A Dark Souls Diary - Day Three

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00slash00

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i dont know why your controls are weird, works fine for me. maybe youre using the wrong program. try motionjoy. its a little confusing to set up (for me anyway) but once you do it emulates the ps3 controls perfectly. im as used to precision mouse and keyboard controls as you are and i have always found dark souls controls to be very smooth. the issues your having are software related, not a flaw in the controls of the game.

actually i never experienced any of the technical issues you did
 

Bertylicious

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I tried the PS3 pad with the drivers to emulate an XBox pad and the most curious thing happened; I unplugged it whilst playing Just Cause 2 so I could use the sniper rifle and it never worked again. I tried reinstalling the drivers but no dice; they'd work for a minute or a few seconds and then it would start holding down right. Highly strange.

I had all manner of problems before it finally gave up the ghost but they were all solvable and, like all PC problems, build Character.
 

OniaPL

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Just wait until you get to Blighttown or the Tomb of the Giants. Oh god...

"You know what'd be awesome? If you couldn't see worth shit! Oh, but we are not unfair. Take this lamp. Of course, now you can't use your shield and are facing giant skeletons who will lunge at you and rend you apart, but np np."
 

Zhukov

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BloatedGuppy said:
4. I do hate checkpoint saving. I get to see the same tedious shit over and over and over.
This was my single big glaring issue with the game.

Everything else I could handle fine (played on PS3, so i didn't cop all the issues of the notoriously bad PC port). But having to slog through the same 5-10 junk enemies and run down the same corridor before each boss fight just turned me right off.
 

Headdrivehardscrew

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Zhukov said:
BloatedGuppy said:
4. I do hate checkpoint saving. I get to see the same tedious shit over and over and over.
This was my single big glaring issue with the game.

Everything else I could handle fine (played on PS3, so i didn't cop all the issues of the notoriously bad PC port). But having to slog through the same 5-10 junk enemies and run down the same corridor before each boss fight just turned me right off.
It really comes down to you, the player, as an individual and how you choose to cope with stressful situations. Even in your first playthrough, you are given the opportunity to become quite epic as you memorize more and more of the world that does not just gift you a map or implant you with a simstim GPS device that plugs right into your brain. It's just your brain and basic memory functions that allow you to master Dark Souls. Oh, and then there's the enemies, most of which you can just outrun or plough through once you've got a plan and the gear to match it.

I like that. A lot.
 

Zhukov

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Headdrivehardscrew said:
Zhukov said:
BloatedGuppy said:
4. I do hate checkpoint saving. I get to see the same tedious shit over and over and over.
This was my single big glaring issue with the game.

Everything else I could handle fine (played on PS3, so i didn't cop all the issues of the notoriously bad PC port). But having to slog through the same 5-10 junk enemies and run down the same corridor before each boss fight just turned me right off.
It really comes down to you, the player, as an individual and how you choose to cope with stressful situations. Even in your first playthrough, you are given the opportunity to become quite epic as you memorize more and more of the world that does not just gift you a map or implant you with a simstim GPS device that plugs right into your brain. It's just your brain and basic memory functions that allow you to master Dark Souls. Oh, and then there's the enemies, most of which you can just outrun or plough through once you've got a plan and the gear to match it.

I like that. A lot.
I have no idea what you're talking about. Are you sure you quoted the right guy?

The game didn't stress me out, it just bored me silly with repetition.

I respond to boring situations by looking for something interesting to do or, in this case, finding a better game to play.
 

OniaPL

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Greyah said:
OniaPL said:
Just wait until you get to Blighttown or the Tomb of the Giants. Oh god...

"You know what'd be awesome? If you couldn't see worth shit! Oh, but we are not unfair. Take this lamp. Of course, now you can't use your shield and are facing giant skeletons who will lunge at you and rend you apart, but np np."
Just do it blind, like a man! It's tricky, but quite fun to do so.

This is quite interesting to read so far. Sounds like you're doing alright, Guppy. The lore, you mostly find through the environment, and through item descriptions.

