A game that could have been amazing but was rushed out.

Fanfic_warper

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I'm going to say Brink and Bayonetta.

I feel like Brink had LOADS of potential, but so much was missing from what was promised like they were trying to rush it out to make up for the PSN hacking and other possible issues.

Bayonetta had some good gameplay I felt and there were some good cutscenes that depicted a story, but otherwise, it felt like the story was forgotten outside of the cutscenes. If they had taken more time, I'm sure the story would've been presented quite beautifully.
 

Et3rnalLegend64

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Fanfic_warper said:
I'm going to say Brink and Bayonetta.

I feel like Brink had LOADS of potential, but so much was missing from what was promised like they were trying to rush it out to make up for the PSN hacking and other possible issues.

Bayonetta had some good gameplay I felt and there were some good cutscenes that depicted a story, but otherwise, it felt like the story was forgotten outside of the cutscenes. If they had taken more time, I'm sure the story would've been presented quite beautifully.
I apologize, but I don't think that the devs were taking the story 100% seriously in the first place. I think the sheer amount of cheese they put in had to be made for fun. Sure, the plot is serviceable, but I think that it was secondary to the fact that the game was the next great evolution in DMC style gameplay. Also the partially relevant bit about it being the creator's first game in that style since DMC 1 (he wasn't running the sequels).
 

thespyisdead

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Jan 25, 2010
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i'm jut going to bet, that the saboteur is one of these, however alan wake might not belong in this category, because they had 5 whole years to develop, but it sill feels rushed
 

OldAccount

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I'd say half the movie tie-ins ever made could have been good if the developers had the time, budget and actually gave a shit.
 

Canadamus Prime

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werewolfsfury said:
SONIC 06

even if the game wasn't that good if it was finished sonic wouldn't have ended up 98% dead and with a very loud (by that i mean most prominent not the biggest part) whiny fan-base.
While I definitely agree that Sonic '06 had some glimmer of potential and could have used a whole heaping load of more polish, I'm pretty sure the whiny fan base existed before that game did.
 

WonderWillard

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Feb 4, 2010
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Dragon Age 2. Now I thoroughly enjoyed this game, and yes I played Origins, and I would give it an 8, 8.5. It was a great game, just not an amazing game, because of its unusually short development time, which unfortunately lead to an intense amount of undeserved hate from the fans.
 

RedEyesBlackGamer

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Jan 23, 2011
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Dr. McD said:
Dragon Age II.

It could have been not only good, but great, however, what we did get SUCKED.

Also, to a much lesser extent, Dark Void.
This. There was potential there, but the game wasn't given enough time in development.
 

noble cookie

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Call of Duty, perhaps if they didn't rush to get one out every year the games wouldn't have such a broken multiplayer or they'd actually add something new that at least makes MW3 look different from MW2.
 

Sir Shockwave

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Oh so many...

- Blacksite: Area 51. The Project Lead acutally got FIRED after publically calling out Midway's practices towards the game, resulting in it's Obvious Beta-y ness. Something I've noticed as well is people comparing it to Area 51, despite the fact the two are differant universes (and the Area 51 part only seems to have been dubbed into the US Version).

- Stormrise. With some Camerawork, Control reworking and Units that actually BEHAVED, this could have been at least halfway decent.

- The Perimeter Sequels (Emperor's Testament and Perimeter II - New Earth). Perimeter has a great little concept and ranks as one of my favourite RTS/Puzzle games of all time. The sequels however were where 1C Company decided to destroy anything half decent. They're like the Eastern Europe version of EA like that. Speaking of...

- Maelstrom. With some better balancing, Maelstrom could have been a great little RTS Gem. Instead we have an overpowered Alien Faction, a ridiculously underpowered Human faction, and one faction only remotely balanced that focuses on Transforming Robots (no, they're not the AutoBots or Decepticons, as awesome as that would be). With some better balancing, it could have been alright.

- Warfront: Turning Point. I have to agree with the Critics on this one. If this game was more stable, and had a little more creativity, it could have been decent. As it is, it ranges between average to unplayable, due to some kind of Disk Skipping bug. This is only hampered by the lack of any offical patches.
 

TheUber

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For me, Dungeon Lords. Even with the Collectors Edition, it felt largely unbalanced and unfinished. It could've been such an amazing game if there had been more time to focus on the engine and gameplay mechanics.
 

