A Different Kind of Teacher

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
tautologico said:
I remember seeing a study made in the US about good teachers. They collected data on some of the better-rated teachers in schools all over the country, and noted the methods they used (among other data). One interesting conclusion was that the specific teaching method didn't correlate with how "good" the teacher was. The top-rated ones used many diverse teaching methods and not a single one was universally favored by good teachers. (Unfortunately I don't remember the title or any way to reference the paper).

This corroborates the idea that using gimmicks or other kinds of "fun" methods is not necessarily the way to go. Maybe the key is in the charisma of the teacher and his/her ability to relate to the students, at least for children. People like to think there's an "easy" way to teach, a silver bullet, but it doesn't seem to exist. Paraphrasing Barbie, Teaching is hard, let's go shopping!
Indeed. I think the fundamental problem is that no one can come up with a definitive answer on what makes a teacher "good." Sure, we like to think it's easy to see which teachers get good results and which don't, but one of the biggest problems facing education right now is that many teachers disagree with whether or not our current data-gathering methods are actually a valid way of looking at results.

So, we can't really go with standardized test scores (though that doesn't stop us). We can't look at who the kids say their favorites are -- for one, because that won't always be reflective of what's best for them, and also because (being kids) that will change from minute to minute. We tend to go with whoever is doing something different at any given moment, or who seems to be grabbing the most attention... and we only look at them for a short period of time.

It's a lot like a romance story: We see the short-term victories and heartwarming moments that ultimately lead to the big "Awwww!" moment, and then we simply assume happily ever after. We don't see the aftermath. We don't see if it really has staying power. We don't see the unintended side effects of finding romance in a situation like that. We see something that seems super-lovely, and we assume it stays on that trajectory forever.

And some teachers can live that way, because they wave goodbye to the kid after just one short year. Like grandma, they can spoil the kid and be "the favorite," and then pass him/her back to their parents all spoiled and ready to be a brat when it's time for chores. Unfortunately, the public eye is myopic, so we don't mind those short-term results.
 

pearcinator

New member
Apr 8, 2009
1,212
0
0
Elijah Newton said:
I phrased my response wrong. I meant to say that I intend to use games as a means to engage instead of teach. Initially, I will use games in the classroom sparingly (once a week at most) just to try it out and see its effect. I have no idea if it will work because I need to be a teacher for more than a few weeks (as a student-teacher I have little control over what/how I teach because I need the approval of my mentor teacher and I play it safe so I don't fail). However, I see a lot of potential for learning in a virtual world. Virtual worlds are complex and for students to interact properly they have to understand all sorts of important aspects of the world (map reading, understanding symbols, comprehending text etc.) Students who are engaged in the virtual world understand all of these things simultaneously.

There's also the 'hidden-curriculum' benefits of co-operative and collaborative learning. You can 'take' students to new worlds/cities/countries without all the safety concerns and paperwork involved in an actual excursion. I always hear and read about how teaching has changed very little and students today are highly stimulated by media from a very young age. If teachers continue to teach 'by the textbook' then students won't be engaged at all and no learning will be made. I understand that the purpose of video games are to entertain but I believe learning can be made at the same time (but only with the right games).

My final practicum (6 weeks) starts on May 6. I have been allocated a Year 6 class in a rural school. I doubt I will get much time to make experimental lessons but I will see what my mentor teacher thinks.
 

halfeclipse

New member
Nov 8, 2008
373
0
0
Dastardly said:
It's interesting to me to read this, as a teacher myself. While we most likely work with different age groups (middle school, for me), I think it's the difference in subject matter that's the most interesting to me.

I teach band, which is ostensibly one of the "fun classes." Yet with the kids in my classes, love them though I do, I find more and more of them are unwilling and unable to accept the existence of more than one kind of Fun... and a lot of that has to do with their gaming habits, truth be told.

The younger students, especially in middle school when kids develop the age-typical-hyper-self-consciousness, they tend to back down from challenges for fear of embarrassment. But that's always been the case, and it always will be. That's just human nature. However, modern video games (unlike older video games, and the "lower tech" diversions kids once had to turn to) present a very skewed effort-to-success "exchange rate," and that has seriously cut down the amount of challenge they are willing (and perhaps able) to stomach.