Just wait until you get to Ornstein and Smough. They will make you very, very angry. Just remember, there's always a friendly person out there somewhere that would love to help you out. Some people are particularly dedicated to co-op play. You can spot their summon signatures easily by their brilliant aura. If you miss it, you must surely be blind! Hahahaha.
I actually had to get 2 summons to get through Orstein and Smough. It was hell for me. I dunno, maybe I was underleveled though.

And it's not very fun to do blind. Tomb of the Giants, that is. The big crawling skeletons will lunge from just outside your field of vision, and it is so easy to fall into a chasm of some sort.

That being said, even though I may seem negative, I like the game quite a bit, though I hate the PvP. It's not that I'm bothered by the invasions in themselves, it's that my connection isn't that good, and i lag a tad bit and someone with way more playhours into it than me stabs me in the back with a lightning spear.
Hopefully in Dark Souls 2 there won't be things like PvE and PvP builds, just builds that can tackle both.
 

BloatedGuppy

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DAY 3

This will be my last update to this diary. Not because I intend to stop playing Dark Souls, but because as I progress in the game and get more comfortable with the controls, the opportunity for entertaining idiocy decreases. No one wants to read "I fought a demon and killed the demon. He had some titanite." Well, some people might, but I don't want to associate with those people, and neither should you.

So, back to my fire, and my friend the blacksmith, and the church...recently cleared of Chubby Armor Guy and Dr. Manyzombies. The zombies, I discovered, were still there, but fairly easily dispatch, with the exception of one (always with the exception of one) who gets in a lucky hit. It's the lucky hits that convinced me to go Cleric, really, so I can heal up between fights without needing to use my little pots. Of course, now I never use my pots, instead carefully hoarding them for a rainy day that never comes. "I better not use that pot here," I think. "I might need it later!" I then promptly die.

Beyond the zombies I find a ladder. What foul creatures await? I climb up. It's an empty landing, with another ladder. Very well then. I climb up again, another landing. Someone has scrawled something here. "Need Humanity" it says. Don't we all. There's some white fog. I step through.

I'm on the roof. It's a nice view up here, and refreshingly monster free. This does not reassure me. Rather, I am convinced something terrible is about to happen. I grip my spear and inch forward.

Something terrible happens.

One of the gargoyles leaps down to attack me. Warily, I circle him. He hits me with his big sword. I block it. He hits me with his big tail. I block it. I poke gently at his ribs. He blocks it. It's the most boring fight ever. I try to speed things up by rolling behind him, and he chops me up like sushi. Excitement level rising.

I come back, fighting through the zombies, who get in their lucky hit. Need humanity, the sign says. I hear you, sign. Gargoyle comes down. This time I don't fuss with rolling, instead trying to loop around him and jab him during recoveries. It's going well! This guy is a cinch. Lol @ Dark Souls.

A second gargoyle flies down and breathes fire all over me. The end. Well, shit.

Zombies. Lucky hit. Attempt #3. I whittle down Gargoyle A, and when Gargoyle B lands I go into full Matrix mode. I leap and roll through the air like the hero in a Hong Kong action serial. The Gargoyles are stunned, and watch breathlessly as I roll right off the roof to my death.

Zombies. Hit. Gargoyles. Death. This goes on for some time. I'm inevitably blitzed the moment the second Gargoyle arrives. Shamed, I check a guide. Divide and conquer, it says. Thanks, guide. These Gargoyles show no interest in being divided. These Gargoyles are platonic life partners. I check the guide again. Summon help, it says. One of the many giggling fools I encountered in my travels will apparently come to my aid, but first I have to be human. I read a guide on how to become human. Seems easy enough.

I become human. Some of you are likely expecting a story here about how an invader instantly appeared and shivved me, but you'll need to imagine that story, because it didn't happen. Rather boringly, I ran up to the tower, taking a single lucky hit from the zombies, and summoned my friend. He appeared, wordless and grim. No laughing matter, this Gargoyle business. Into the mist!

The Gargoyles attack. My companion dispatches them with hilarious efficacy. Seriously, the fight takes about 10 seconds. Why isn't this guy the hero? He isn't even hurt.

