A game idea has hit me

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Griffstar

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Well, I was reading the thread about Call of Duty ruining the genre and stuff when I started thinking of ways we could incorperate different genres into each other. Then it hit me, Civ+FPS.

Now let me explain how it would work, its basicly a Civ game but you fight the battles, as any FPS. It would be quite cool if any company did it, wouldn't it?
 
Dec 14, 2009
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Considering how Civ battles consist of hundreds, maybe thousands of units, I think it would just end up as one massive clusterfuck of chaos.
 

zehydra

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perhaps not like a civ game, but there are games where most of the players are playing the game like an fps, where one player on each team is the "commander" in a Warcraft style RTS.

I'm talking about Savage 2. It's free and it's fun, you should check it out.
 

JUMBO PALACE

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This idea has been put forth numerous times on this forum.

It would be incredibly difficult to design both a turn based strategy and resource management game along with an FPS and make sure both aspects of the game get adequate attention and polish. If a developer has enough resources to dump into the endeavor, I think it could be a truly impressive game.

I imagine it would be a lot like Star Wars: Battlefront, with the different classes to choose on the ground, but a more in-depth strategy game than the galactic conquest mode to get the player from battle to battle.
 

Radeonx

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Apr 26, 2009
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That's a horrible idea. There would be no easy way to get 200+ people into a game and make the servers run well, and it would be a giant clusterfuck.
Plus, people would just be bitching at eachother over who gets to command the armies and such, and who gets to do what, considering it would be Civilization.
 

jowo96

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Jan 14, 2010
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Actually it kind of just sounds like the campaign for Star Wars battlefront 2 (or conquest, what ever it was called)

I can't think of any reason that it wouldn't work
 

Griffstar

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Radeonx said:
That's a horrible idea. There would be no easy way to get 200+ people into a game and make the servers run well, and it would be a giant clusterfuck.
Plus, people would just be bitching at eachother over who gets to command the armies and such, and who gets to do what, considering it would be Civilization.
Star Wars: Battle Front2 did it.
That's probably where I got it from. And of course they couldn't use real players, they would use AI and the commanding player for the "Civ".
 

disfunkybob

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Sep 9, 2008
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CCP (EVE Online) has been talking about doing something like this. Corporations in the MMO would fight over planets and those playing the shooter half of the game would be doing the ground fighting. Sounds interesting if they can actually pull it off.
 

droid

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Apr 15, 2009
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Hostile Waters: Antaeus Rising was RTS+Vehicle shooter, very close to what you describe. It is the best game I have played from Gog.com, but is currently removed from their catalog. You should try it if you have the opportunity, but even if not, check out Making of Hostile Waters [http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/] at Rock, Paper, Shotgun.

The player controls a carrier and commands a crew of up to 8, at any time any vehicle can be controlled directly, also at any time the action can be paused to get a feel for the current situation, and any order you would give through the pause screen can also be given directly. Key for this to work was the pause screen and keeping the direct control mode fun (however, there is only one part where you are forced to take control). This isn't a balanced RTS though, the player has finite units that must be purchased with scavanged energy, and the AI opponent has endless waves of slightly weaker units.

Not included is multi-player, there are rumors that a patch was intended to add multi-player, but in reality that patch was never completed.

EDIT: Looks like you can get physical copies from Amazon.com and surely other places, costs about $5 + shipping. I do not advocate piracy, and there is simply no excuse in this case.

EDIT the second to avoid a double post: Also consider X-Com. It is not a FPS, it is a strategy/tactics hybrid that uses a worldwide base management game to frame kill-all-aliens levels. It serves an example of how to have the two modes interact. How you lay out your base will impact how you defend your base. How well you lead the missions impacts what items your scientists can research. Several aspects of it may be informative to your endeavor.

Again, no multi-player.