty incredible things. It turns everyone's hand into a resource for casting spells. And since Niv-Mizzet is pretty fond of a well stocked hand, it is pretty hard for me to lose if I can stick a dream halls into play. Overall, it a really fun deck, and if anyone is interested in the full list, I would be willing to post it here.
Yeah you have it correct. They clarify that this is what happens in he Dark Ascension FAQ to prevent people trying undying shenanigans beyond what is normally available.Encaen said:There I was specifically referring to the corner case in which there are already +1/+1 counters on a creature and sufficient number of -1/-1 counters are placed on it to kill it. The creature is put into the Graveyard as a SBA, while still having both types of counter on it, no? Since both SBAs would be performed simultaneously, the counters are still considered to have been on the creature at the time it died, as I understand it.fanklok said:Which is impossible, If a permanent has both -1/-1 and +1/+1 counters on it N of both get removed where N is the smaller number of the two, this is a state based action.Encaen said:unless it had both +1/+1 and -1/-1 counters at the time it died.
I don't know about pictures, but I am planning to attend a Sunday pre-release event with [user]Kross[/user] and [user]s0osleepie[/user], so I'll definitely let you know how that goes next week!
I see that now, my mind is still full of fuck but I see that now.Encaen said:There I was specifically referring to the corner case in which there are already +1/+1 counters on a creature and sufficient number of -1/-1 counters are placed on it to kill it. The creature is put into the Graveyard as a SBA, while still having both types of counter on it, no? Since both SBAs would be performed simultaneously, the counters are still considered to have been on the creature at the time it died, as I understand it.fanklok said:Which is impossible, If a permanent has both -1/-1 and +1/+1 counters on it N of both get removed where N is the smaller number of the two, this is a state based action.Encaen said:unless it had both +1/+1 and -1/-1 counters at the time it died.
That is actually really hilarious. Though, I don't think I could get away with running it in my Niv Deck, as it already draws so much hate from my global hand reset stuff, and most people do everything in their power to try and murder me if I so much as consider trying to play Niv-Mizzet while I'm tapped out.TheGuy(wantstobe) said:I love using this
in my Blue commander decks as it's just freaking hilarious to watch everyone tap out to prevent you doing stuff with their mana allowing you to move from Main phase 1 to Combat/ain Phase 2 to do whatever youw ant without them being able to interfere. If they don't tap out in response as you ahve priority you have acces to every untapped land on the table to add mana to your pool.
Other ones to look out for in pretty much any Blue commander deck are theseShynobee said:That is actually really hilarious. Though, I don't think I could get away with running it in my Niv Deck, as it already draws so much hate from my global hand reset stuff, and most people do everything in their power to try and murder me if I so much as consider trying to play Niv-Mizzet while I'm tapped out.TheGuy(wantstobe) said:I love using this
in my Blue commander decks as it's just freaking hilarious to watch everyone tap out to prevent you doing stuff with their mana allowing you to move from Main phase 1 to Combat/ain Phase 2 to do whatever youw ant without them being able to interfere. If they don't tap out in response as you ahve priority you have acces to every untapped land on the table to add mana to your pool.
I will definitely consider it though if one of those pops up for trade in my area.
He has a whole lot of token cards of varying absurdity. I'm just glad he never got a copy of Rhys the redeemed really. He bought the green-black-white commander deck when it came out, but he didn't end up really liking any of the commanders that came with it, so he often forgets that he has them. Its pretty hilarious really.Encaen said:I'm intrigued as to what kind of deck your friend is playing where he rarely uses his Commander, who does he use(or not use, as the case may be?) Also, Riku is amazing. I've put together several of my own EDH decks, but I still find myself drawn to playing Riku with surprising regularity.Revnak said:Hmmmm... Now I have to ask myself if I want to inform my friends about the recast penalty. Seeing as my friend with the best commander deck hardly uses his commander, I may not tell them. I really like my commander. Riku is fucking badass.
See my above post for three cards that Riku loves breaking in half while also breaking your opponents at the same time. Thievery is also only $4 M/NM.Revnak said:He has a whole lot of token cards of varying absurdity. I'm just glad he never got a copy of Rhys the redeemed really. He bought the green-black-white commander deck when it came out, but he didn't end up really liking any of the commanders that came with it, so he often forgets that he has them. Its pretty hilarious really.Encaen said:I'm intrigued as to what kind of deck your friend is playing where he rarely uses his Commander, who does he use(or not use, as the case may be?) Also, Riku is amazing. I've put together several of my own EDH decks, but I still find myself drawn to playing Riku with surprising regularity.Revnak said:Hmmmm... Now I have to ask myself if I want to inform my friends about the recast penalty. Seeing as my friend with the best commander deck hardly uses his commander, I may not tell them. I really like my commander. Riku is fucking badass.
I however am running a deck full of high cost cards to double and massive mana ramp. I'm trying to find more and more cards to break, but I just don't have the time or money. I love Riku. My favorite combo I've pulled off so far is doubling magmatic force to control my opponent's number of creatures, had it die, brought it back a few times, and eventually had around four or five of it, and I was actually using the deck to play arch-enemy at the time. I haven't had the deck too long to be honest, and I think I've used it more for arch-enemy than commander as most of my friends have terrible commander decks.