I've found that as I've gotten older, and with heavier work loads, I'm finding that more and more of my time is spent on the easier(and est) settings on games.
The most fun I had with Dawn of War II (the original) was making Tarkus energy based, my FC ranged and Avitus a melee attacker.
Why?
Because the easiest difficulty granted me that freedom.
Tonight I was eating dinner while playing my Retribution Review campaign (distinct from the others as it's a "screen shot bonanza" powerthrough of the campaign) and I've had a hell of a lot more fun this time round than any other because I could eat my fresh curry while my units on screen did most of the work.
It just makes a goddamn nice change of pace, I think, and I realised that more games needed to cater to this - people who like 'serious games' without the difficulty.
And while I'm aware that some games rely on that difficulty as part of the experience, essentially what I'm asking is that when games have an easy mode it really is easy but not patronising.
I like the experience, the story, even the mechanics, but I want to have the freedom to approach a game my way, to experiment in play without having to think about optimal builds or tactics. I would like to not worry about having to restart my campaign because of a bad character build. On the easiest setting there should be no bad character builds.
Let me know this wouldn't work on harder difficulty settings without forcing me to maul my arms off in frustration at how my healer/tank does not have a high enough attack to kill random boss number 7.
There shouldn't be a difficulty curve. I should be able to cruise through the game at my own pace throughout.
The most fun I had with Dawn of War II (the original) was making Tarkus energy based, my FC ranged and Avitus a melee attacker.
Why?
Because the easiest difficulty granted me that freedom.
Tonight I was eating dinner while playing my Retribution Review campaign (distinct from the others as it's a "screen shot bonanza" powerthrough of the campaign) and I've had a hell of a lot more fun this time round than any other because I could eat my fresh curry while my units on screen did most of the work.
It just makes a goddamn nice change of pace, I think, and I realised that more games needed to cater to this - people who like 'serious games' without the difficulty.
And while I'm aware that some games rely on that difficulty as part of the experience, essentially what I'm asking is that when games have an easy mode it really is easy but not patronising.
I like the experience, the story, even the mechanics, but I want to have the freedom to approach a game my way, to experiment in play without having to think about optimal builds or tactics. I would like to not worry about having to restart my campaign because of a bad character build. On the easiest setting there should be no bad character builds.
Let me know this wouldn't work on harder difficulty settings without forcing me to maul my arms off in frustration at how my healer/tank does not have a high enough attack to kill random boss number 7.
There shouldn't be a difficulty curve. I should be able to cruise through the game at my own pace throughout.