The post-holiday season has been rather annoying for me as a gamer. Because of my younger sibling's deep obsession with Little Big Planet, I haven't had a chance to play either that or any of the other PS3 games that I've been dying to play. So I finally managed to kick her off for a day or two while she busily tore up "Disney Sing It" on my Wii.
So my newest adventure on the PS3 is none other than Valkyria Chronicles [http://en.wikipedia.org/wiki/Valkyrie_of_the_Battlefield], a game that I quickly finished in roughly two days, which will bring me to my first critique of the game...
It's too short for an RPG/RTS game. Usually, RPG games have a mountain of time to be played on. Any previous Final Fantasy or Kingdom Hearts Game will tell you that. Even RTS games usually have a reasonable amount of time to get through, not counting the replayability of some games like Empire Earth and Starcraft. So what happened here? Unless you just horribly suck at RTS games, and don't know the simple and subtle nuances of leveling up classes of characters RPG-style, you should get through this game in roughly a day or so [http://i491.photobucket.com/albums/rr271/CZTM/5.jpg], which left me angry, especially considering all the waiting I had to do in order to actually play the game!
So let's move on from my rant-induced anger, and focus on the story aspect of the game. It's the typical war-time RPG game, and doesn't deviate too much, except for a rare insert of World War II-style discrimination towards a group of people. You "play" as Welkin, a College Student who has an avid love towards nature, and will bloody well let you know it ever second of gameplay. [http://i491.photobucket.com/albums/rr271/CZTM/Valkyria-Chronicles-3copy.jpg] (Ironically enough, he even gets a power boost while around "nature") Welkin has returned home to Bruhl, to help escort his sister to the capital of his nation, which is under invasion by a neighboring country, which has much more firepower than they do. During this time, Welkin becomes embroiled in the war itself, becoming a Lieutenant in the Militia Army, and meeting a wide variety of characters, all fighting for the freedom of their country, and for the hopes of peace. The story doesn't deviate too often from tired and old cliche aspects that we've seen in previous games, So the plot's not going to be the real selling point of the game [and 9 out of the 10 characters, I know I've seen before. (although some scenes will bring a tear to your eye).
However, much like other RPG's, the art direction brings the game some saving grace [http://i491.photobucket.com/albums/rr271/CZTM/4.jpg]. The art direction in Valkyria Chronicles is interesting and unique, similar to Okami, but with a more refined taste, using colored sketching in lieu of ink. It was pretty to look at, fun to watch, and definitely well done. In much the same manner, the musical direction was also strangely "epic" (and I use this term loosely), making the battles and the cutscenes feel more powerful than they actually are. Neither are too powerful of selling points, but definitely won't take anything away from the experience.
Now on to the actual gameplay. This is where the game gets extremely hard to review, as I felt inconsistent to whether I liked it or not. The game is divided into chapters of a book, with each chapter having roughly 8-10 "boxes", where story aspects and gameplay aspects can be selected. In theory (and after getting through the game once), it's nice. Being able to select which scene you want to see, or which battle you want to re-fight in is wonderful. However, going through the game the first time round... It's annoying and frustrating. Watching 6 of the "boxes", each with a cutscene, only to be rewarded with one battle (except for one rare exception) per chapter, and then to watch a few more cutscenes? [http://i491.photobucket.com/albums/rr271/CZTM/valkyria-chronicles-ss.jpg] It's annoying and repetitive, which will never earn any points in my regard. I understand the necessity of plot advancement, but the entire cutscenes could have been poured into one box, and then more battles inserted.
The actual "battle" aspect of Valkyria Chronicles makes up for everything bad I just stated about the game itself. It's "new", it's "intuitive" and I've never done anything like it. Each battle contains two sides. Your side, and the enemy side. Each mission will have a requirement to win the battle, usually being to occupy the enemy's base camp. In order to obtain that requirement, you must move and use your troops to attack enemies, while pushing forward. In order to move your units, you must use a "command unit". Each turn will have a certain number of command units, being equivalent to however many militia units are on the field. Gamers are given a gigantic map of the area, with your units on the map. Select what unit you wish to use, and you will be shifted to a third person view of the area, in full control of the unit you selected. Move them forward based on how far they can move, and then allow them to attack or heal themselves, or perhaps use a special item. [http://www.youtube.com/watch?v=I6E02yQnUj0] While I dreaded actually getting to the combat (stopping for a break during one of the many many many many many cutscenes), the combat itself was fun enough to make up for it.
Also, a small insert on my part here. Most RTS games like Fire Emblem hack me off when one of my soldiers gets killed, and then perishes forever, unless I start the mission over again. However Valkyria Chronicles gets a small star here, because if you do get a soldier shot one too many times, the game allows for three turns to get to them with another soldier, and save them from death. So Fire Emblem can suck it.
Valkyria Chronicles is hard to recommend, because so much of it was a bad experience for me. The combat was nice, and I even liked the story (as cliche as it was). But the long cutscenes summoning forth MGS4 memories, the storybook mode of selecting episodes and the sad excuses for dialog and face animation left a bad taste in my mouth.
