My lights were out. Darkness filled the air. The only light eminated from the slight glow of a mostly black CRT monitor.
My vision saw nothing. A +3 clairvoyance ring in my inventory still didn't help.
I moved one step. Out of the corner of my screen I see a 'C'.
Oh shit, I thought, as it blasted me to oblivion.
That intense, heart-pumping game? Rogue.
Contrast that with a scene a few evenings ago. Slenderman chasing me in the woods? Really? Slenderman? This isn't scary.
But for some reason, these types of games are given a name. That name? "Rogue-lites".
These games are NOTHING like Rogue. They have nothing to do with what Rogue stood for. Rogue stood for freedom. It stood for democracy. It was part of the era of video games where uniqueness was running out; where the American dream was being crushed by generic, sexist, racist games; where all of the rights won in the Civil Rights Movement fought for were regressing back to the Jim Crow laws in the world of computing. But Rogue worked to change that.
Slenderman? Rogue Legacy? FTL: Faster than Light? Bullshit. They want that racist era back. And they're fighting for it -- with a vengeance.
The term Rogue-Lite comes from a forum called "NeoGAF" by a poster by the name of spannicus. It was around the time that the first Unity Slenderman game was made. He, thinking the permadeath feature of the Slenderman game was similar to Rogue-likes, deemed it a "light rogue-like". "Like light beer, lol." This was obviously a mistake. And it came with dire consequences.
But let's go back to a simpler time...
I can still remember the first time I played ADOM. Shattered. Absolutely broken. Oh no, not the game, you understand, my nerves. The symbols on my screen relayed to me the greatest adventure I would ever undertake. The dark halls of the town's dungeon seemed to stretch on forever. I could almost hear the chittering of bats, my own slow, steady breathing, my footsteps padding along. Death could come at any moment. Suddenly, the hairs on my neck stood on end. A goblin approached. A flash of blades, a clash of steel, and I was dead. I knew then that this was the future of gaming. I had incredibly high hopes for this medium, this underdog of the genres we know as a "rogue-like".
I've always credited videogames as being hugely important towards the shaping of my personality, and I credit roguelikes with passing down the virtues of empathy and justice to me. You "modern gamers" may chortle to hear me say such a thing, but the ASCII on my screen was realer to me than any 3D graphics could ever dream of being.
The defilement of the roguelike is shown in excruciating detail by FTL. Deemed a "roguelike-like", this game has nothing in common with the originals, the classics, the games I loved. Rogue taught me about the values of freedom, ADOM aided my emotional development and Nethack taught me more about the world than a thousand encyclopedias. What did FTL teach me? Not to trust hype, that's what.
The problems with FTL are many. For example, other than the obvious unfortunate overtones - an all-white crew? No obviously female aliens? No trans protagonists? The incredibly othering effect that hostile aliens have? Haven't games matured? You'd never find this kind of thing in Rogue.
Rogue Legacy? Those are knights. This is nothing like Rogue AT ALL.
Slenderman has nothing in common with roguelikes either. It has no place for even being CONSIDERED related. According to the Berlin interpretation, the fact that there are NO ITEMS means it is definitely NOT a roguelike. Or a roguelikelike or a roguelite or a roguelikelite. Not to mention, you play as a non-PoC xenophobic idiot. It's obviously an allegory to Manifest Destiny.
So, we must ask the question - why the "rogue-lite", the "roguelike-like"? What is it about roguelikes that make people want to make sick mockeries of them? Well, I have a theory. And it may cause some controversy. But I've never been one to shy away from calling a spade a spade, and I fully intend to express my views here tonight.
Why do people like rogue-lites? Because they are imbeciles. The intelligence of the average gamer has dropped. I hate to say it, but it's true. Do the CoD kids today play Rogue? Do the FTL fans play ADOM? Have you ever heard of a Slenderman fan playing Nethack? Ever seen someone mention Dungeon Crawl Stone Soup in a Rogue Legacy fanclub? No. You haven't. I bet you -- yes you -- haven't even heard of Brouge.
I suppose I must accept this. Rogue was a flash of light, a miracle almost. Like Oskar Schindler, it was a one-off. We must speak it's name in hushed whispers, whispers of awe. An oasis in a sea of bigoted, hyper-masculine games, that I hoped would one day become an ocean. Sadly, no.