There's a tower. I climb it in sweaty handed tension (I hate heights) and ring the bell at the top. A winner is me! When I get down, a man in a dress is waiting for me. He wants to sell me some stuff, but I don't have enough souls for the crazy stuff he sells. I tell him thanks but no thanks and head back to the Blacksmith.

At this point, I'm feeling pretty chuffed, so I decide to go back and tangle with Havel. It's a long journey. I get poisoned by rats. I almost fall off the bridge. But I make it to the fire in the Undead Burg. I light it up, and retrace my steps to Havel. I've leveled up many times since last I tried my hand against this guy. He's in for a surprise.

Avast, Havel! Thy doom has arrived!

Havel kills me with one shot. Well then. Well then.

I need to get my souls back. I had a lot of souls, and now they're down in a pit with Havel. I have a plan, though. A cunning plan. When Havel comes up the stairs, I jump down into the pit, and grab my souls. He comes down. I run around flailing and screaming, and then belt up the stairs. He chases me. Once I get to the top of the tower, I figure I might as well try and fight...this is as safe a place as any to die. Havel is retreating. No doubt terrified of my newfound resolve. I move towards him, and he comes at me. I run away screaming. He retreats. We carry on like this for about a minute, like contestants in a country line-dancing contest, before I finally realize I've found the limits of his leash. I formulate a second cunning plan.

For the next half an hour, Havel and I dance. He comes forward and thumps the ground, and I poke him for woeful damage, and he retreats. Sometimes he thumps the wrong spot, and I yell at him to get his shit together, and he complies. Once or twice he almost gets me, but I manage to roll out of the way. When you only have to go backwards, minimal skill is required, only ample cowardice. Once or twice he comes out onto the stairs and I figure he's had enough...the jig is up...but inevitably he retreats inside his tower. Thank god for limited AI. It takes forever, but finally he crumples to the ground, exhausted. No one can dance forever. He leaves me a ring. I guess we're going steady now. The ring increases my load. I have no idea what that means, but I assume it's good. I put it on. Nothing happens. Always a rewarding experience, Dark Souls.

With this triumph over an old foe safely logged, I decide the next thing to do is tangle with those skeletons in the graveyard, that molested me so unfairly many days ago, when I was young and foolhardy. Those skeletons know not what doom awaits them. To the graveyard!

The first two skeletons collapse under my spear! Retribution is mine!

The second two skeletons skewer me like a hog! Retribution is theirs!

I spawn back in the middle of the Undead Burg, because I forgot to reset my bind point like a prat. I sigh heavily, and descend the mountain to recover my souls.

I wrestle with the skeletons for a while longer, killing some, but never easily. They're too fast, and my spear just doesn't hit them hard enough. Eventually, a giant skeleton spawns. I scamper back, terrified. He's thumping the ground and kicking me and really doing a number on me, and I'm quaffing flasks and harrying his flanks. It's a grim, fatal duel, and there can be only one survivor. The giant skeleton thumps the ground in challenge, and neatly leaps backwards off the cliff. I stare down after him in astonishment. A little puff of souls rises up to meet me.

There's a path. It leads down to some kind of Catacombs. There's a skeleton there, watching the door. I decide to leave that for later. I have a key for the "basement" in the undead burg. I decide to check that out. What could be in the basement? Probably treasure.

(spoiler alert: it's not treasure)

It takes me a while to even find the door this key is meant to open, but eventually I come across it, right by the dragon bridge. The dragon eyes me, but doesn't react. I wave.

So this is the basement. A tiny room, with a huge ladder. I peer down the ladder hole. It's deep! I promptly fall in and die.

Back to the basement. I recover my souls and head in. I kill some disgusting dogs. I kill some zombies with torches. This is easy! Some fancy assassin zombies attack me as well, but they're no match for my spear. Alright, they're a semi-match for my spear, but I have heals.

Some white fog. The treasure must be in here.

The treasure is a goat man. He kills me. Baaaaaaaaaaa!

I return. He kills me again. Baaaaaaaa! This time I live long enough to notice he has dogs. And when I say "long enough" I mean something on the order of 3 seconds.

I return. He kills me again, my frantic rolling notwithstanding. This guy is seriously on top of me a half-second after I enter the room.

