A good scary horror game.

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Magnaflame

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After my topic "Video Game Characters That Scare You." O noticed something, alot of people were scared of underwater enemies. So, here's a premise for a horror game. You play a member of a very large team of scientists who were sent in many different submarines to investigate strange energy readings under the sea. When you arrive on the site, the subs begin malfunctioning, a mangled tentacle shoots through the front windshield and you black out. When you come to you're trying to get out of the sub which is filling with water, you don a diving suit, and head out. The rest of the game would be getting oxygen to stay alive, and finding parts to fix a sub, along with saving survivors and finding out what made the scary creatures down here. I think it would be scary because most of the game would be underwater. Tell me what you think and if you would be scared.
 

Genta8

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Nov 27, 2008
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Hmmm... That actually sounds like a good game if somebody could do it right!
 

Mr.Pandah

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Jul 20, 2008
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Well, I personally don't enjoy playing games that play on all of my fears at once. A game involving monsters underwater is definitely something I will pass up. Even if it is one of the best games of our time.

So, yeah I'd be scared, scared to the point I won't even pick it up. So that would hurt its sales I think. But thats just me.
 

Dahemo

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At lot of horror games work (or don't) based on immersion, which is composed of so many variable it is impossible to pin down why one iteration of a series works but another doesn't beyond simple technical comparison. It sounds like an interesting and edgy premise, very claustrophobic undoubtedly, but I can see a couple of issues:

How pressing would the oxygen issue be? Would movement speed in-game relate to underwater movement in reality (which is painfully slow, for those who haven't dived before)? And more importantly, would it suffer from "mystical cult syndrome", I only ask as strange tentacled creatures are one of the many heralds of the condition.

Underwater is a scary place for humans to be in danger, but there's more to horror than the setting...
 

letsnoobtehpwns

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sounds pretty fucking scary. i can't stand the though of being stuck underwater. the only thing that can make it even more scary is chuck norris.
 

Mostly Harmless

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Aug 11, 2008
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The problem is being underwater has never really worked well in video games before. I can't think of a single game. Were underwater levels haven been at all frustrating.

Other than that this sounds like a great game if you can get down the atmosphere right. Just have the character stumble on to the ruins of Atlantis which has been entirely taken over by sea monsters and would go out and bye it.
 

Lukeje

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Feb 6, 2008
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Isn't that just a cross between Dead Space and Bioshock?

Mostly Harmless said:
The problem is being underwater has never really worked well in video games before. I can't think of a single game. Were underwater levels haven been at all frustrating.
Endless Ocean?
 

blackcherry

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Apr 9, 2008
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It could be scary, but would definatly be in the resi 'shock horror' genre. Would be very interesting to see how the horror and tension could be kept throughout the game.

Would your idea make the game linear or free roaming with restrictions, much like the resi games? Or would it be completely free roaming?

Much like Genta8 said, it could be scary if done right.
 

geldonyetich

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Probably a game in which you spend half the time waist-deep in water just barely too brackish to see through would get the job done better than being in a diving suit and fully submerged.

Perhaps base it in the underground sewer of some Gothic city, where you're submerging into the depth to fix a drain but end up being trapped and finding your way out. Your twin sister disappeared somewhere down here when you were 4. You hear a young girl's giggle echoing from the darkness over the filthy water you're slogging waist-deep through, strangely twisted and otherworldly.

Just then, a tentacle of Cthulu pops lazily out of the water in front of you, and the water level begins to rise.
 

Magnaflame

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Dahemo said:
At lot of horror games work (or don't) based on immersion, which is composed of so many variable it is impossible to pin down why one iteration of a series works but another doesn't beyond simple technical comparison. It sounds like an interesting and edgy premise, very claustrophobic undoubtedly, but I can see a couple of issues:

How pressing would the oxygen issue be? Would movement speed in-game relate to underwater movement in reality (which is painfully slow, for those who haven't dived before)? And more importantly, would it suffer from "mystical cult syndrome", I only ask as strange tentacled creatures are one of the many heralds of the condition.

Underwater is a scary place for humans to be in danger, but there's more to horror than the setting...
Oxygen wouldn't be bad, you're going to find it on other subs you come across, but it would last as long as real life. You have a little underwater kinda jetpack thing that pushes you forward. And no there is no mystical cult, it might be a disease or it might go the route of Cloverfield with the whole prehistoric beast thing, it might even be radioactive waste that mutated some sea dwellers incredibly badly. I dunno, play the game and find out. ;)
 

Magnaflame

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blackcherry said:
It could be scary, but would definatly be in the resi 'shock horror' genre. Would be very interesting to see how the horror and tension could be kept throughout the game.

Would your idea make the game linear or free roaming with restrictions, much like the resi games? Or would it be completely free roaming?

Much like Genta8 said, it could be scary if done right.
Free roam all the way.
 

blackcherry

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Would it go the dead space route of being able to kill things, or the silent hill route of 'you can, but you're pretty screwed'.

Perhaps the second idea would work best. Silent hill mechanics with an constant undercurrent of worry. Make you actually fear meeting whats ahead as it will most probably finish you.

I would just try not to make the oxygen a constant worry. Detracts from the experience if you have this constant nagging going on. Just ask Starfox Adventures if you don't believe me.
 

Jaythulhu

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Jun 19, 2008
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Considering I have a severe phobia of the ocean, that game would scare the living fuck out of me. Don't know why my phobia applies to virtual water too, but damn, that would make for a seriously pants wetting experience.
 

ThaBenMan

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Mar 6, 2008
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That's a pretty cool idea for a game. I'd probably play it.

I had my own idea for a horror game awhile ago. I was driving home from visiting my dad one night. He lives in a pretty rural area, so all around me it was pretty much just trees and wilderness. I could only see where my headlights shone, and my imagination just started running, creating lurking horrors just on the edge of the light... I'm not sure how exactly, but it would be cool to capture that same feeling in a game somehow. And you'd have to get out of the car periodically to get more gas...
 

HardRockSamurai

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I like the idea, a lot. You get the feeling of loneliness (Metroid, Dead Space) and the intimidating deep ocean environment (Bioshock), all under an impending time limit (Dead Rising.) It sounds like a great formula for a horror game, just as long as it's not all about fighting sharks with chainsaws.
 

Sewblon

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Nov 5, 2008
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Sounds better then most games available now but it would need a fleshed out story and characters to compel anyone. The only design mechanic that I would change is you never find out where the monster came from because once you explain it, it is no longer a source of dread.
 

tooktook

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Feb 13, 2008
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This idea would totally rule, if the sound design totally ruled. If you think about it, almost all good horror games have amazing sound design. e.g. Dead Space, F.E.A.R, etc.
other horror games have a pretty good sound design (Doom 3) but I believe those 2 games to have the best, and therefore, in my opinion, they played the best with excellent immersion.