In my class, which is supposed to be "all about fun" in minds of most, they discover the hidden truth: Making music is fun, but learning how to make that music is challenging. Often, it's frustrating. In a lot of ways, it's like a challenging video game -- the fun comes from the hard work, and through it we learn that hard work leads to a better kind of fun. But for many other students, the plethora of easy-victory games out there has promoted (I won't say "created") a culture in which struggling is a sign that something is "not fun."

So, while gaming (and, ugh, "gamification") is the current go-to for making the required, "drudgery" classes more appealing, I'm finding that the culture surrounding many gamers is working against the ability for a lot of kids, particulary in the late elementary-middle school range, to have what I call "serious" or "hard" fun. And then I watch as those kids move on to the high school and, most often, carry that same weakness with them.

Now, relating to high schoolers via after-school pastimes is something I also see in my day-to-day. Of course, my work with the high school students is entirely volunteer and outside of the school day, but I notice a marked difference with those students who are aware that I have a life outside of school. (Well... I notice a difference in their disposition toward me as a teacher, if not the subject matter itself.)

The gaming culture is emerging as our newest two-sided coin, as sports used to be (and continues to be). On one hand, it can, if used right, foster some pretty favorable character traits... but on the other hand, if used wrongly (or just not as rightly as it should) it can lead to some counter-productive habits and traits, too. Unfortunately, it seems to me that it more often does the latter than the former -- if you're not intentionally doing it right, you're at least accidentally doing it wrong.

(I also have to say that my years of experience in various settings has taught me that schools still need twice as many "bad cops" as they do "good cops" in the classroom. If every doctor was House, sure, we'd be a miserable institution... but the same would be true if all of us were Patch Adams. Treasure your time as Patch!)

It's not quite so simple as "people don't like challange"

Speaking from my own time in middle school:

Band class for me was a tedious hell courtesy of going from a school with a strings program (Which was awesome.) to one without and getting handed a freaking clarinet. Ditto a friend who had been playing the piano since ever who got stuck with the glockenspiel where he was graciously allowed to plink away for an hour twice a week (Bonus, they HAD a piano they could have let him play.)

It wasn't unpleasant because it was hard, it was unpleasant because it was tedious, boring and utterly uninspiring.

More recently: I tutor english, math and physics for high school student and eight or nine times out of ten it's the same problem.

English courses expect them to memorize and regurgitate bullshit, they need to hack their way through shakespeare, everything else is still written by a centuries dead white guy and god forbid they be given a novel that's actually FUN! It's tedious for them so it doesn't engage so it doesn't inspire, but if you're able explain the archetypes and the symbolism, then show how to relate it to things within their experience, just watch them go.

Math, they're expected to do shit by rote because they're told to. There's no fun stuff, there's dirt simple algebra, learning how to graph shit with some good old fashioned rote tedium thrown it. Physics is much the same with the added bonus of the textbooks being utterly disinclined to give a question that requires the slightest bit of logical thought. "Do these 40 questions" and they're all variations on Q=mcT. It's tedious for them so it doesn't engage so it doesn't inspire but give them something that will challenge beyond "Put dots in the right places and you'll start generating interest.

More simply: that bit of inspiration and interest, that taste of success is the difference between a virtuous cycle and a vicious one. Challenge is almost never the issue, it's finding the gratification in meeting it.
 

nodlimax

New member
Feb 8, 2012
191
0
0
When I was in school I got a new math teacher in 8th grade (talking about Germany here). In addition to being a math teacher that guy also was the schools principal (automatically causes you to have at least some respect, right?).

Anyway, he was a totally different kind of teacher compared to my previous math teacher. He also talked about some fun things to do in his or your free time. In addition he was easily able to explain math. He told you something once and you simply got it. Once I didn't fully understand a certain concept he explained. I went to him during a 5 minute break and he explained it to me again quickly but in a way that I was easily able to follow.

Thanks to him in my final math exam I reached a perfect score.

So yeah, what I'm trying to say is it's all about the teachers. Great teachers can even make difficult subjects look simple. Bad teachers can even make the simplest topics look like quantum physics...
 

Erja_Perttu

New member
May 6, 2009
1,847
0
0
I agree with this article so much. I was lucky enough to have two fantastic engaging teachers when I was in secondary school, one in maths and one in English, and those were my two best subjects.

