A Competitive DoTA 2 Match Lasted Over Three Hours

Akisa

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Jan 7, 2010
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The Wykydtron said:
SomeLameStuff said:
Steven Bogos said:
When that moment finally did come, however, I'm sure there was a massive rush from both teams to the bathroom.
Actually, there was already a short pause mid way for the teams to take a piss break =P

I actually watched the entire thing live. It was absolutely ridiculous, but the casters made it extremely entertaining!

It's the longest competitive match, but the longest game was a pub match that went on for 4 hours.
I thought those old Season 2 games in League took the piss but those DOTA casters must have been great. The one legendary pro League game that turned into ward killing trades because neither team wanted to fight without PERFECT vision of the Baron/Dragon areas were awful, you could tell the casters just wanted it to end already. It singlehandedly started a thing where the crowd cheers whenever a ward gets destroyed that haunts us even to this day. Both teams were like "one lost fight means we lose so we should never fight" BOTH teams. I should find a video of it

The DOTA game would at least be fun to watch there since I assume the warding stuff wasn't as godlike important as it was there. At least they would be fighting... Maybe it's just me though, we don't ward down in my DOTA games. I just pick Venge, buy courier, max Vengeance Aura first, wonder about what the fuck to even build past upgraded Ring and Power Treads (forever set to Strength, naturally,) pick up my Licence to Feed at the level 6 mark and win game.

And I like the long game times, you can pull out the words "no we have better lategame, pls no surrenderino" when your team is 0/20 with no towers left at the 15 minute mark.
Wow I was just lost viewing that video. So LoL games rarely go into 60 minutes that people cheer for ward kill?
 

Dreiko_v1legacy

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Aug 28, 2008
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RandV80 said:
neither would commit to the full-scale make-or-break push that would allow a victory.
So if this is supposed to be a 'real sport' now what it needs are proper coaches who will drill they're squads into safe but stifling defensive plays. One team will win the big prize under these methods and soon every team will be doing it and this sort of game length the norm... and suddenly watching game isn't quite so exciting anymore.

Aren't there already gaming coaches in Korea?
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Akisa said:
The Wykydtron said:
SomeLameStuff said:
Steven Bogos said:
When that moment finally did come, however, I'm sure there was a massive rush from both teams to the bathroom.
Actually, there was already a short pause mid way for the teams to take a piss break =P

I actually watched the entire thing live. It was absolutely ridiculous, but the casters made it extremely entertaining!

It's the longest competitive match, but the longest game was a pub match that went on for 4 hours.
I thought those old Season 2 games in League took the piss but those DOTA casters must have been great. The one legendary pro League game that turned into ward killing trades because neither team wanted to fight without PERFECT vision of the Baron/Dragon areas were awful, you could tell the casters just wanted it to end already. It singlehandedly started a thing where the crowd cheers whenever a ward gets destroyed that haunts us even to this day. Both teams were like "one lost fight means we lose so we should never fight" BOTH teams. I should find a video of it

The DOTA game would at least be fun to watch there since I assume the warding stuff wasn't as godlike important as it was there. At least they would be fighting... Maybe it's just me though, we don't ward down in my DOTA games. I just pick Venge, buy courier, max Vengeance Aura first, wonder about what the fuck to even build past upgraded Ring and Power Treads (forever set to Strength, naturally,) pick up my Licence to Feed at the level 6 mark and win game.

And I like the long game times, you can pull out the words "no we have better lategame, pls no surrenderino" when your team is 0/20 with no towers left at the 15 minute mark.
Wow I was just lost viewing that video. So LoL games rarely go into 60 minutes that people cheer for ward kill?
If you look at the kill count at the top in those games you'll see that it's like 6 kills to 7 kills at fuckin' the 50 minute mark so killing wards was the only exciting thing going on, you have to find entertainment somewhere right? This never happens anymore due to the huge changes to wards (rip Oracles) but people still quietly cheer for wards to this day as a homage to how boring those games were. 60 minute games happen still but they are actually fun to watch because stuff happens in them. This was way back in Season 2 remember, we're in Season 5 now.

The only things the teams wanted were *free* Dragons and Barons AKA no fights around it, just take it quickly and leave then use Baron buff to push to win. In order to stop the other team from having a chance at Baron without you knowing about it you need it warded while denying vision from the other team. This was the mindset of both teams so yeah, forever grouped as 5 basically forming a shield around whoever is currently warding/dewarding Baron, both teams refusing to commit to a fight unless they had a 100% chance of winning that fight.
 

