A bit of a disclaimer: i do not insist that games are exactly like theatre - they may not have a story at all and still be mindblowingly awesome - but when it comes to strictly linear, story-rich games, theatre just seems like better analogy than movies.
***
Many games nowadays try to be "cinematic" - which means that interactive medium tries to ape the storytelling conventions of non-interactive one, and it... well, it just dosen't work. Railroading the player takes away the "interactive" part untill it's just a CG movie.
And then, it struck me. Why on Earth does everyone compare games with movies, when they're much more similar to theatre? Think about it:
- In theatre, there are a predetermined script. Actors are supposed to portray other people through means of acting and costumes. Yet the whole thing is done live in front of an audience, and if you screw up, you screw up. No ability to "do another take" so that failure won't be known at all - you can try to do the scene again, but the audience will see the failure in question. Or if it's a complete, utter failure - so much of a failure the audience starts facepalming and leaving the theatre - you can cowardly run away and do the play next week, after you get back in shape.
- In modern games, there is a predetermined storyline. The dialogue may be pre-scripted, you may have goals and objectives, but unlike in movies, there's no telling how action sequences will turn out. In case you lose said action sequence, you can try to do it again by means of quickload, but you'll still know you failed it. In case you just burst into flames because of a particular sequence, you can put down the controller and try it again next day, after getting some rest.
Sure, there are also many differences. Main difference is that in theatre audience and actors are separate, while in games you are both one of the actors and the audience. When your friends come up to watch, it also becomes like theatre - not failing and starting the "scene" over every fifteen seconds is in your best intrest.
So what do you think? Is it an accurate comparsion? Would it be better to aim for "theatric" experience instead of "cinematic" one? Discuss. And preferably tell how do you see a game which has achieved theatric feeling (more or less).
***
Many games nowadays try to be "cinematic" - which means that interactive medium tries to ape the storytelling conventions of non-interactive one, and it... well, it just dosen't work. Railroading the player takes away the "interactive" part untill it's just a CG movie.
And then, it struck me. Why on Earth does everyone compare games with movies, when they're much more similar to theatre? Think about it:
- In theatre, there are a predetermined script. Actors are supposed to portray other people through means of acting and costumes. Yet the whole thing is done live in front of an audience, and if you screw up, you screw up. No ability to "do another take" so that failure won't be known at all - you can try to do the scene again, but the audience will see the failure in question. Or if it's a complete, utter failure - so much of a failure the audience starts facepalming and leaving the theatre - you can cowardly run away and do the play next week, after you get back in shape.
- In modern games, there is a predetermined storyline. The dialogue may be pre-scripted, you may have goals and objectives, but unlike in movies, there's no telling how action sequences will turn out. In case you lose said action sequence, you can try to do it again by means of quickload, but you'll still know you failed it. In case you just burst into flames because of a particular sequence, you can put down the controller and try it again next day, after getting some rest.
Sure, there are also many differences. Main difference is that in theatre audience and actors are separate, while in games you are both one of the actors and the audience. When your friends come up to watch, it also becomes like theatre - not failing and starting the "scene" over every fifteen seconds is in your best intrest.
So what do you think? Is it an accurate comparsion? Would it be better to aim for "theatric" experience instead of "cinematic" one? Discuss. And preferably tell how do you see a game which has achieved theatric feeling (more or less).