Considering it was a Christmas Present, it was fun enough to play, and I'm sure I'll pick it up again eventually. However, I'd recommend renting, as it only takes a few days to actually complete the game, and there's not much replay value in it at all, except to play a few missions over again, and getting higher rankings.
So my newest adventure on the PS3 is none other than Valkyria Chronicles [http://en.wikipedia.org/wiki/Valkyrie_of_the_Battlefield], a game that I quickly finished in roughly two days, which will bring me to my first critique of the game...
It's too short for an RPG/RTS game. Usually, RPG games have a mountain of time to be played on. Any previous Final Fantasy or Kingdom Hearts Game will tell you that. Even RTS games usually have a reasonable amount of time to get through, not counting the replayability of some games like Empire Earth and Starcraft. So what happened here? Unless you just horribly suck at RTS games, and don't know the simple and subtle nuances of leveling up classes of characters RPG-style, you should get through this game in roughly a day or so [http://i491.photobucket.com/albums/rr271/CZTM/5.jpg], which left me angry, especially considering all the waiting I had to do in order to actually play the game!
So let's move on from my rant-induced anger, and focus on the story aspect of the game. It's the typical war-time RPG game, and doesn't deviate too much, except for a rare insert of World War II-style discrimination towards a group of people. You "play" as Welkin, a College Student who has an avid love towards nature, and will bloody well let you know it ever second of gameplay. [http://i491.photobucket.com/albums/rr271/CZTM/Valkyria-Chronicles-3copy.jpg] (Ironically enough, he even gets a power boost while around "nature") Welkin has returned home to Bruhl, to help escort his sister to the capital of his nation, which is under invasion by a neighboring country, which has much more firepower than they do. During this time, Welkin becomes embroiled in the war itself, becoming a Lieutenant in the Militia Army, and meeting a wide variety of characters, all fighting for the freedom of their country, and for the hopes of peace. The story doesn't deviate too often from tired and old cliche aspects that we've seen in previous games, So the plot's not going to be the real selling point of the game [and 9 out of the 10 characters, I know I've seen before. (although some scenes will bring a tear to your eye).
However, much like other RPG's, the art direction brings the game some saving grace [http://i491.photobucket.com/albums/rr271/CZTM/4.jpg]. The art direction in Valkyria Chronicles is interesting and unique, similar to Okami, but with a more refined taste, using colored sketching in lieu of ink. It was pretty to look at, fun to watch, and definitely well done. In much the same manner, the musical direction was also strangely "epic" (and I use this term loosely), making the battles and the cutscenes feel more powerful than they actually are. Neither are too powerful of selling points, but definitely won't take anything away from the experience.
Now on to the actual gameplay. This is where the game gets extremely hard to review, as I felt inconsistent to whether I liked it or not. The game is divided into chapters of a book, with each chapter having roughly 8-10 "boxes", where story aspects and gameplay aspects can be selected. In theory (and after getting through the game once), it's nice. Being able to select which scene you want to see, or which battle you want to re-fight in is wonderful. However, going through the game the first time round... It's annoying and frustrating. Watching 6 of the "boxes", each with a cutscene, only to be rewarded with one battle (except for one rare exception) per chapter, and then to watch a few more cutscenes? [http://i491.photobucket.com/albums/rr271/CZTM/valkyria-chronicles-ss.jpg] It's annoying and repetitive, which will never earn any points in my regard. I understand the necessity of plot advancement, but the entire cutscenes could have been poured into one box, and then more battles inserted.
The actual "battle" aspect of Valkyria Chronicles makes up for everything bad I just stated about the game itself. It's "new", it's "intuitive" and I've never done anything like it. Each battle contains two sides. Your side, and the enemy side. Each mission will have a requirement to win the battle, usually being to occupy the enemy's base camp. In order to obtain that requirement, you must move and use your troops to attack enemies, while pushing forward. In order to move your units, you must use a "command unit". Each turn will have a certain number of command units, being equivalent to however many militia units are on the field. Gamers are given a gigantic map of the area, with your units on the map. Select what unit you wish to use, and you will be shifted to a third person view of the area, in full control of the unit you selected. Move them forward based on how far they can move, and then allow them to attack or heal themselves, or perhaps use a special item. [http://www.youtube.com/watch?v=I6E02yQnUj0] While I dreaded actually getting to the combat (stopping for a break during one of the many many many many many cutscenes), the combat itself was fun enough to make up for it.
Also, a small insert on my part here. Most RTS games like Fire Emblem hack me off when one of my soldiers gets killed, and then perishes forever, unless I start the mission over again. However Valkyria Chronicles gets a small star here, because if you do get a soldier shot one too many times, the game allows for three turns to get to them with another soldier, and save them from death. So Fire Emblem can suck it.
Valkyria Chronicles is hard to recommend, because so much of it was a bad experience for me. The combat was nice, and I even liked the story (as cliche as it was). But the long cutscenes summoning forth MGS4 memories, the storybook mode of selecting episodes and the sad excuses for dialog and face animation left a bad taste in my mouth.
Considering it was a Christmas Present, it was fun enough to play, and I'm sure I'll pick it up again eventually. However, I'd recommend renting, as it only takes a few days to actually complete the game, and there's not much replay value in it at all, except to play a few missions over again, and getting higher rankings.