I return, and this time my roll only costs me half my life. I run up some stairs. He follows and promptly falls off. I kill his dogs (sorry, PETA). Enraged, he comes up the stairs again. I scamper backwards onto some kind of stone/cog thing on the wall. He falls off again. I heal.

We carry on like this for some time. He runs up, prods at me, I block it, he falls off. I try to throw some firebombs at him, but I only have a few, and I miss with several. It's a stalemate. I try a plunging attack and miss (I always, always miss) and hit the ground instead. He swings at me. I block it. I poke him in the ankle and run. He nails me as I climb the stairs. I get on my cog and heal. He runs up and falls off. I imagine the three stooges music playing merrily in the background.

Thanks to 5 heals and 10 flasks, of which I use 8, my friend the goat man eventually succumbs to our war of attrition. Never bring dogs to a heal fight. I feel like this is another victory over glitchy AI, but I don't really care. That's what he gets for ganking me the second I walked in the room, like a coward. Havel at least had the courtesy to chase me around a bit first. I need some foreplay from my demons. The treasure I get for this agonizing experience is a key, to some place called the depths. That sounds less than promising. I return to the surface, through a shortcut I find. It takes me into a watery tunnel that turns out to be the same watery tunnel right near the original camp! Huzzah! There's a spooky looking skeleton in there, on the other side of some bars. I stab it. It reams me out. Seems it was a friendly skeleton. Whoops.

I head back to my blacksmith friend and pimp up my weapon some more. There's a path leading out of his room. There's a huge demon in it. The demon shoots lightning at me. Alright, clearly not friendly. There's a fire right here...I'm not going to find a shorter run than this. I fight the demon. He kills me. I fight him again. He kills me. I've got a fire right here demon, I can do this all day.

Eventually I wear him out, hiding behind rocks to use my flasks every time I take a stray hit, which is often. He drops some titanite. I think his name was titanite demon. What else would he drop?

There's a forest behind him. It's pretty!

A tree attacks me. Less pretty. I stab it, and it falls over impotently. Ha!

A second tree attacks and meets the same fate as the first.

A third tree appears. These guys are sissies. I stab it, and a tree appears behind me and eats my head.

I spent the next hour and a half or so exploring the forest. I find a secret campfire, and kill (and die to) some more trees. There are some...frog...manta...things...that are almost singularly ineffective, hopping up sadly to die on the point of my spear. There are some snake things that cling to trees and surprise me and poison me with bites on the ass and make me scream in shock. There are big stone bastards who are slow and easy to dance around but hit like a ton of bricks and take forever to kill. And there's some good loot...I do a suicide run to grab one pile and it gives me a set of fancy plate armor, which isn't really that heavy. I have around 10K souls, so I spend them to buy some titanite and jazz the set up a bit. I look a proper hero now, and you can't even tell I'm a mummy. Can't tell I'm a girl, either, except perhaps from the way I throw firepots*. (*hilarious sexism!)

And that's it. That's where I quit for the evening. I killed Havel, and I killed a big lightning demon, and I killed a goat with dogs, and I watched another guy kill two gargoyles. A successful evening of Dark Souls, all around, I think.

SUMMARY AFTER THREE DAYS:

I both love and hate this game. I am totally sympathetic to anyone who quits because it's too boring, too repetitive, because of the save points, because of the bullshit difficulty. The game most assuredly does have a certain degree of forced failure unless you're fucking Kreskin, there's no way you can anticipate some of the stuff it throws at you, and there's absolutely no margin for error at all. You learn from dying. That's fine, I get that. Forcing you to re-experience trash is a bit painful, especially since some sections of trash are loooooong. It's pretty good about giving you shortcuts, but it could really use some more of them. That's when I hate Dark Souls...when I've died a few times attempting a boss or a really tough creature, and I have to kill the same...fucking...10...skeletons...over...and over. And I understand that it's motivation not to die, I do. It does add tension to the game, so I'm hesitant to say "take it out", but my GOD it makes the game an unholy chore to play sometimes.

