I was inspired to make this after reading a post in a different thread (the character abilities you are tired of thread). Now I'm thinking this game would be a huge game, with at least 25 hours for the main quest and over 80 hours of side content and even modding tools. Here are some of the ideas that I came up with while thinking of this:
--A game that takes place in Amestris (and maybe Xing with some of the other bordering countries being added in through expansion packs) several decades after the events of FMA:B, giving you a completely unique experience and not like any of those lame games that are basically just a retelling of the movie/tv show.
--You get to make your own alchemist, however you want.
--A huge talent tree (I'm talking Path of Exile [http://zaewen.files.wordpress.com/2011/09/path-of-exile-skill-tree.jpg] level of talent trees) in which you could spec into nearly any style of fighting you would want. Maybe you could play similarly to Roy Mustang and burn people, or maybe similarly to Ed where you utilize your speed and transmutes to beat your enemies. Or you could even use your alchemical abilities to craft special bullets for a gun and run around sniping people off like Riza.
--Using a similar example in the thread that inspired this, you can "split up bomb components ammonium nitrate and simply use the ammonia to instantly deal with smell-sensitive chimeras". So a full crafting system would be in the game. You can deconstruct objects to get base components and make nearly anything.
--NOT AN MMO. A full, single-player experience, maybe with Co-op being added in later. Either first person or third person (over the shoulder) NOT AN MMO.
--WRITTEN by Hiromu Arakawa, the writer of the manga.
--Of course, Modding Kits for even MORE expanded replayability.
Now, I'm no big league game designer, but I would LOVE to see this made. I think if someone could successfully make this game and have it do well, we would be able to push quality movie games.
--A game that takes place in Amestris (and maybe Xing with some of the other bordering countries being added in through expansion packs) several decades after the events of FMA:B, giving you a completely unique experience and not like any of those lame games that are basically just a retelling of the movie/tv show.
--You get to make your own alchemist, however you want.
--A huge talent tree (I'm talking Path of Exile [http://zaewen.files.wordpress.com/2011/09/path-of-exile-skill-tree.jpg] level of talent trees) in which you could spec into nearly any style of fighting you would want. Maybe you could play similarly to Roy Mustang and burn people, or maybe similarly to Ed where you utilize your speed and transmutes to beat your enemies. Or you could even use your alchemical abilities to craft special bullets for a gun and run around sniping people off like Riza.
--Using a similar example in the thread that inspired this, you can "split up bomb components ammonium nitrate and simply use the ammonia to instantly deal with smell-sensitive chimeras". So a full crafting system would be in the game. You can deconstruct objects to get base components and make nearly anything.
--NOT AN MMO. A full, single-player experience, maybe with Co-op being added in later. Either first person or third person (over the shoulder) NOT AN MMO.
--WRITTEN by Hiromu Arakawa, the writer of the manga.
--Of course, Modding Kits for even MORE expanded replayability.
Now, I'm no big league game designer, but I would LOVE to see this made. I think if someone could successfully make this game and have it do well, we would be able to push quality movie games.