My math teacher was a younger guy who taught us probability and ratio by bursting into the classroom dressed like Neo and telling us there was a glitch in the Matrix. We had fun countdown style math problems on the board each lesson, first one to solve it correctly got an extra credit. He taught us perseverance by example, he'd do these nunchuck demonstrations, telling us how long it took to get good at it, but how fantastic it was to be good at it. It looked so cool.

My English teacher was an older guy with enormous disdain for Carol Ann Duffy, a penchant for Winston Churchill quotes and a great interest in his students. He once asked us if we wanted to read a book about sex, violence, gang warfare - and then he whipped out Romeo and Juliet. It's a pretty old line, but when you're thirteen and haven't heard it before, it's pretty bad ass.

Those teachers have always stuck with me,and I've got an enduring affection for both maths and English. A teacher who engages their students, challenges them in a way that isn't repetition - now that's a good teacher in my book.
 

Sergey Sund

New member
May 20, 2012
88
0
0
I was fortunate enough to have at least two really great teachers in my day.
One was a doctor of something, he was some sort of baron, too, and he'd been all around the world. In his geography class I had a solid C all throughout my years with him, even when all my other classes started showing Ds and Es.
I wasn't engaged because I was so interested in global weather phenomena or how different parts of a glacier are named - it was always the stories.
Every time a part of the world came up that he'd visited, or he had observed something in his life that was now on the teaching schedules, he'd take out 15 minutes and tell us the story, about how he criss-crossed the Andes, or how he taught German in Bolivia during times of civil unrest, or a story of the tribes he met when he was the driver of some "civilisation" project in Africa in the 70s.
The second teacher just treated me with respect.
He was an old, fat Oxford-taught history professor, the dean of our school, always waddleing through the halls, wearing his sweater vest and a bow tie. Whenever we came over some latin or greek word or phrase he'd chalk it on the board (oh, chalk boards, how nostalgic I am for you) and showed us by comparisson which modern words derived from it.
"Folks, you are all young, intelligent, thinking humans. You can figure this out." or "Mr. X (not me), have I just seen you read a Bild Zeitung? Surely, you are better than that. For god's sake, son, here, read my newspaper, and not that drivel. After class that is, of course." He'd address everyone as "ladies and gentlemen" and even the problem students jumped when he asked them to pick up some trash and but it in the bin, while he was doing his patrols on lunch break.
Good teachers are a rare thing.
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
halfeclipse said:
It's not quite so simple as "people don't like challange"
It's not always so simple as that. But often, it is. And there are times where it might not be that, but we never get to find out because that gets in the way first. It's case-by-case, sure. So is everything.

More simply: that bit of inspiration and interest, that taste of success is the difference between a virtuous cycle and a vicious one. Challenge is almost never the issue, it's finding the gratification in meeting it.
Sorry for the snip, it's just for tidiness.

I'm not talking about folks that just aren't interested in a particular topic, or topics that are taught poorly (here meaning "using counterproductive methods"). Those are a separate issue. I'm talking about a couple of other phenomena that are related, but on the other end of the spectrum.

First, there are many kids who you can watch flit from hobby to hobby or team to team, playing it as long as it's new and easy, and then dropping under the claim that it's "not fun anymore." Everything gets to a point where the fun stops being free and you've got to work for it. And often, sure, you discover you're not that interested in it (which is why I don't golf or know how to do a backflip)... but other times, no one in that child's life is pushing them past that point, so they never learn there's anything of greater value beyond it.

And then there's the other type I'm talking about. The ones that feel something should have to be fun/engaging all of the time. Learning math requires some rote memorization of the basic skills, so that when you're tackling more advanced problems you're not getting bogged down in the minor steps that connect the major ones. Learning scales on the clarinet is necessary to develop the muscle memory for your fingers, so that your brain can concentrate on the other, more interesting elements of the music.

A certain amount of tedium is unavoidable. And you're right, each person eventually has to decide whether the benefit at the end is worth what it takes to get there, but when it comes to middle school kids and younger? They're just discovering the power of "No," and they will use/abuse that power unless a parent says, "Sorry, kid. You're finishing this one."

For me, I had zero interest in joining band. My dad had other ideas. So, I was dragged, kicking and screaming, to sign-ups and forced to do it for at least two years. Practicing was tedious and uncomfortable, but my dad made sure I was putting in at least half an hour a night. And then something magical happened: I was pushed to audition for an honors band, and I made it. I suddenly discovered that I was now good at this.