When it works, though, it works. Dark Souls is impossibly atmospheric. It feels dark, and lonely, and sad, and haunted. It feels like a dream. And the terrible, punitive difficulty adds to that feeling...you?re lost and alone in the night, and there is no help. No witty companions, no easy combat. You?re not a hero. You?re just a lost soul, struggling to regain your humanity. It?s almost *moving*. This is atmosphere other games would *kill* for. It?s almost a work of art, really. It?s an impressive accomplishment. When you prevail over a difficult opponent...it feels SO good. Fist pumping, shouting good. And then that feeling goes away, because there?s just more nightmare waiting for you. You take your little souls, and maybe the little scrap of humanity you won, and you trudge onwards towards the next horror. So I understand why it's a cult classic. It's a special game. It's like an alternate universe RPG, completely different from its contemporaries.

So that's my 3 day review of Dark Souls. Dark Souls is a glitchy, tedious piece of shit with wonky controls. Dark Souls is a haunting, engrossing, old school RPG that is actually (IMO) a good example of art in gaming. Half of me despises it and thinks it's an example of how NOT to make a game. Half of me thinks it needs to be exactly how it is to work.

Thanks for your comments on the little diary, especially to people who actually read my posts and realized I was playing with a controller and did not advise me to buy the console version instead. My Cleric, West, salutes you. A hearty thanks to everyone who recommended this awesome game, and hearty fuck you to everyone who recommended this tedious annoyance. It truly is the best and worst of gaming all wrapped up in one utterly conflicting package.
 

BloatedGuppy

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poiumty said:
When you equip that ring, you can wear heavier armor before your dodge roll becomes slower. Remove most of your armor and experience the fast dodge and run speed for a while, see how you like it.
Ah, that makes sense. So it makes my plate more like chain? Or leather? I had been wearing chain mail when I switched to this plate, and I seem just as fast. I take it I have the ring to thank for that?

I get clipped way too often to risk running around in light armor, sadly. My reflexes are alright, but I'm not so hot at judging swing range on some of the enemy weapons, some of which seem to have a larger hitbox than the visual representation of the weapon on the screen. It's part of why I like the spear so much. I can harry without having to drop my shield and leave myself open.

Since you're feeling helpful...I'm in the...I want to say Darkroot forest? Is this a sensible place to be? I'm level 31. It seems kind of rough in there. The toad things are a laugh and the trees are very manageable when they're not eating my head, but the stone guys...oy. The game isn't very linear or hand-holdy in terms of where to go. I know from reputation to avoid Blighttown though. I *think* I've cleared the Undead Burg and Parish. The only other places I know about are the down path from the original firepit (I think Blighttown?) and this forest, and the catacombs place.

I'm trying to avoid looking at guides due to spoilers. I did look for the Gargoyles, shamefully, but they were absolutely eating me alive.
 

OniaPL

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BloatedGuppy said:
poiumty said:
Since you're feeling helpful...I'm in the...I want to say Darkroot forest? Is this a sensible place to be? I'm level 31. It seems kind of rough in there. The toad things are a laugh and the trees are very manageable when they're not eating my head, but the stone guys...oy. The game isn't very linear or hand-holdy in terms of where to go. I know from reputation to avoid Blighttown though. I *think* I've cleared the Undead Burg and Parish. The only other places I know about are the down path from the original firepit (I think Blighttown?) and this forest, and the catacombs place.

I'm trying to avoid looking at guides due to spoilers. I did look for the Gargoyles, shamefully, but they were absolutely eating me alive.
Havel's ring increases your load. Load means the weight of equipment you can have. Your movement is dependent on how much of your load you use. For example, to be the fastest you need to be under half your load capacity or something like that.

The forest is optional for you, and at the end is an optional boss that guards a special item.
You can either do that and then go for Blighttown, or head straight for Blighttown.

After you clear Blighttown and ring the second bell, a new area opens.

You shouldn't access the catacombs yet.

Anyways, this has been a very enjoyable read for me, so thank you for that. I hope that if you don't continue writing this one you'll at least try it again with a different game.
 

BloatedGuppy

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OniaPL said:
The forest is optional for you, and at the end is an optional boss that guards a special item.

You can either do that and then go for Blighttown, or head straight for Blighttown.

After you clear Blighttown and ring the second bell, a new area opens.