Therumancer

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Nov 28, 2007
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Hairless Mammoth said:
This is better news that the stories about the guy that was found dead in front of his computer at home or at some internet cafe, after playing LoL, DOTA 2, Starcraft or WoW non-stop for days.
Psssh, the ones that always get me are the people who die or keel over from exposure in casinos. I worked 10 years between Mohegan Sun and Foxwoods, who were the 1st (Foxwoods) and 3rd (Mohegan Sun) largest Resort Casinos in the world at the time. At the end of the day people tend to be obsessive, and some take it to a dangerous degree. Casinos tend to be nothing like what you'd expect from watching James Bond movies, even in high roller pits, customers tend to be pretty ragged a lot of the time, and when you see the "hardcore", "professional", gambler it's not some dude dressed up in fancy clothes surrounded by babes, it's usually some homeless looking dude who will literally shit his pants standing around a craps table, the wet mess dripping down his leg and making a mess on the carpet, as everyone tries to avoid him, and yet he's tolerated because he keeps putting down money. This is to say nothing of people who literally keep plugging away at slot machines until they collapse.

Of course to be fair, casinos are masterful at feeding addiction, disorientation, and subtle hypnosis. It's no mistake that they maintain constant lighting, oftentimes have no way to see outside from the gaming floor, and you will not see a clock anywhere in the gaming areas. Everyone knows about plying gamblers with free booze, but one weird thing is that a lot of slot machines are actually designed to be hypnotic, the sound they emit combined with the spinning reels can literally obsesses people. For years on end I have literally seen people come out ahead on slot machines, and by a decent margin, only to wind up gambling it all back, even if they already had more cumulatively on the machine than an official jackpot could win. People in many cases just seem to zombie out and keep pushing the button it seems, which leads me to believe some of the stuff the slot techs pass around is true. Not only are the games loaded, when you do win it's a lot more difficult to walk away with your winnings while your ahead than a lot of people think.... people just playing regular video games and such don't have the excuse of basically having walked into a carefully calculated people trap, but I can still see it happening.
 

Hairless Mammoth

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Jan 23, 2013
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Therumancer said:
Hairless Mammoth said:
This is better news that the stories about the guy that was found dead in front of his computer at home or at some internet cafe, after playing LoL, DOTA 2, Starcraft or WoW non-stop for days.
Psssh, the ones that always get me are the people who die or keel over from exposure in casinos. I worked 10 years between Mohegan Sun and Foxwoods, who were the 1st (Foxwoods) and 3rd (Mohegan Sun) largest Resort Casinos in the world at the time. At the end of the day people tend to be obsessive, and some take it to a dangerous degree. Casinos tend to be nothing like what you'd expect from watching James Bond movies, even in high roller pits, customers tend to be pretty ragged a lot of the time, and when you see the "hardcore", "professional", gambler it's not some dude dressed up in fancy clothes surrounded by babes, it's usually some homeless looking dude who will literally shit his pants standing around a craps table, the wet mess dripping down his leg and making a mess on the carpet, as everyone tries to avoid him, and yet he's tolerated because he keeps putting down money. This is to say nothing of people who literally keep plugging away at slot machines until they collapse.

Of course to be fair, casinos are masterful at feeding addiction, disorientation, and subtle hypnosis. It's no mistake that they maintain constant lighting, oftentimes have no way to see outside from the gaming floor, and you will not see a clock anywhere in the gaming areas. Everyone knows about plying gamblers with free booze, but one weird thing is that a lot of slot machines are actually designed to be hypnotic, the sound they emit combined with the spinning reels can literally obsesses people. For years on end I have literally seen people come out ahead on slot machines, and by a decent margin, only to wind up gambling it all back, even if they already had more cumulatively on the machine than an official jackpot could win. People in many cases just seem to zombie out and keep pushing the button it seems, which leads me to believe some of the stuff the slot techs pass around is true. Not only are the games loaded, when you do win it's a lot more difficult to walk away with your winnings while your ahead than a lot of people think.... people just playing regular video games and such don't have the excuse of basically having walked into a carefully calculated people trap, but I can still see it happening.
I've known real life casino regulars are no where near as glamorous as how TV and movies depict them and that people are often found dead for hours at the slots, but the hobos who won't take a break to use a restroom is a new one. I feel sorry for the dealers stuck with one of them. Thanks for the mental image (and flashbacks to some or the rare filth I've encountered as a cinema employee).

The scariest thing about some of these addicting video games is the developers are using some of the same schools of thought as casinos to keep people pulled in. The only positive for those playing an addicting pay to play game is they likely won't be as isolated from the world as they would in a casino.
 
Apr 5, 2008
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This match is an exceptional one, not the norm. 3 hours *is* a long time but this is the first time a game has reached this length in the scene. As such, I don't think the developers need to do anything. These are players of great skill, know how and ingenuity playing an evenly matched fight and got caught in a stalemate no one wished to break. That doesn't require rewriting the rules. It's one way of playing, just like laying siege is one way of making war.
 

Owlslayer

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Nov 26, 2009
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I don't really watch that much pro Dota 2, but i stumbled upon that game after it had gone on for 15 minutes or so. I thought, hey I'll just watch this before i go and have something to eat, surely it'll end soon.
Boy was i wrong. But it was damn entertaining to watch.