My vision saw nothing. A +3 clairvoyance ring in my inventory still didn't help.
I moved one step. Out of the corner of my screen I see a 'C'.
Oh shit, I thought, as it blasted me to oblivion.
That intense, heart-pumping game? Rogue.
Contrast that with a scene a few evenings ago. Slenderman chasing me in the woods? Really? Slenderman? This isn't scary.
But for some reason, these types of games are given a name. That name? "Rogue-lites".
These games are NOTHING like Rogue. They have nothing to do with what Rogue stood for. Rogue stood for freedom. It stood for democracy. It was part of the era of video games where uniqueness was running out; where the American dream was being crushed by generic, sexist, racist games; where all of the rights won in the Civil Rights Movement fought for were regressing back to the Jim Crow laws in the world of computing. But Rogue worked to change that.
Slenderman? Rogue Legacy? FTL: Faster than Light? Bullshit. They want that racist era back. And they're fighting for it -- with a vengeance.
The term Rogue-Lite comes from a forum called "NeoGAF" by a poster by the name of spannicus. It was around the time that the first Unity Slenderman game was made. He, thinking the permadeath feature of the Slenderman game was similar to Rogue-likes, deemed it a "light rogue-like". "Like light beer, lol." This was obviously a mistake. And it came with dire consequences.
But let's go back to a simpler time...
I can still remember the first time I played ADOM. Shattered. Absolutely broken. Oh no, not the game, you understand, my nerves. The symbols on my screen relayed to me the greatest adventure I would ever undertake. The dark halls of the town's dungeon seemed to stretch on forever. I could almost hear the chittering of bats, my own slow, steady breathing, my footsteps padding along. Death could come at any moment. Suddenly, the hairs on my neck stood on end. A goblin approached. A flash of blades, a clash of steel, and I was dead. I knew then that this was the future of gaming. I had incredibly high hopes for this medium, this underdog of the genres we know as a "rogue-like".
I've always credited videogames as being hugely important towards the shaping of my personality, and I credit roguelikes with passing down the virtues of empathy and justice to me. You "modern gamers" may chortle to hear me say such a thing, but the ASCII on my screen was realer to me than any 3D graphics could ever dream of being.
The defilement of the roguelike is shown in excruciating detail by FTL. Deemed a "roguelike-like", this game has nothing in common with the originals, the classics, the games I loved. Rogue taught me about the values of freedom, ADOM aided my emotional development and Nethack taught me more about the world than a thousand encyclopedias. What did FTL teach me? Not to trust hype, that's what.
The problems with FTL are many. For example, other than the obvious unfortunate overtones - an all-white crew? No obviously female aliens? No trans protagonists? The incredibly othering effect that hostile aliens have? Haven't games matured? You'd never find this kind of thing in Rogue.
Rogue Legacy? Those are knights. This is nothing like Rogue AT ALL.
Slenderman has nothing in common with roguelikes either. It has no place for even being CONSIDERED related. According to the Berlin interpretation, the fact that there are NO ITEMS means it is definitely NOT a roguelike. Or a roguelikelike or a roguelite or a roguelikelite. Not to mention, you play as a non-PoC xenophobic idiot. It's obviously an allegory to Manifest Destiny.
So, we must ask the question - why the "rogue-lite", the "roguelike-like"? What is it about roguelikes that make people want to make sick mockeries of them? Well, I have a theory. And it may cause some controversy. But I've never been one to shy away from calling a spade a spade, and I fully intend to express my views here tonight.
Why do people like rogue-lites? Because they are imbeciles. The intelligence of the average gamer has dropped. I hate to say it, but it's true. Do the CoD kids today play Rogue? Do the FTL fans play ADOM? Have you ever heard of a Slenderman fan playing Nethack? Ever seen someone mention Dungeon Crawl Stone Soup in a Rogue Legacy fanclub? No. You haven't. I bet you -- yes you -- haven't even heard of Brouge.
I suppose I must accept this. Rogue was a flash of light, a miracle almost. Like Oskar Schindler, it was a one-off. We must speak it's name in hushed whispers, whispers of awe. An oasis in a sea of bigoted, hyper-masculine games, that I hoped would one day become an ocean. Sadly, no.