So I finally got around to playing this and am enjoying it quite a bit so far. I'm playing on classic difficulty but so far am fairly happy that it's not nearly as difficult as the original(Because as bad as my squaddies are at shooting sometimes, at least they can hit the broad side of a barn).
So some quick questions:
1.) Is there anything better then the Arc Thrower for actually capturing these guys? Because it's really a pain to get that close without killing them(or my squaddies, more importantly).
2.)Any ways of making more cash between missions that won't screw me for resources in the long term(since you need alien bodies to make weapons, apparently)? Somehow I suspect the trick of becoming a laser arms dealer from the original isn't going to work here either.
3.Am I stuck with carrying one item into battle other then my weapons and armor? Hell, is it too much to ask if my squaddies can carry more then one grenade? I kind of understand the balance thing but it seems kind of annoying that "I have a rocket launcher....and one rocket"
4. Most importantly, Is the games difficulty tied to time, items, plot objectives or something else? The first terror mission didn't seem tied to anything, but in the meanwhile, Herr Doctor keeps bugging me to capture an outsider(and stop blowing up the aliens, and try to capture all the aliens) and I can't help but think the game is going to get tougher the moment I do.
OTOH, the original pretty much gave the player a couple months to figure things out before it started kicking you in the balls and kicking even harder once you were down, and while I don't think this version is that evil, I don't want to discount it either.
So some quick questions:
1.) Is there anything better then the Arc Thrower for actually capturing these guys? Because it's really a pain to get that close without killing them(or my squaddies, more importantly).
2.)Any ways of making more cash between missions that won't screw me for resources in the long term(since you need alien bodies to make weapons, apparently)? Somehow I suspect the trick of becoming a laser arms dealer from the original isn't going to work here either.
3.Am I stuck with carrying one item into battle other then my weapons and armor? Hell, is it too much to ask if my squaddies can carry more then one grenade? I kind of understand the balance thing but it seems kind of annoying that "I have a rocket launcher....and one rocket"
4. Most importantly, Is the games difficulty tied to time, items, plot objectives or something else? The first terror mission didn't seem tied to anything, but in the meanwhile, Herr Doctor keeps bugging me to capture an outsider(and stop blowing up the aliens, and try to capture all the aliens) and I can't help but think the game is going to get tougher the moment I do.
OTOH, the original pretty much gave the player a couple months to figure things out before it started kicking you in the balls and kicking even harder once you were down, and while I don't think this version is that evil, I don't want to discount it either.