A GTAIII review that will be run over very...very soon.

Hey Joe

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Well, today GTAIV is released with perfect review scores across the board, and more features that you can poke a gun at. Today has made me reflect on the time that the GTA series made the leap from 2D isometric to 3D, and not only did the game prove more immersive than its predecessors, it proved to be a richer world. Here?s how.

We all look back fondly on the isometric naughtiness that was trying to mow down a line of Elvis impersonators and trying to keep all the factions happy. Even the most ardent ?classic? gamer would not argue that with GTAIII, the franchise went to the next level.

I remember the hype surrounding GTAIII, and thinking that it would be little more than a mod. ?It?s in 3D? So what?? I thought as I looked at the screenshots. Little did I know that the biggest changes weren?t graphical, but under the hood.

Whereas the storylines of GTA and GTAII were slight at best, GTAIII presented a storyline ripped straight from the crime/noir feature film. Our hero was double crossed and put in jail, only to be busted out, and now he seeks revenge and to prove that he?s more than just ?small fry?.

Police attention was all that more invasive and constricting. Sure, the ardent player could still shake them, but it was a lot harder to ditch the pigs than in the previous versions, where repeated handbrake turns would confuse the cops no end. There was relatively realistic physics, with driving at right angles no longer possible.

There were love interests, from the mafia belle to the yakuza shark. There were also prostitutes that boosted your health, but that?s not the point. The wanton destruction was that much more satisfying when you could see parts of cars flying off, and you could EVEN SHOOT THE MOON!

Moon shooting aside, what GTAIII did in comparison to its predecessors was to raise the stakes. This was no longer a bit of slap and tickle, this was a fully fledged affair. GTAIII took the series from fun amusement to interactive action movie.

That isn?t to say that GTAIII lost any of its ?fun? factor, far from it.

Who here who has played the game can not remember the wizened words of Lazlow (who got kicked off the radio station), and his all-pimping, descending from the rafters, puppeteering guests?

Then there were the ramps left at convenient locations, and if you went over them just right, you?d get an action-style slow-mo camera making your jump epic. Hell yes. Having pedestrians throw themselves in front of your car looking for a lawsuit, hilarious.

Then there was the free-roaming fun that only the imagination of the player and the GTA series could provide. But now, thanks to the 3D engine, the world felt that much more alive. There was a day/night cycle, weather effects, and it felt that anything you did affected this world.

There was all the old standards there, you know, running down pedestrians, blowing cars just because you can etc. but everything you did felt bigger. The explosions, bigger. The carnage, bigger. The action, bigger.

That is what the transition from GTAII to GTAIII boiled down to in the end. Everything was bigger. The action, the world, the laughs and the adrenaline rush you got were all bigger. We can only hope that the jump from previous-gen to current-gen proves to have similar effects for GTAIV. GTAIII raised the stakes in gameplay, humour and verisimilitude (my big word for the day).

You could even say that GTAIII added an extra dimension to the series.

Buy it, if you?re not already playing GTAIV
 

stompy

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Heh, alright... Nice. I think GTA3's main attraction was the sandbox (it was the first, right?).
 

Hey Joe

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stompy said:
Heh, alright... Nice. I think GTA3's main attraction was the sandbox (it was the first, right?).
Well there was GTAI, GTA: London and GTAII that could be viewed as sandbox. Isometric sanbox, but sanbox nonetheless.
 
Nov 28, 2007
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TheNecroswanson said:
Just dial Cinco Cinco Cinco, Nueve Dos, Nueve Dos. Fernando's New Beginnings.
This reveiw only reminds me that I chose to buy the wrong game this over the weekend.
I think that wa Vice City.
 

Hey Joe

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thebobmaster said:
TheNecroswanson said:
Just dial Cinco Cinco Cinco, Nueve Dos, Nueve Dos. Fernando's New Beginnings.
This reveiw only reminds me that I chose to buy the wrong game this over the weekend.
I think that wa Vice City.
Nope, definately GTAIII. Fernando was the pimp from upstate who was 'latin'.
 
Nov 28, 2007
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Hey Joe said:
thebobmaster said:
TheNecroswanson said:
Just dial Cinco Cinco Cinco, Nueve Dos, Nueve Dos. Fernando's New Beginnings.
This reveiw only reminds me that I chose to buy the wrong game this over the weekend.
I think that wa Vice City.
Nope, definately GTAIII. Fernando was the pimp from upstate who was 'latin'.
He was also the DJ on Emotion 98.9 on Vice City.
 

Cousin_IT

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He was a DJ in Vice City, in GTA III he had a series of adverts on one of the stations advertising his brothel using the cover of a dating/lonely hearts service. Least thats how I remember it

GTA III was an great game, & still is as the only thing that has really aged is the graphics (& theyre still pretty decent). It gave us a decent & well paced story, it gaves us a more "mature" gameplay style while still retaining the humour of the previous titles. That said, As the games have progressd I have grown to miss the anarchic sillyness of GTA II more & more. They never managed to make the Kill Frenzy & other more absured aspects of GTA II translate into the 3D world for me. But then GTA III was the franchises transition from whacky arcade to modern adult orientated game, so such things had to be left behind I guess. For those of you who never experienced GTA before it went 3D, Rockstar are kind enough to give a "free" download here [http://www.rockstargames.com/classics/]
 

Hey Joe

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thebobmaster said:
*drives in in a Zaibatzu Monstrosity* Sorry, what?
I feel safe when I can take the kids to soccer practice knowing that my vehicle is equipped to cross arctic tundra.