Erana

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Isn't Jurassic Park: Trespasser the epitome of this situation?
http://lparchive.org/Jurassic-Park-Trespasser/

There's a great and informative watch on the subject.
 

magicaxis

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Aug 14, 2008
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FarCry 2!
Potential was had, and just a little more direction would have been splendiferous

Was going to say alone in the dark too :D
 

KingofMadCows

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Heroes of Might and Magic 4. The developers had so many great ideas, complex RPG system, artifact crafting, variable size battlefield, ransoming/bribing captured heroes, etc. New World Computing should have never joined 3DO.
 

ExileNZ

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Singularly Datarific said:
Oni.
Bungie's first big game since Marathon, it was going to be so awesome. Seamless integration of hand to hand combat and guns, big levels, beautiful graphics, all that good stuff.
Then they didn't quite finish it when it came out. They cut all of the multiplayer, which was one of the coolest looking things that they had. Not only that, but it seems like they forgot to populate their levels. Everything is either a corridor, a floor, or a wall. Not one bit of clutter in the whole world, apparently, everything is scrubbed clean to an eerie perfection, with nothing irregular or anything. The levels were designed by professional architects, so while they were realistically-built, they were also realistically-boring.
It was still pretty cool, but it had sooo much more potential.
While I'd agree Oni was flawed, a couple of your points are absolute rubbish.

Unpopulated levels? There was plenty of junk in them, although in keeping with the times most of that junk could be described as a crate of some kind. Well, except for the machinery (vast, vast quantities of machinery). And the trucks. And the motorbikes. And the airplanes. Some levels were, however, better populated than others.
(though remember that at that time, people didn't waste so much processor time on populating levels with junk)
Also, speaking of population, Oni had a decent number of NPCs, most of whom you could have a nice little chat with.

Also, the multiplayer wasn't cut due to time problems, it was cut because no one had a fast enough connection to deal with all the data that had to be sent - even on a LAN it was laggy. So they cut it out, rather than release a lackluster product.

The realistic architecture was, I'll admit, as much of a burden as a boon, because all the levels were about twice as big as they needed to be. That said, that left plenty of room for combat. Can you imagine storming the National Archives being anywhere near as much fun when you keep crashing into the photocopier and the coffee machine? On the plus side, it had some very open levels, something I'm rediscovering in Deus Ex.

The biggest flaw for me was probably the over-concentration on switch-to-switch gameplay (hit a switch, go find the next one, hit that one...), but it did make the other levels stand out. The Rooftops is still by far my favourite, and Dream Diver is quite the trip (did you know that if you kill all those tiny Strikers who are running into the tiny doors, everybody gets huge heads?).

I did have a couple of other disappointments, but I'd have to play it again to tell you what they were. The combat system, at least, was not one of them.
 

EzraPound

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Jan 26, 2008
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Batman Begins--it was released just four days after the film, but if it'd had six more months to coagulate it could've been something truly special.
 

RuralGamer

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Jan 1, 2011
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KoTOR 2: it could have been really awesome and much better than KoTOR 1 hadn't LucasArts pulled the release date forward ridiculously. Then there could have been room for a sequel... (TOR looks good, but its not KoTOR, because I have to keep paying for it... maybe when I move somewhere with better internet).

Call of Duty: Modern Warfare 2; this game killed the series for me. Another six months at least; that would have given them time to iron out the ridiculous number of bugs in the multiplayer and balance the weapons properly. Would have also given them time to write and develop a better singleplayer campaign, but ultimately if the MP had been fun, then that wouldn't have a moot point.

Empire: Total War; the AI were bad, mainly because they made horrendous misjudgements and stupid tactics (i.e. trying to flank your entire army with their entire army, which you can see clearly; even better, they try and flank you by going into the sea, so all their units bunch up and you can slaughter them with artillery fire). Also they were ridiculously unfair in their negotiations, making peaceful interludes to build up nearly impossible; oh and they can see everything, even under the FoW so they can launch attacks against provinces they know you have no troops in without actually seeing them... Plus the factions were ridiculously unbalanced (the major factions I mean); Britain and Spain always seem to end up masters of the Americas (North and South respectively), Poland always ends up master of central Europe and then the Marathans arrive and conquer the world; for some reason that defies me, the Marathans (unless you overwhelm them) NEVER lose. (Based on my playthroughs when I wasn't affecting these factions).

Mass Effect 2; the game is great in my books, but not as good as the first game; it could have been in every department save story had they not made some time-saving design choices. Fights are far too identikit (yeah I know they were in the first game, but they should have improved on it the second time around), the planet scanning minigame was just horrible and the side missions on random worlds just seemed to be too linear, lacking in choices and over far too quickly.