You shouldn't access the catacombs yet.

Anyways, this has been a very enjoyable read for me, so thank you for that. I hope that if you don't continue writing this one you'll at least try it again with a different game.
I tend to be pretty completionist about games, so I'll keep digging in the forest if I'm not underleveled for it. Although I rather expect I'm technically "underleveled" for the entire bloody game.

And cheers for that. Glad you enjoyed the read.
 

OniaPL

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BloatedGuppy said:
OniaPL said:
The forest is optional for you, and at the end is an optional boss that guards a special item.

You can either do that and then go for Blighttown, or head straight for Blighttown.

After you clear Blighttown and ring the second bell, a new area opens.

You shouldn't access the catacombs yet.

Anyways, this has been a very enjoyable read for me, so thank you for that. I hope that if you don't continue writing this one you'll at least try it again with a different game.
I tend to be pretty completionist about games, so I'll keep digging in the forest if I'm not underleveled for it. Although I rather expect I'm technically "underleveled" for the entire bloody game.

And cheers for that. Glad you enjoyed the read.
The levels don't matter that much. I reckon I was around your level when I tackled the forest. As far as I know some people complete the game without leveling and staying around level 16 or something.

I don't think that this classifies as a spoiler, here's just a tip regarding the optional boss (in order to save you from reaching him, and dying for nothing).
Put it in spoiler tags anyways.

Bring a ranged weapon. Either lots of magic or a missile weapon. It should make your life a bit easier.
 

Casual Shinji

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BloatedGuppy said:
I know from reputation to avoid Blighttown though.
If you have the Master key there's actually a shortcut to Blighttown through the Valley of the Drakes, which in turn can be accessed via the New Londo Ruins. One which will make your stay in Blighttown all the shorter.

Also, use Fire Keeper souls to increase you flask's potency. Talk to certain characters near bonfires and trade in the soul when asked. They are rare though, you can even kill certain NPC's to get them.
 

BloatedGuppy

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Casual Shinji said:
Also, use Fire Keeper souls to increase you flask's potency. Talk to certain characters near bonfires and trade in the soul when asked. They are rare though, you can even kill certain NPC's to get them.
I just...I just clicked on my soul. And it said do you want to use it, and I said "yes".

Did I waste it?
 

Casual Shinji

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BloatedGuppy said:
Casual Shinji said:
Also, use Fire Keeper souls to increase you flask's potency. Talk to certain characters near bonfires and trade in the soul when asked. They are rare though, you can even kill certain NPC's to get them.
I just...I just clicked on my soul. And it said do you want to use it, and I said "yes".

Did I waste it?
I... I think so. I don't think I ever used it on myself before, so I don't exactly know what it does. You'll find some more throughout the game though, don't worry too much about that.

Also, those souls you get from Boss demons? The ones that are in your inventory by name? You can use them to craft special weapons. Upgrade an appropriate weapon to +10, and then go to Modify Equipment at the blacksmith.

And you know that giant crow at Firelink Shrine? His name is Snuggly and you can trade shit with him. But that's a whole other story.
 

Casual Shinji

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poiumty said:
Casual Shinji said:
And you know that giant crow at Firelink Shrine? His name is Snuggly and you can trade shit with him. But that's a whole other story.
Err... snuggly's actually an egg, and he'd be better off if you gave him a hint on how to return to the Asylum instead.
I always thought the crow's name was Snuggly. That's atleast what pops up when I type it into Google.
 

Casual Shinji

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poiumty said:
Casual Shinji said:
poiumty said:
Casual Shinji said:
And you know that giant crow at Firelink Shrine? His name is Snuggly and you can trade shit with him. But that's a whole other story.
Err... snuggly's actually an egg, and he'd be better off if you gave him a hint on how to return to the Asylum instead.
I always thought the crow's name was Snuggly. That's atleast what pops up when I type it into Google.
The crow's name is not actually known. Some people think it's Velka, the goddess of sin, but that's just speculation based on Velka's half-crow worshippers.
...Ooooooooh.

I never delved that deep into Dark Souls lore. Except when I came to Ash Lake. I just had to know what that magnificent fucking place was.
 

