Hey, I am making a new feminism thread *evil laughs*.
Well, no actually, I just want to ask whether, and how, one could measure if one particular group is well represented in a video game. This is partly a response to Jim's latest video, which has sparked a lot of discussion [http://www.escapistmagazine.com/forums/read/6.829756-Jimquisition-Vertigo].
For those who don't know, the Bechdel test is named after American cartoonist Alison Bechdel, and appeared in one of her comic strips. A film "passes" the test if:
1. It has to have at least two women in it,
2. who talk to each other,
3. about something besides a man.
Obviously the test is controversial, and it certainly isn't indicative of a movies quality of even it's protrayal of gender. It's just a quick and simple tool to identify trends in the industry. And since a lot of the discussion seemed to revolve around how Jim's standards for a female character were somehow incorrect, maybe we need a similar, very low, bar for games that we can use to assess the basic direction of the industry. Something like:
1. The game has a woman in it,
2. that interacts with the player character,
3. in ways other than providing assistance for the quest or requiring assistance,
I know that such a test is a gross oversimplification of the issue. I also know that it wouldn't allow us to make any statements about an individual game. The only thing it's supposed to be usefull for is identifying a trend in the portrayal of female characters. Or any characters, really, because the group doesn't matter. You can reapply this test to ethnic groups, religion (probably hard with fantasy games), sexual orientation, etc.
So, what do you think? Is that test usefull? If yes, which games pass it? If no, is there another short test that might be usefull?
Well, no actually, I just want to ask whether, and how, one could measure if one particular group is well represented in a video game. This is partly a response to Jim's latest video, which has sparked a lot of discussion [http://www.escapistmagazine.com/forums/read/6.829756-Jimquisition-Vertigo].
For those who don't know, the Bechdel test is named after American cartoonist Alison Bechdel, and appeared in one of her comic strips. A film "passes" the test if:
1. It has to have at least two women in it,
2. who talk to each other,
3. about something besides a man.
Obviously the test is controversial, and it certainly isn't indicative of a movies quality of even it's protrayal of gender. It's just a quick and simple tool to identify trends in the industry. And since a lot of the discussion seemed to revolve around how Jim's standards for a female character were somehow incorrect, maybe we need a similar, very low, bar for games that we can use to assess the basic direction of the industry. Something like:
1. The game has a woman in it,
2. that interacts with the player character,
3. in ways other than providing assistance for the quest or requiring assistance,
I know that such a test is a gross oversimplification of the issue. I also know that it wouldn't allow us to make any statements about an individual game. The only thing it's supposed to be usefull for is identifying a trend in the portrayal of female characters. Or any characters, really, because the group doesn't matter. You can reapply this test to ethnic groups, religion (probably hard with fantasy games), sexual orientation, etc.
So, what do you think? Is that test usefull? If yes, which games pass it? If no, is there another short test that might be usefull?