And I was good at it because my father had made me do what it took to be good at it. Realizing I was good at it suddenly made it fun, and it opened up the door to opportunities outside of the standard class and practice settings. These were things I'd have never discovered if I hadn't been very firmly pushed in that direction -- because I was eleven, what did I know?

(Related story: He tried the same thing with baseball, and it didn't take. He pushed me to do it, practiced a bunch, and eventually decided it wasn't for me -- but not because I hadn't tried it.)

______

In short, yeah, some teachers/schools emphasize the more tedious aspects more than others. And that creates problems. But there's another side to the issue, and it's that many kids are increasingly intolerant of any tedium (because, at home, if the game gets hard or frustrating, they can be playing another in a minute and a half), and parents are increasingly unwilling to apply pressure to their tweens and teens to see something through. Both sides need to be dealt with, but I'm just talking about one for the time being because it related to the topic.
 

beniki

New member
May 28, 2009
745
0
0
Finally got around to reading this.

Good to hear you have a good rapport with your students. That's often key to a classroom, and getting the most production from your students.

That said, if you were one of my teachers I'd smack you around the head for being lazy.

You have a context that's interesting to your students, and yet you haven't exploited it yet. Maths is the core of video games. You must be able to find examples of the material you want to teach within any game. Even better if you can teach them maths techniques to help them play their games more efficiently.

Here's an example: I was tutoring a 9 year old in some basic maths. When the subject of multiplication came up, we started talking about video games. He liked to use abilities which gave a big solid chunk of damage in one hit, as 'It does more damage.' This became our context for multiplication. I showed him bleed effects. Suddenly maths had a context and a purpose, and multiplication became a useful tool for him to win his games. I can guarantee now, that whenever he comes to a new game and has to pick an ability, he'll actually work out the calculation in his head.

At my school, rapport and classroom presence is such a basic thing it's not even considered special. I want you to think on this. Start looking at what you do in a classroom more critically.

To help you, this is what you're doing in your classroom that's different from your colleague: You are doing a warmer exercise. 5-10 mins to get your students settled and in a receptive mood. Tell your colleague across the hall that, see if he thinks it's a good idea. See what advice he can give you to make it better, and more focused to what you want to teach that day.

You've got a long way to go, newbie.
 

Elijah Newton

New member
Sep 17, 2008
456
0
0
pearcinator said:
I phrased my response wrong. I meant to say that I intend to use games as a means to engage instead of teach.
Thank you for the elaboration - despite my earlier comments I agree with you that there is a lot of potential for learning in a virtual world. I hope you do great things with it and enjoy teaching in general. The best teachers, in my experience, are those who love what they do. If you feel like dropping a line during or after your practicum I would be interested in hearing how it goes. I did my student teaching in rural north eastern United States about 15 years ago as a high school English teacher. Loved working with the students - introducing texts, asking / taking questions, talking about writing - but classroom management was pretty stressful for me, as was giving students bad grades.

Hope you have a great time.

Oh, and for what it's worth I did think of a game which might have some educational value. I can't say it speaks to all subject areas or ages, but it was well researched and (I thought) well presented : http://db.tigsource.com/games/peacemaker
 

Jimalcoatl

New member
Jun 21, 2010
51
0
0
I'm a student teacher in the middle of my second practicum (we do three of them at my University)in a remedial high school English class. I've noticed that using games of all kinds helps build positive relationships with students, which is what is the important take-away from the article. I don't use games to help teach, or even really use game comparisons in my lessons. Instead, just before class or in the last few minutes before the bell I'll BS with my students about games. They then feel more comfortable around me and when I ask them a question or assign them a task. They seem to realize that I'm not out to make them look or feel stupid and so are generally willing to open up and answer questions. We studied Romeo and Juliet this term and despite nearly all of my students having trouble with the language they were engaged enough in the discussion of the play to want to figure it out and would often break into impromptu discussions about different characters or the plot. It isn't that using games "makes learning fun" but rather that they are more engaged and willing to work when they can relate to the teacher. Like the author, I don't believe I do anything revolutionary with my lessons, learning activities or assessment tasks, but I rarely get complaints about lessons or homework because I've built a level of trust and camaraderie with my students.