BloatedGuppy

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Casual Shinji said:
I never delved that deep into Dark Souls lore. Except when I came to Ash Lake. I just had to know what that magnificent fucking place was.
I've yet to see anything I would say constitutes lore, other than perhaps the starting video. There's tons of flavor text and a genuine sense of place, but I wouldn't go so far as to call it lore. I'm beginning to think a bunch of lore might actually damage the experience. There's a sense of being...how to put this...slightly out of sync with reality...that a lot of lore might break. Lore tends to be very grounding. Dark Souls feels like a dream.

That's something I really like about it, too. I was unprepared for how sad it feels. The game is absolutely drenched in melancholy. Even the peeks of bright sunlight through the cloud cover feel mournful rather than triumphant. Like the inexplicable emotional pangs of a half-remembered dream. I don't necessarily want to know who Havel's Dad was or what he feeds his horse.
 

Casual Shinji

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BloatedGuppy said:
Casual Shinji said:
I never delved that deep into Dark Souls lore. Except when I came to Ash Lake. I just had to know what that magnificent fucking place was.
I've yet to see anything I would say constitutes lore, other than perhaps the starting video. There's tons of flavor text and a genuine sense of place, but I wouldn't go so far as to call it lore. I'm beginning to think a bunch of lore might actually damage the experience. There's a sense of being...how to put this...slightly out of sync with reality...that a lot of lore might break. Lore tends to be very grounding. Dark Souls feels like a dream.

That's something I really like about it, too. I was unprepared for how sad it feels. The game is absolutely drenched in melancholy. Even the peeks of bright sunlight through the cloud cover feel mournful rather than triumphant. Like the inexplicable emotional pangs of a half-remembered dream. I don't necessarily want to know who Havel's Dad was or what he feeds his horse.
That's what I love about the game, too. You get invited into these unbelievable environments, but you're left alone only feeling the immense atmosphere without really knowing anything about it.

This is why I feel no need for a genuine narrative in the game. All the twisted creatures and environments kind of speak for themselves, and leave you in constant bewilderment and uncertainty.
 

Ishal

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BloatedGuppy said:
Casual Shinji said:
I never delved that deep into Dark Souls lore. Except when I came to Ash Lake. I just had to know what that magnificent fucking place was.
I've yet to see anything I would say constitutes lore, other than perhaps the starting video. There's tons of flavor text and a genuine sense of place, but I wouldn't go so far as to call it lore. I'm beginning to think a bunch of lore might actually damage the experience. There's a sense of being...how to put this...slightly out of sync with reality...that a lot of lore might break. Lore tends to be very grounding. Dark Souls feels like a dream.

That's something I really like about it, too. I was unprepared for how sad it feels. The game is absolutely drenched in melancholy. Even the peeks of bright sunlight through the cloud cover feel mournful rather than triumphant. Like the inexplicable emotional pangs of a half-remembered dream. I don't necessarily want to know who Havel's Dad was or what he feeds his horse.
You won't know trivial things like that, however much of the lore comes from investigating surroundings, reading item descriptions, and carefully listening to some of the NPC dialogue. Trust me there is plenty of "lore" but also plenty of speculation about said "lore", actually is probably half one and half the other hehe. I've heard it best described by EpicNameBro, who is a guy who does lets plays and lore videos about DS on youtube. He said something along the lines of "since there is no lore that grounds us to the story (grounding is a very good way of putting it) we are just a bunch of lost soles sitting around our bonfires trying to make sense of it all". I dunno, perhaps that hits home on my inner nerd rp-ness but dammit I love stories that allow that kind of ambiguity.

Before I go I wanted to say this. Since you seemed to have a tough time with the Bell Gargoyles, were you getting hit by that sort of overhead swing they do with their halberds? This is something that players learn the hard way. If you dodge forward to avoid it you still might get hit from behind since it does area damage. I won't spoil anything, but just be wary of enemies using those types of weapons. Any of the ranged pole weapons (halberds,spears,battleaxes,lances) can be very tricky to dodge and they are telegraphed really well, and they hit in areas you won't expect.

Oh and I'm glad you love the atmosphere. Can't wait to here what you think of Anor Londo :)