A TP early game can be a devastating item if the opposing team does decide to dive onto another tower early game, which can happen. So it's not really wasted to buy one incase, even if there isn't one you'll still have a TP ready. NEVER skip your team as a 1, I would only really advocate for it as spectre, you always need that TP to help out teamfights, it doesn't matter if you're a hard carry who needs his farm if the enemy team is just endlessly pushing towers on the other side of the map and your team can't defend against it by themselves.BloatedGuppy said:There's like 6 buttons on that fucking thing! Ain't nobody got time for that!Tanakh said:Also, I am amazed at your bad courier use coming from SC2, wtf? Just assing 1 to your hero and 4 to the courer mang, you should feel right at home microing that shit.
Really though, I'm still traumatized from that time I called it up during a bot game and they killed it. I don't want to be the guy who got the courier killed.
Yeah I think I'm going to start ditching the TP scroll. I think it's overkill early on, that's 135 I could spend on a stat item.Tanakh said:As for the TP, NEVER start with a TP, then ALWAYS have a TP after min 6 at most. The only one that can skip a TP scroll after that is your 1.
When you say "a 1" I assume you mean alone in a lane?Tanakh said:As for Iron will into HotD (the "better hat") humm... I wouldn't reccomend it if you are not a 1 and def not for a noob, BUT you should have decent enough micro, so if you buy it, just dominate a good neutral creep, asign it to a hotkey (mine is usually 2) and then at 53 secs use it to creepstack ancients.
Don't always stack ancients each time you get a HotD, since not many heroes can farm a full stack of ancients solo, they need to co-ordinate with their team. It's typically better, and sometimes safer just to stack a medium or hard camp in your own jungle.
A "1" also means the priority for farming. Which goes from 1-5, with 1 being the highest (typically the hard carry), and 5 being a hard support.
When it comes to melee laning, even if the other hero is ranged and you're solo, or otherwise. It's best to be aggressive if you're a hero who can afford to, or will come out on top.
For example, there's no point being passive early game against a Drow, as a Juggernaut. Just walk right up to her and whack her away from the creep wave, show dominance in lane. Since, in that scenario, Drow is a much weaker hero, and is pretty squishy herself against any form of harass.
Although in other situations, e.g. 1 melee vs 2 range. All you can do is either sacrifice the lane, leech exp, try for ganks, or just farm the wave using any spells you have and/or pull the creep wave.